• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:08
CET 12:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates Bleak Future After Failed ProGaming Career
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1789 users

[M] (2) Rao Mesa

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2015-03-06 19:25:38
January 31 2015 23:42 GMT
#1
[image loading][image loading][image loading][image loading][image loading][image loading]
[image loading][image loading][image loading][image loading]
[image loading]

I have had a lot of fun working on Lyote the last couple of months, but I finally decided to complete this map that I have had lying around for some time. The third bases are a little untraditional, which should provide for some interesting games, but aside from that, it's a pretty standard and solid map layout-wise.

Bounds: 128x144
Bases: 14x 8m2g
Main to Main: 51s
Natural to Natural: 39s

Feedback is, as always, welcome and well appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 31 2015 23:59 GMT
#2
Sick map yo.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 01 2015 00:06 GMT
#3
I really like the third base, it's something I could never make work though.

Pretty much any kind of game on this map is really interesting-looking.
Moderatorshe/her
TL+ Member
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 01 2015 00:18 GMT
#4
Sick, I think I'd rather play dune on it than sc2, but man, good job. Can't believe how many awesome maps the tl-contest bring up, make sure to enter it, I want this on ladder.
Antares777
Profile Joined June 2010
United States1971 Posts
February 01 2015 00:25 GMT
#5
I love the main-nat-third set up! It's reminiscent of some BW maps and as far as I recall hasn't really been executed that much or that well in other SC2 maps. I love the middle and the side bases, it's a clever set up. Everything fits very nicely. Blink seems a little powerful, but should be manageable. This map is better than Lyote.

Great map!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 01 2015 00:56 GMT
#6
I just love the map, the flow of the map and well every map feature fits together pretty damn nicely imo but there are some things and details that i don't think are necessary to the map like + Show Spoiler [these rocks] +
[image loading]
, also the the main bases may be too exposed to blink even with the mineral lines (~4th bases) in there. Can stalkers reach the mineral line of the natural from behind the cliff? It looks like a couple mineral patches can be disrupted. I'm also concerned about cannon rushes behind the natural base mineral lines, i would highly suggest you to check that out. The distance between the main townhall and the natural townhall looks quite long, specially for zerg, i would suggest to rotate the main's mineral line 45º clockwise and make them cardinal while moving the townhall slightly so it doesn't take 2 (?) creep tumors to connect the main base's creep to the natural, or at least make the distance shorter, i would sacrifice the harassability of the base for a shorter main2nat distance.

I consider that this map has a solid shot at the TLMC if you decide to submit it, but before that i would suggest you to fully cover all the unpathable high grounds with more doodads, if you do not then Blizzard will if they decide to pick it up will like they did with Foxtrot, so as i said my advice would be to add more doodads to the highgrounds, SpacePlatform Hose are one of my favorite doodads, they also have several textures for the single doodad, the Avernus version is of a dark corroded red color, that should fit right in with the theme of the map + Show Spoiler [chaning the texture] +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 01 2015 02:37 GMT
#7
Finaly innovative map.
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 01 2015 04:00 GMT
#8
love this. ladder map pls
Author of Coda and Eastwatch.
LongShot27
Profile Joined May 2013
United States2084 Posts
February 01 2015 04:00 GMT
#9
you, map contest, now
If all men were created equal there would be no reason to declare it.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 01 2015 04:47 GMT
#10
More detailed thoughts: there's something I might change upon further thought, which is there are a decent number of bases on the map, and though I don't think that impacts anything very much in itself, the corners feel dense with resources, in particular the corner base is in some cases a free base, requiring very little additional map presence to hold. I would think about something like the following poorly crafted edit:
+ Show Spoiler +
[image loading]

All simply to reduce redundancy of base placement. Otherwise I really dig the map, I was playing around with that exact 3rd base setup recently, I've wanted to see that sort of thing get used. Also really like how the middle area is set up, gj overall.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2015-02-01 05:32:55
February 01 2015 05:08 GMT
#11
This map has two conflicting issues in which I think will result in this map not playing well at all.

The first issue being three bases behind a single choke, even though such situation is temporary. This alone will outright produce boring games. This was demonstrated on Akilon Wastes, where the entire midgame would essentially be skipped. However, unlike Akilon Wastes, players don't even have to break rocks to take a third and don't have to use collapse rocks to get the three base behind one choke situation. You can literally FFE into triple nexus if you wanted. So yeah, that's the first issue. But....

The second issue is the more powerful one, as it basically overrides the first. This issue is the fact that the third is nearly impossible to defend. When players are on three bases, there are two points of control, which are the two bridges. You hold those, you're safe. Only problem is that the defender's distance between the bridges is WAY longer than the attacker's distance. It's the Blistering Sands issue times a thousand. This forces players to not use the bridges to defend their third and nat, but instead defend the area outside the bridges if they want to take a third base. Now that's basically impossible with how open that area is. Once the rocks are gone, you're just out right fucked. You can't defend or hold your third, and now your nat has two entrances, and a very thin cliff between danger and the mineral line.

So yeah, I don't think this map will work in the slightest. Super easy third with the rocks, but once the rocks are gone, good luck with holding the third and the nat.

I do not think there is a way to fix these issues without introducing other issues, and ruining the concept of this layout. Sure, they can be fixed, but then It'd most likely be a boring standard map with an easy third.

