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Active: 1486 users

[G] Changing creep on LoTV Tilesets to HotS.

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2016-02-07 21:11:41
December 13 2015 19:11 GMT
#1
Hey everybody, there's a large portion of the sc2 community that do not like the newest creep settings from Legacy of the Void - if you need a jog of memory, it looks like this:

[image loading]

To revert it back to how it appeared in Hots, follow these instructions:

  • Open your map
  • Open the data editor
  • Change to Table View (control+1)
  • Click the small green plus and navigate through the following:
  • Edit Terrain Data -> Terrain Types
  • Find your Terrain Type (for example mine is (Void) Aiur Temple)
  • In the search field, search for "Creep".
  • The two fields you will be focusing on are (Basic) Creep Edge Normal Map, and (Basic) Creep Settings +/-

    [image loading]


  • Now find a non-ex2 tileset (for example, Agria (Jungle)), copy the two fields and paste them in your terrain type.
  • The fields should change to Assets\Textures\CreepEdgeNormal, for CreepEdgeNormalMap, and a series of .18s instead of .20s in Creep Settings

    [image loading]

  • Finally, save and reload your map, and the creep should look back to the old style.

    [image loading]


Ingame you can also:

  • Set Terrain to "low"
  • Find creepnormalmap=1 in variables.txt


Thanks for reading,

Happy Mapping!
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States697 Posts
December 13 2015 21:45 GMT
#2
Should mention the reverse can be done to make HotS maps have the Legacy creep.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
December 14 2015 04:37 GMT
#3
Oh wow, hmm.. interesting. Nice job!
AKA: TelecoM[WHITE] Protoss fighting
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 14 2015 04:49 GMT
#4
Better goop better customs! Thx!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
December 14 2015 07:16 GMT
#5
I wonder if mappers start doing this if it will convince blizz to just switch it back.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2015-12-19 06:50:01
December 19 2015 02:34 GMT
#6
I think it actually looks good.. sometimes. Glad it's an option so we're not stuck with either one

ty for the thread
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-12-19 03:03:49
December 19 2015 03:03 GMT
#7
I like the change, it lets you see what kind of map is under the creep. Before, all maps covered in creep looked identical. I personally don't see myself using the old model, and I suppose I don't mind if other people feel differently to me, but if people start kvetching and moaning about my choice of creep map, they will receive a hearty scoff. Or perhaps a guffaw. Remains to be seen.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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