• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:19
CEST 12:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2524 users

[M] (2) Terraform

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-07-13 05:28:02
April 20 2015 08:16 GMT
#1
Terraform 1.0
144x128
Published on all servers as "[n0] Terraform"

TLMC 6 WINNER


[image loading]

Info/details:
I make too many standard maps, so I decided to fix that problem.

Layout is inspired by Amazon by EastWindy and Apollo's Corridor by sTY_leZerG-eX. Tileset is plagiarized inspired by "Providence" by IeZaeL, though it's a badly butchered version of the original.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics (outdated)
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Moros Panels Large
-Moros Tiles Small
-Zerus Algae
-Korhal Wastes Rock Rough
-Xil Dirt
-Xil Sand
-Char Marsh Sediment

-Korhal Wastes Organic Cliffs
-Skygeirr Platform Manmade Cliffs


Changelog
+ Show Spoiler +
v1.0:
-Removed rocks at the 4ths
-Widened the rock blocked 12/6 paths

TLMC revision aka the "real" v1.0:
-Removed rocks at 12/6
-Changed location of gold bases
-Added bases at 12/6
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 20 2015 08:50 GMT
#2
Pretty sick, I like it a lot
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 20 2015 11:27 GMT
#3
I love the original concept here.
aka KanBan85. Working on Starbow.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 20 2015 11:48 GMT
#4
I said it before and I'll say it again, you're easily my favorite mapper currently, so good.

Golds might be a little too hard to hold for some races (mainly z). How quickly can you gangnam style?

Congrats on top 7 in TLMC6! (Unless this is considered too non-standard for tlstrat!)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 20 2015 12:33 GMT
#5
Sick!
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
April 20 2015 12:52 GMT
#6
beautiful and interesting
Fatam
Profile Joined June 2012
1986 Posts
April 20 2015 13:54 GMT
#7
Map is obviously sick, whether balanced or not.

My only criticisms would be that the 12 / 6 oclock rocks should possibly be removed. @ Z holding the gold base and @ the map being a little less base tradey. Then again maybe it compromises the middle of the map too much / makes it bland. Not sure there.

Also all the corridors are roughly the same width which is not my favorite thing, but the map has plenty of chokes (not to mention mineral walls :-P) so I think it's fine.

My favorite part of the map is actually the linear 4th, even though it's not really a core part of the concept.

Good job w this one.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ej_
Profile Blog Joined January 2013
47656 Posts
April 20 2015 14:20 GMT
#8
this looks very interesting indeed
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Borsti
Profile Joined May 2012
Germany79 Posts
April 20 2015 15:13 GMT
#9
Like the way it looks quite a lot! Only thing that'd interest me at the moment is the width of the natural's entrance. Is it able to block it with 3 Bunkers? Great work regardless!
Shkudde
Profile Joined February 2011
Netherlands709 Posts
April 22 2015 11:37 GMT
#10
I reallly hope this map makes it through the TLMC, it's great to see an original idea being implemented this well.
$O$ | herO[jOin] | Zest hwaiting!
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
April 22 2015 12:35 GMT
#11
The only issue I can see is that the natural seems siegable from the 3rd high ground, apart from that this map looks like a great idea realezed even better, good job!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 22 2015 13:03 GMT
#12
might be cool in lotv, but in hots its a balance disaster.

if this gets finalist you can perm me.
"Not you."
Antares777
Profile Joined June 2010
United States1971 Posts
April 22 2015 15:12 GMT
#13
I love this, it's the most acceptable way I've seen to include mineral lines that are open on both sides. The destructible rocks are in such a great position too, similar to that ladder map, but less extreme. Personally, I love it when mapmakers find a way to use collapsible rocks out on the map and not just as part of the choke to the third or fourth. The layout allows many different attack paths as well.

Good luck, I hope this is a finalist!

-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-06-26 09:57:47
June 26 2015 09:54 GMT
#14
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


[image loading]


i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 26 2015 10:26 GMT
#15
stop stealing maps dude

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 10:39 GMT
#16
On June 26 2015 18:54 -NegativeZero- wrote:
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


+ Show Spoiler +
[image loading]



i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.

On June 26 2015 19:26 IeZaeL wrote:
stop stealing maps dude

+ Show Spoiler +
[image loading]

Sad to see
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 11:00 GMT
#17
Woah Blizz made Terraform texturing look so much better.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-26 11:20:48
June 26 2015 11:20 GMT
#18
Yeah, uh, Blizzard clearly knows how to add aesthetics, but not when. The map was fine. This is a step down.
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-06-26 11:49:45
June 26 2015 11:49 GMT
#19
hahahaha I'm not even mad anymore. This company is a disaster at this point.

edit: shame they didn't decide to randomly remove 1 pathway
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 26 2015 12:13 GMT
#20
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-06-26 12:41:30
June 26 2015 12:32 GMT
#21
This retexturing is the last thing I would whine about. It's not awesome, but it's OK. And I want to mention Blizzard did an awesome job fixing the lightning on Dash & Terminal, which was abysmal on low settings and is now fine (the map is still very unfriendly to Protoss due to the three entrances natural, but at least it looks good).
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 12:35 GMT
#22
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

