![[image loading]](http://i.imgur.com/riwyTZD.jpg)
Eternium IV
is a four player map with all spawns enabled. The main feature of this map is that there are 20. Yes. 20 Watchtowers on the map. The interesting thing about those 20 watchtowers is that they are all destructible. Taking up to 3 bases is fairly easy on this map but when you want to take a 4th, 5th or even 6th base you now need to destroy your vision to take the base.
The Watchtowers have quite a bit of regen for early game so using workers isn't possible. The towers have enough regen that 5 zerglings attacking it won't kill it. With 6 zerglings it will SLOWLY go down (about 1hp per second). End game, it'll be easy to take down the watchtowers, but early game, you'll really have to commit some units to kill them.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/XieilBp.jpg)
___
Map Size: 160x160
Bases: Twenty Four 8m2g
Watchtowers: 20
Rush Distance: ~45seconds Cross, ~38 non-cross
___
Main/Natural/Third:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/93mcpsQ.jpg)
Forward 4th:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/YGnNRC2.jpg)
Pretty:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/fijZLAh.jpg)
![[image loading]](http://i.imgur.com/fhIHORh.jpg)
![[image loading]](http://i.imgur.com/afdQQrm.jpg)
![[image loading]](http://i.imgur.com/0KqELMc.jpg)
___
Eternium IV
uploaded on all servers and is unlocked so you're able to open it up in the editor and play around with it if you'd like.
___
Thoughts:
It's a bigger map with all spawns enabled, so it's tough to say since scouting will be key. Although with all the watchtowers available I'm hoping cheese won't be happening much.
I worry when all the rocks are down that close positions might be a little "too" close, especially in the ZvX matchup.
There is almost NO airspace at all so harass won't do very well against the main/natural/third. I'm hoping zerg doesn't run wild and do a 3hatch before pool everygame since it's easy to defend your first 3 bases. You are also able to "technically" get 5 bases behind 1 choke (assuming you keep the rocks alive) so is it going to be too turtle friendly?
Do you kill the enemy watchtowers to deny their free vision but open up bases? Vision control (especially in the middle) would be a ton of fun, since maybe you'll kill every single watch tower in the middle just to get rid of all vision.
I'd also be tempted to make all the forcefield walls on the 3x3 square grid in the middle air blockers. Unfortunately with how buggy the air blockers are I'm not going to do that, but would be pretty fun to try out.
___
Any & All feedback is appreciated!
Thanks,
SidianTheBard