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[M] (2) Terraform

Forum Index > SC2 Maps & Custom Games
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-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-07-13 05:28:02
April 20 2015 08:16 GMT
#1
Terraform 1.0
144x128
Published on all servers as "[n0] Terraform"

TLMC 6 WINNER


[image loading]

Info/details:
I make too many standard maps, so I decided to fix that problem.

Layout is inspired by Amazon by EastWindy and Apollo's Corridor by sTY_leZerG-eX. Tileset is plagiarized inspired by "Providence" by IeZaeL, though it's a badly butchered version of the original.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics (outdated)
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Moros Panels Large
-Moros Tiles Small
-Zerus Algae
-Korhal Wastes Rock Rough
-Xil Dirt
-Xil Sand
-Char Marsh Sediment

-Korhal Wastes Organic Cliffs
-Skygeirr Platform Manmade Cliffs


Changelog
+ Show Spoiler +
v1.0:
-Removed rocks at the 4ths
-Widened the rock blocked 12/6 paths

TLMC revision aka the "real" v1.0:
-Removed rocks at 12/6
-Changed location of gold bases
-Added bases at 12/6
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 20 2015 08:50 GMT
#2
Pretty sick, I like it a lot
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 20 2015 11:27 GMT
#3
I love the original concept here.
aka KanBan85. Working on Starbow.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 20 2015 11:48 GMT
#4
I said it before and I'll say it again, you're easily my favorite mapper currently, so good.

Golds might be a little too hard to hold for some races (mainly z). How quickly can you gangnam style?

Congrats on top 7 in TLMC6! (Unless this is considered too non-standard for tlstrat!)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 20 2015 12:33 GMT
#5
Sick!
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
April 20 2015 12:52 GMT
#6
beautiful and interesting
Fatam
Profile Joined June 2012
1986 Posts
April 20 2015 13:54 GMT
#7
Map is obviously sick, whether balanced or not.

My only criticisms would be that the 12 / 6 oclock rocks should possibly be removed. @ Z holding the gold base and @ the map being a little less base tradey. Then again maybe it compromises the middle of the map too much / makes it bland. Not sure there.

Also all the corridors are roughly the same width which is not my favorite thing, but the map has plenty of chokes (not to mention mineral walls :-P) so I think it's fine.

My favorite part of the map is actually the linear 4th, even though it's not really a core part of the concept.

Good job w this one.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ej_
Profile Blog Joined January 2013
47656 Posts
April 20 2015 14:20 GMT
#8
this looks very interesting indeed
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Borsti
Profile Joined May 2012
Germany79 Posts
April 20 2015 15:13 GMT
#9
Like the way it looks quite a lot! Only thing that'd interest me at the moment is the width of the natural's entrance. Is it able to block it with 3 Bunkers? Great work regardless!
Shkudde
Profile Joined February 2011
Netherlands709 Posts
April 22 2015 11:37 GMT
#10
I reallly hope this map makes it through the TLMC, it's great to see an original idea being implemented this well.
$O$ | herO[jOin] | Zest hwaiting!
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
April 22 2015 12:35 GMT
#11
The only issue I can see is that the natural seems siegable from the 3rd high ground, apart from that this map looks like a great idea realezed even better, good job!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 22 2015 13:03 GMT
#12
might be cool in lotv, but in hots its a balance disaster.

if this gets finalist you can perm me.
"Not you."
Antares777
Profile Joined June 2010
United States1971 Posts
April 22 2015 15:12 GMT
#13
I love this, it's the most acceptable way I've seen to include mineral lines that are open on both sides. The destructible rocks are in such a great position too, similar to that ladder map, but less extreme. Personally, I love it when mapmakers find a way to use collapsible rocks out on the map and not just as part of the choke to the third or fourth. The layout allows many different attack paths as well.

Good luck, I hope this is a finalist!

-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-06-26 09:57:47
June 26 2015 09:54 GMT
#14
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


[image loading]


i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 26 2015 10:26 GMT
#15
stop stealing maps dude

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 10:39 GMT
#16
On June 26 2015 18:54 -NegativeZero- wrote:
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


+ Show Spoiler +
[image loading]



i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.