Dude they didn't even credit him correctly (or at all for that matter) :/
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2015 13:56 GMT
#23
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-06-26 15:19:16
June 26 2015 15:17 GMT
#24
It did not get that bad a change (love the map btw)
And i guess soon we will know 4 sure if it plays well :D
10%
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-06-26 17:27:30
June 26 2015 17:23 GMT
#25
the main problem i have with the new textures is not due to aesthetics (although i prefer the original version), it's that all of the terrain edges are obscured, making the map much less visually clear. it's impossible to tell how wide the pathable areas are without close examination - this is especially noticeable with the center green textured parts, which just blend right into the high ground walls. also it messes with the visual theme a bit - at first it was a very clearly shaped spiral, now it's a malformed spiral with some bits missing here and there.

in-game a lot of the texture transitions are very abrupt and harsh, which again makes the map harder to read quickly, making certain areas appear narrower than they actually are, which is a problem on a map based around narrow corridors in the first place. on a personal level this is especially annoying since it's a texturing style i avoid on purpose but is now attached to my map.

also at bottom right they broke the spiral. wtf blizz. /s

and finally, like newsunshine said, what's the point?
vibeo gane,
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 26 2015 17:25 GMT
#26
On June 27 2015 02:23 -NegativeZero- wrote:
the main problem i have with the new textures is not due to aesthetics (although i prefer the original version), it's that all of the terrain edges are obscured, making the map much less visually clear. it's impossible to tell how wide the pathable areas are without close examination - this is especially noticeable with the center green textured parts, which just blend right into the high ground walls.

in-game a lot of the texture transitions are very abrupt and harsh, which again makes the map harder to read quickly, making certain areas appear narrower than they actually are, which is a problem on a map based around narrow corridors in the first place. on a persona level this is especially annoying since it's a texturing style i avoid on purpose but is now attached to my map.

also at bottom right they broke the spiral. wtf blizz. /s

and finally, like newsunshine said, what's the point?

What was the point of retexturing Yeonsu, what was the point of adding little ice patches on Expedition Lost... The answer is simple : there is none, but they'll probably keep doing that until the end of times.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-26 18:28:21
June 26 2015 18:27 GMT
#27
I would say be grateful they didn't make any structural changes/accidentally add any bugs to the map

As fucked up as that is to say. lol.

The aesthetics aren't that big of a deal, they look about on par with the original aesthetics IMO. Maybe slightly less readable, but eh you can still read it fine. Makes it slightly harder to read on the overview but probably looks slightly better in-game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 19:29 GMT
#28
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.
"Not you."
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 26 2015 19:38 GMT
#29
Sure the re-texture wasn't needed, but in my opinion at least in the overview it makes it look a lot better, not sure how that translates ingame though. Patching sc2 atm to check it out. =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwedenTheKid
Profile Joined July 2014
567 Posts
June 26 2015 19:59 GMT
#30
I prefer the original look, it's far more readable and "clean". Sorry to see it change
Casual Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2015 21:25 GMT
#31
Just want to comment on this since coagulating my thinks.
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

It's not just shitting on Blizzard to do it. You might say 'well, you got a map on ladder, so you can't really complain', but that's bullshit. There's a lot of art in mapmaking, from the concept of the layout to every last aesthetic detail, and so when I say a map is my baby, as you put it, there's a lot of artistic integrity embedded into that. So when I catch wind that my map is going on ladder, and then I see them do... what they do... to it, especially on a map that looked perfectly fine for all purposes, is an insult to the creator's vision. Now if I make a new map for the intent of making ladder with it, why would I bother to create an aesthetic for the map, if Blizzard is just going to do as they please anyway? I could have a vision of a cool new aesthetic I might want to do, but now I don't feel like it would fly, they will just pick it apart again. It just goes to reflect the 'why bother?' feeling I keep getting with regards to mapmaking.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-06-26 21:47:25
June 26 2015 21:46 GMT
#32
On June 27 2015 04:29 Meavis wrote:
Show nested quote +
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

Show nested quote +
On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.



Sorry but I disagree, Blizzard funded TLMC 6 afaik, n0 got his reward, map was added to next map pool, the fact that in the editor you can see another name is totally irrelevant (who the f looks at this anyway?). Just wait until next season to see what is the actual description on the map. If at that time, the credit does not go to n0 then you can can rant, until then it's totally irrelevant.

Point 2 : sorry, I played both versions, and I say Blizzard one is totally not worse, if anything I'm thankfull they reduced the area of whitish sand by adding some green and brown, it's way more comfortable for my eyes, and we already have coda and iron fortress that are full of the same whitish sand, enough is enough I'd say

Again, I understand it's trendy do shit on blizzard on this starcraft hipster subforum, just be careful to not hit the point where it's getting overly ridiculous.

