• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:30
CEST 06:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7685 users

[M] (4) Eternium IV

Forum Index > SC2 Maps & Custom Games
Post a Reply
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 31 2016 03:31 GMT
#1

[image loading]

Eternium IV
is a four player map with all spawns enabled. The main feature of this map is that there are 20. Yes. 20 Watchtowers on the map. The interesting thing about those 20 watchtowers is that they are all destructible. Taking up to 3 bases is fairly easy on this map but when you want to take a 4th, 5th or even 6th base you now need to destroy your vision to take the base.

The Watchtowers have quite a bit of regen for early game so using workers isn't possible. The towers have enough regen that 5 zerglings attacking it won't kill it. With 6 zerglings it will SLOWLY go down (about 1hp per second). End game, it'll be easy to take down the watchtowers, but early game, you'll really have to commit some units to kill them.
+ Show Spoiler +

[image loading]


___

Map Size: 160x160
Bases: Twenty Four 8m2g
Watchtowers: 20
Rush Distance: ~45seconds Cross, ~38 non-cross

___

Main/Natural/Third:
+ Show Spoiler +

[image loading]


Forward 4th:
+ Show Spoiler +

[image loading]


Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


___

Eternium IV
uploaded on all servers and is unlocked so you're able to open it up in the editor and play around with it if you'd like.

___


Thoughts:
It's a bigger map with all spawns enabled, so it's tough to say since scouting will be key. Although with all the watchtowers available I'm hoping cheese won't be happening much.

I worry when all the rocks are down that close positions might be a little "too" close, especially in the ZvX matchup.

There is almost NO airspace at all so harass won't do very well against the main/natural/third. I'm hoping zerg doesn't run wild and do a 3hatch before pool everygame since it's easy to defend your first 3 bases. You are also able to "technically" get 5 bases behind 1 choke (assuming you keep the rocks alive) so is it going to be too turtle friendly?

Do you kill the enemy watchtowers to deny their free vision but open up bases? Vision control (especially in the middle) would be a ton of fun, since maybe you'll kill every single watch tower in the middle just to get rid of all vision.

I'd also be tempted to make all the forcefield walls on the 3x3 square grid in the middle air blockers. Unfortunately with how buggy the air blockers are I'm not going to do that, but would be pretty fun to try out.

___

Any & All feedback is appreciated!

Thanks,
SidianTheBard
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
July 31 2016 06:21 GMT
#2
Cool concept! Choose your watchtowers/bases is neat. And lots of cool minor accompanying ideas here as well, such as the having to destroy your own XNT to get the base. I guess the only issue I could see is that it is a touch too turtley.

Pretty hard balance to strike I figure, since you have a natural which is potentially "open" because it has 3 potential entrances, although realistically only 2 entrances at most will be used in most games' early game. But then you have 3 super easy bases and until rocks are killed it's those 3 super close bases behind a single 2FF ramp. You don't want all-ins all day err' day so that the map's concept gets utilized, yet you don't want every game to be a NR10. Especially with the XNTs and little airspace, early and midgame drops won't be able to do much. Very tricky business. But overall I think the map is close to being really sick.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 31 2016 10:19 GMT
#3
any particular reason there isn't perfect 4 way symmetry?
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 07 2016 03:10 GMT
#4
On July 31 2016 15:21 Fatam wrote:
+ Show Spoiler +

Cool concept! Choose your watchtowers/bases is neat. And lots of cool minor accompanying ideas here as well, such as the having to destroy your own XNT to get the base. I guess the only issue I could see is that it is a touch too turtley.

Pretty hard balance to strike I figure, since you have a natural which is potentially "open" because it has 3 potential entrances, although realistically only 2 entrances at most will be used in most games' early game. But then you have 3 super easy bases and until rocks are killed it's those 3 super close bases behind a single 2FF ramp. You don't want all-ins all day err' day so that the map's concept gets utilized, yet you don't want every game to be a NR10. Especially with the XNTs and little airspace, early and midgame drops won't be able to do much. Very tricky business. But overall I think the map is close to being really sick.


Thanks friend. Yeah I worry it could be wayyy too turtlely but to have a 4p map that is balanced and not turtley is hard to do. So figured, lots of rocks for early game to prevent it!


On July 31 2016 19:19 -NegativeZero- wrote:
any particular reason there isn't perfect 4 way symmetry?


Just how I got the layout done in the end. I want spawns to play out differently, even if it is just a little bit, hence why it isn't completely perfect 4 way.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 232
ProTech92
StarCraft: Brood War
Britney 16040
GuemChi 2022
Leta 125
Noble 19
Icarus 5
Dota 2
LuMiX1
League of Legends
JimRising 771
Counter-Strike
summit1g6302
m0e_tv421
taco 411
minikerr96
Other Games
XaKoH 729
C9.Mang0386
ViBE125
Maynarde111
Livibee109
ROOTCatZ107
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1051
• Rush996
Other Games
• Scarra829
Upcoming Events
Kung Fu Cup
6h 30m
RotterdaM Event
11h 45m
Replay Cast
19h 30m
The PondCast
1d 5h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.