On June 26 2015 19:26 IeZaeL wrote:
stop stealing maps dude

+ Show Spoiler +
[image loading]

Sad to see
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 11:00 GMT
#17
Woah Blizz made Terraform texturing look so much better.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-26 11:20:48
June 26 2015 11:20 GMT
#18
Yeah, uh, Blizzard clearly knows how to add aesthetics, but not when. The map was fine. This is a step down.
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-06-26 11:49:45
June 26 2015 11:49 GMT
#19
hahahaha I'm not even mad anymore. This company is a disaster at this point.

edit: shame they didn't decide to randomly remove 1 pathway
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 26 2015 12:13 GMT
#20
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-06-26 12:41:30
June 26 2015 12:32 GMT
#21
This retexturing is the last thing I would whine about. It's not awesome, but it's OK. And I want to mention Blizzard did an awesome job fixing the lightning on Dash & Terminal, which was abysmal on low settings and is now fine (the map is still very unfriendly to Protoss due to the three entrances natural, but at least it looks good).
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 12:35 GMT
#22
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

Dude they didn't even credit him correctly (or at all for that matter) :/
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2015 13:56 GMT
#23
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-06-26 15:19:16
June 26 2015 15:17 GMT
#24
It did not get that bad a change (love the map btw)
And i guess soon we will know 4 sure if it plays well :D
10%
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-06-26 17:27:30
June 26 2015 17:23 GMT
#25
the main problem i have with the new textures is not due to aesthetics (although i prefer the original version), it's that all of the terrain edges are obscured, making the map much less visually clear. it's impossible to tell how wide the pathable areas are without close examination - this is especially noticeable with the center green textured parts, which just blend right into the high ground walls. also it messes with the visual theme a bit - at first it was a very clearly shaped spiral, now it's a malformed spiral with some bits missing here and there.

in-game a lot of the texture transitions are very abrupt and harsh, which again makes the map harder to read quickly, making certain areas appear narrower than they actually are, which is a problem on a map based around narrow corridors in the first place. on a personal level this is especially annoying since it's a texturing style i avoid on purpose but is now attached to my map.

also at bottom right they broke the spiral. wtf blizz. /s

and finally, like newsunshine said, what's the point?
vibeo gane,
[PkF] Wire
Profile Joined March 2013
France24192 Posts
June 26 2015 17:25 GMT
#26
On June 27 2015 02:23 -NegativeZero- wrote:
the main problem i have with the new textures is not due to aesthetics (although i prefer the original version), it's that all of the terrain edges are obscured, making the map much less visually clear. it's impossible to tell how wide the pathable areas are without close examination - this is especially noticeable with the center green textured parts, which just blend right into the high ground walls.

in-game a lot of the texture transitions are very abrupt and harsh, which again makes the map harder to read quickly, making certain areas appear narrower than they actually are, which is a problem on a map based around narrow corridors in the first place. on a persona level this is especially annoying since it's a texturing style i avoid on purpose but is now attached to my map.

also at bottom right they broke the spiral. wtf blizz. /s

and finally, like newsunshine said, what's the point?

What was the point of retexturing Yeonsu, what was the point of adding little ice patches on Expedition Lost... The answer is simple : there is none, but they'll probably keep doing that until the end of times.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-26 18:28:21
June 26 2015 18:27 GMT
#27
I would say be grateful they didn't make any structural changes/accidentally add any bugs to the map

As fucked up as that is to say. lol.

The aesthetics aren't that big of a deal, they look about on par with the original aesthetics IMO. Maybe slightly less readable, but eh you can still read it fine. Makes it slightly harder to read on the overview but probably looks slightly better in-game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 19:29 GMT
#28
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.
"Not you."
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 26 2015 19:38 GMT
#29
Sure the re-texture wasn't needed, but in my opinion at least in the overview it makes it look a lot better, not sure how that translates ingame though. Patching sc2 atm to check it out. =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
June 26 2015 19:59 GMT
#30
I prefer the original look, it's far more readable and "clean". Sorry to see it change
Casual Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2015 21:25 GMT
#31
Just want to comment on this since coagulating my thinks.
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