EDIT: I went in game just to see how open the area outside the bridges is. It indeed does come out to be very open....
+ Show Spoiler +
[image loading]

[image loading]
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 01 2015 05:34 GMT
#12
Full disclosure, you should probably listen to Timebender before you listen to me, I generally don't get too into the minutiae of a map's dynamics unless they're really good.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 01 2015 10:02 GMT
#13
I fully agree with Timetwister here, despite all the enthusiastic feedback of the other posts. It's a map that looks great and innovative, but I fear it won't translate into good gameplay.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
February 01 2015 11:21 GMT
#14
Love it. Hasn't been tried, should be tried.

Needs more shading with the textures though.
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 01 2015 16:09 GMT
#15
Take out the wall in the 3rd and nat and just have both bases in one mass; that's how I would fix the long defending walk around.
I think it's a little z op with the easy third, maybe debris on the third would help out with that.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 01 2015 23:16 GMT
#16
I really like the concept and the routes, but the base locations don't work imo. The main-cliff bases are the obvious 4th, but they're too close to one another to be stable. The other choice of 4th is the lowground base but that suffers from the same problem even moreso. This makes the map an aggressive small map disguised as a macro-oriented "cool design" map. Which is okay with me but I have the feeling this wasn't quite the intention.
Comprehensive strategic intention: DNE
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 02 2015 11:27 GMT
#17
Update 1.1

[image loading]

I appreciate all of the nice feedback and have been hard at work since the release of Rao Mesa. As Timetwister pointed out, the restricted movement between the third and natural bases is an issue, which is the reason why I, after further discussion, decided to do some rather big changes to that area. While these changes are fundamental, I believe the core design has been preserved as much as possible. This change will help defend the third and natural, but the new attacker/defender dynamic may at the same time leave you in trouble if the collapsable rocks are destroyed during an attack. I think this will make for some interesting games. Aside from this change, I also decided to do some slight adjustments to choke sizes here and there, as well as aesthetic improvements. That said, let me know what you think!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
moskonia
Profile Joined January 2011
Israel1448 Posts
February 02 2015 12:37 GMT
#18
This completely changes the way the map works. It transforms the natural from fairly standard, with a backdoor, to an open nat. I think it might be fine, as the 3rd is easily taken, and the map in general is pretty heavy on chokes, but the change is pretty big, and might need further alterations if you want to go in that direction.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 02 2015 12:50 GMT
#19
It looks like it might be possible to take the 3rd as the nat and wall from main ramp to 3rd entrance, in which case the actual nat just becomes a very easy 3rd. In any case, it will be a lot easier to hold 3 bases on this version - perhaps too easy.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 02 2015 16:12 GMT
#20
Top right natural has a ninth mineral patch which screws up CC/Nexus/Hatch placement.

Personally I would move the rocks leading into the third to the bridge so the natural isn't open.
Moderatorshe/her
TL+ Member
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
February 02 2015 16:38 GMT
#21
I think the design can make it slightly dangerous for terrans versus blink when abusing the back door. Maybe move the destructible rocks around the 2nd bridge? It is not like it makes a difference to cheese timings.

Good map otherwise, I really like it.
Any sufficiently cheesy build is indistinguishable in skill
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 02 2015 17:06 GMT
#22
On February 03 2015 01:12 The_Templar wrote:
Top right natural has a ninth mineral patch which screws up CC/Nexus/Hatch placement.

Fixed
Mapmaker | Author of Atlas, Rao Mesa & Paralda
zelevin
Profile Joined January 2012
United States310 Posts
February 02 2015 20:59 GMT
#23
Ooooh you could go crazy and make the bottom left and top right bases (the current thirds) the mains! It's crazy enough to be on ladder. Could you test it out and see if it works?
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 147
ProTech80
StarCraft: Brood War
Calm 4308
Sea 2063
Rain 1903
Horang2 1236
Shuttle 907
Hyuk 859
Bisu 623
Larva 598
BeSt 466
firebathero 388
[ Show more ]
Soma 243
actioN 222
Mini 220
EffOrt 205
Zeus 202
Stork 195
Last 180
PianO 177
ggaemo 126
Sharp 114
Pusan 112
Dewaltoss 108
Hyun 99
NaDa 55
hero 52
ToSsGirL 46
Shinee 38
Barracks 31
yabsab 30
Killer 30
Hm[arnc] 29
910 25
soO 22
Backho 20
GoRush 15
Noble 14
SilentControl 12
Sea.KH 8
Sacsri 6
sorry 6
zelot 5
Dota 2
XcaliburYe402
Fuzer 184
NeuroSwarm134
Counter-Strike
zeus883
allub337
edward93
Super Smash Bros
Mew2King127
Westballz39
Heroes of the Storm
Khaldor200
Other Games
B2W.Neo768
singsing651
mouzStarbuck269
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH236
• StrangeGG 82
• Adnapsc2 23
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2117
League of Legends
• Jankos1969
• Stunt492
Upcoming Events
HomeStory Cup
52m
ShoWTimE vs sOs
Serral vs Reynor
Zoun vs HeRoMaRinE
Clem vs Lambo
OSC
1h 52m
Replay Cast
12h 52m
Replay Cast
1d 12h
Wardi Open
2 days
WardiTV Invitational
3 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.