Edit : aren't you the guy that asked to be banned from TL because this very exact map was selected as finalist? are you kidding me?
Dear INno and all the former STX boys.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 22:37 GMT
#33
On June 27 2015 06:46 Gwavajuice wrote:
Show nested quote +
On June 27 2015 04:29 Meavis wrote:
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...


it's not even what was done, but that it has been done, it's highly unrespectfull to take someones work and alter it without as much as letting them know its being done, what's worse is they stripped his credit as well.

On June 26 2015 22:56 NewSunshine wrote:
The new textures don't look all that bad, I just don't get why they took the time to do it, the map looked fine before. Not to mention they took the time to redo the textures like that, but couldn't take 2 seconds to properly identify the map's creator in the description. I'd give them a pass for shit like this, but they seem to pull it off every chance they get.


sort of in the same boat, but I'm not ok with this exactly because of the last sentence.



Sorry but I disagree, Blizzard funded TLMC 6 afaik, n0 got his reward, map was added to next map pool, the fact that in the editor you can see another name is totally irrelevant (who the f looks at this anyway?). Just wait until next season to see what is the actual description on the map. If at that time, the credit does not go to n0 then you can can rant, until then it's totally irrelevant.

Point 2 : sorry, I played both versions, and I say Blizzard one is totally not worse, if anything I'm thankfull they reduced the area of whitish sand by adding some green and brown, it's way more comfortable for my eyes, and we already have coda and iron fortress that are full of the same whitish sand, enough is enough I'd say

Again, I understand it's trendy do shit on blizzard on this starcraft hipster subforum, just be careful to not hit the point where it's getting overly ridiculous.

Edit : aren't you the guy that asked to be banned from TL because this very exact map was selected as finalist? are you kidding me?


yes, blizzard offered a prizepool for TLMC 6, and while thats cool and all, nobody ever did mapping for the money, if that was our intend we wouldn't throw away hours upon hours in the editor for no pay off at all, the money is more a gesture than a genuine reward, than entering a map to improve the SC2 scene.

you may consider the 2nd point irrelevant, but it being a rude move completely nulifies your first point that Blizzard is the cool kid supporting us, when they don't even as much as acknowledge the existance of the author, behaviour like this gives me the impression that they're only buying happy faces and care little about what happens.

besides offering a prizepool, they have messed with the results of the contest, stripping any remaining legitemacy TLMC ever had.

as for the texture job, the quality matters little at all, what matters is their behaviour, which is considered highly impolite by any normal standards.

as for the shitting on blizzard because its edgy thing, that single comment got me upset enough to ask for the unbann, and now you're really making my blood boil, how hard is it to grasp that someone can have a genuine negative opinion.
as much as I'd like to insult you into the ground right now, I'll leave that of the forums.

and yes, I did ask for a ban, but I already explained that elsewhere, the main reason even being that I'd save time insult people like you all day.
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 28 2015 22:25 GMT
#34
On June 26 2015 21:13 Gwavajuice wrote:
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...

it's not entirely frustration, a lot of it is just that i got so accustomed to its original appearance during the entire process of making it that any changes automatically looked weird to me. after looking back at it again i agree that blizzard's version actually isn't too bad aesthetically speaking, although i still think it still destroys the map's easy readability.
vibeo gane,
Normal
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Week 5
LiquipediaDiscussion
Replay Cast
09:00
PiGosaur Cup #72
CranKy Ducklings109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech163
StarCraft: Brood War
Sea 2842
Calm 2352
firebathero 579
Shuttle 416
actioN 265
Mini 189
Stork 183
Hyun 176
Leta 171
Hm[arnc] 133
[ Show more ]
Hyuk 132
EffOrt 103
Zeus 100
Soma 89
ToSsGirL 87
Killer 81
Soulkey 80
Light 68
Sharp 55
Snow 51
ggaemo 50
Larva 44
ZerO 43
Pusan 42
Rush 40
hero 35
NotJumperer 31
sSak 27
yabsab 25
Backho 24
Shinee 21
zelot 20
Nal_rA 20
Free 17
Bale 16
910 14
Shine 12
Terrorterran 12
Barracks 11
soO 11
scan(afreeca) 10
sorry 10
Sacsri 9
IntoTheRainbow 9
GoRush 8
Movie 7
ajuk12(nOOB) 7
[sc1f]eonzerg 6
Sexy 6
JulyZerg 5
Dota 2
resolut1ontv 1186
monkeys_forever367
XcaliburYe280
League of Legends
JimRising 442
Counter-Strike
shoxiejesuss1667
Other Games
singsing1432
ceh9654
crisheroes216
NeuroSwarm93
ZerO(Twitch)9
MindelVK8
Organizations
Other Games
gamesdonequick565
Dota 2
PGL Dota 2 - Main Stream117
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP41
• StrangeGG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1464
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1332
• TFBlade1194
• Stunt650
Upcoming Events
INu's Battles
42m
Classic vs ByuN
SHIN vs ByuN
OSC
2h 42m
Big Brain Bouts
5h 42m
Replay Cast
13h 42m
Replay Cast
22h 42m
RSL Revival
23h 42m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d
IPSL
1d 5h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 8h
Replay Cast
1d 13h
[ Show More ]
RSL Revival
1d 23h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.