It's not just shitting on Blizzard to do it. You might say 'well, you got a map on ladder, so you can't really complain', but that's bullshit. There's a lot of art in mapmaking, from the concept of the layout to every last aesthetic detail, and so when I say a map is my baby, as you put it, there's a lot of artistic integrity embedded into that. So when I catch wind that my map is going on ladder, and then I see them do... what they do... to it, especially on a map that looked perfectly fine for all purposes, is an insult to the creator's vision. Now if I make a new map for the intent of making ladder with it, why would I bother to create an aesthetic for the map, if Blizzard is just going to do as they please anyway? I could have a vision of a cool new aesthetic I might want to do, but now I don't feel like it would fly, they will just pick it apart again. It just goes to reflect the 'why bother?' feeling I keep getting with regards to mapmaking.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-06-26 21:47:25
June 26 2015 21:46 GMT
#32
On June 27 2015 04:29 Meavis wrote:
Show nested quote +
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

Show nested quote +
On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.



Sorry but I disagree, Blizzard funded TLMC 6 afaik, n0 got his reward, map was added to next map pool, the fact that in the editor you can see another name is totally irrelevant (who the f looks at this anyway?). Just wait until next season to see what is the actual description on the map. If at that time, the credit does not go to n0 then you can can rant, until then it's totally irrelevant.

Point 2 : sorry, I played both versions, and I say Blizzard one is totally not worse, if anything I'm thankfull they reduced the area of whitish sand by adding some green and brown, it's way more comfortable for my eyes, and we already have coda and iron fortress that are full of the same whitish sand, enough is enough I'd say

Again, I understand it's trendy do shit on blizzard on this starcraft hipster subforum, just be careful to not hit the point where it's getting overly ridiculous.

Edit : aren't you the guy that asked to be banned from TL because this very exact map was selected as finalist? are you kidding me?
Dear INno and all the former STX boys.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 22:37 GMT
#33
On June 27 2015 06:46 Gwavajuice wrote:
Show nested quote +
On June 27 2015 04:29 Meavis wrote:
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.



Sorry but I disagree, Blizzard funded TLMC 6 afaik, n0 got his reward, map was added to next map pool, the fact that in the editor you can see another name is totally irrelevant (who the f looks at this anyway?). Just wait until next season to see what is the actual description on the map. If at that time, the credit does not go to n0 then you can can rant, until then it's totally irrelevant.

Point 2 : sorry, I played both versions, and I say Blizzard one is totally not worse, if anything I'm thankfull they reduced the area of whitish sand by adding some green and brown, it's way more comfortable for my eyes, and we already have coda and iron fortress that are full of the same whitish sand, enough is enough I'd say

Again, I understand it's trendy do shit on blizzard on this starcraft hipster subforum, just be careful to not hit the point where it's getting overly ridiculous.

Edit : aren't you the guy that asked to be banned from TL because this very exact map was selected as finalist? are you kidding me?


yes, blizzard offered a prizepool for TLMC 6, and while thats cool and all, nobody ever did mapping for the money, if that was our intend we wouldn't throw away hours upon hours in the editor for no pay off at all, the money is more a gesture than a genuine reward, than entering a map to improve the SC2 scene.

you may consider the 2nd point irrelevant, but it being a rude move completely nulifies your first point that Blizzard is the cool kid supporting us, when they don't even as much as acknowledge the existance of the author, behaviour like this gives me the impression that they're only buying happy faces and care little about what happens.

besides offering a prizepool, they have messed with the results of the contest, stripping any remaining legitemacy TLMC ever had.

as for the texture job, the quality matters little at all, what matters is their behaviour, which is considered highly impolite by any normal standards.

as for the shitting on blizzard because its edgy thing, that single comment got me upset enough to ask for the unbann, and now you're really making my blood boil, how hard is it to grasp that someone can have a genuine negative opinion.
as much as I'd like to insult you into the ground right now, I'll leave that of the forums.

and yes, I did ask for a ban, but I already explained that elsewhere, the main reason even being that I'd save time insult people like you all day.
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 28 2015 22:25 GMT
#34
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

it's not entirely frustration, a lot of it is just that i got so accustomed to its original appearance during the entire process of making it that any changes automatically looked weird to me. after looking back at it again i agree that blizzard's version actually isn't too bad aesthetically speaking, although i still think it still destroys the map's easy readability.
vibeo gane,
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