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Active: 3364 users

[M] (2) Terraform

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-07-13 05:28:02
April 20 2015 08:16 GMT
#1
Terraform 1.0
144x128
Published on all servers as "[n0] Terraform"

TLMC 6 WINNER


[image loading]

Info/details:
I make too many standard maps, so I decided to fix that problem.

Layout is inspired by Amazon by EastWindy and Apollo's Corridor by sTY_leZerG-eX. Tileset is plagiarized inspired by "Providence" by IeZaeL, though it's a badly butchered version of the original.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics (outdated)
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Moros Panels Large
-Moros Tiles Small
-Zerus Algae
-Korhal Wastes Rock Rough
-Xil Dirt
-Xil Sand
-Char Marsh Sediment

-Korhal Wastes Organic Cliffs
-Skygeirr Platform Manmade Cliffs


Changelog
+ Show Spoiler +
v1.0:
-Removed rocks at the 4ths
-Widened the rock blocked 12/6 paths

TLMC revision aka the "real" v1.0:
-Removed rocks at 12/6
-Changed location of gold bases
-Added bases at 12/6
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 20 2015 08:50 GMT
#2
Pretty sick, I like it a lot
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 20 2015 11:27 GMT
#3
I love the original concept here.
aka KanBan85. Working on Starbow.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 20 2015 11:48 GMT
#4
I said it before and I'll say it again, you're easily my favorite mapper currently, so good.

Golds might be a little too hard to hold for some races (mainly z). How quickly can you gangnam style?

Congrats on top 7 in TLMC6! (Unless this is considered too non-standard for tlstrat!)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 20 2015 12:33 GMT
#5
Sick!
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
April 20 2015 12:52 GMT
#6
beautiful and interesting
Fatam
Profile Joined June 2012
1986 Posts
April 20 2015 13:54 GMT
#7
Map is obviously sick, whether balanced or not.

My only criticisms would be that the 12 / 6 oclock rocks should possibly be removed. @ Z holding the gold base and @ the map being a little less base tradey. Then again maybe it compromises the middle of the map too much / makes it bland. Not sure there.

Also all the corridors are roughly the same width which is not my favorite thing, but the map has plenty of chokes (not to mention mineral walls :-P) so I think it's fine.

My favorite part of the map is actually the linear 4th, even though it's not really a core part of the concept.

Good job w this one.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ej_
Profile Blog Joined January 2013
47656 Posts
April 20 2015 14:20 GMT
#8
this looks very interesting indeed
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Borsti
Profile Joined May 2012
Germany79 Posts
April 20 2015 15:13 GMT
#9
Like the way it looks quite a lot! Only thing that'd interest me at the moment is the width of the natural's entrance. Is it able to block it with 3 Bunkers? Great work regardless!
Shkudde
Profile Joined February 2011
Netherlands709 Posts
April 22 2015 11:37 GMT
#10
I reallly hope this map makes it through the TLMC, it's great to see an original idea being implemented this well.
$O$ | herO[jOin] | Zest hwaiting!
dracomanm
Profile Blog Joined September 2011
Netherlands60 Posts
April 22 2015 12:35 GMT
#11
The only issue I can see is that the natural seems siegable from the 3rd high ground, apart from that this map looks like a great idea realezed even better, good job!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 22 2015 13:03 GMT
#12
might be cool in lotv, but in hots its a balance disaster.

if this gets finalist you can perm me.
"Not you."
Antares777
Profile Joined June 2010
United States1971 Posts
April 22 2015 15:12 GMT
#13
I love this, it's the most acceptable way I've seen to include mineral lines that are open on both sides. The destructible rocks are in such a great position too, similar to that ladder map, but less extreme. Personally, I love it when mapmakers find a way to use collapsible rocks out on the map and not just as part of the choke to the third or fourth. The layout allows many different attack paths as well.

Good luck, I hope this is a finalist!

-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-06-26 09:57:47
June 26 2015 09:54 GMT
#14
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


[image loading]


i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 26 2015 10:26 GMT
#15
stop stealing maps dude

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 10:39 GMT
#16
On June 26 2015 18:54 -NegativeZero- wrote:
ladies and gentlemen, may i present to you episode #9784 of "how to ruin map aesthetics", courtesy of the blizzard "art" team.


+ Show Spoiler +
[image loading]



i'm guessing they think this "improves map readability" or some BS like that, when in fact it does exactly the opposite, reducing the clarity of the corridor boundaries and making the spiral design harder to see. not to mention the fact that they took the appearance from decent/mediocre to a haphazard mess.

On June 26 2015 19:26 IeZaeL wrote:
stop stealing maps dude

+ Show Spoiler +
[image loading]

Sad to see
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 11:00 GMT
#17
Woah Blizz made Terraform texturing look so much better.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-26 11:20:48
June 26 2015 11:20 GMT
#18
Yeah, uh, Blizzard clearly knows how to add aesthetics, but not when. The map was fine. This is a step down.
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-06-26 11:49:45
June 26 2015 11:49 GMT
#19
hahahaha I'm not even mad anymore. This company is a disaster at this point.

edit: shame they didn't decide to randomly remove 1 pathway
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 26 2015 12:13 GMT
#20
Frustration is understandable cause the map was your baby, but in the end, blizzard's version is not worse, and it's even better in some aspects. Taste and opinions...

But I suppose shiting on blizzard is the way to sound cool in this subforum...
Dear INno and all the former STX boys.
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