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(2) Ruined City

Forum Index > SC2 Maps & Custom Games
Post a Reply
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
January 13 2015 07:34 GMT
#1
[image loading]

[image loading]


Hello? I'm RexTerran

This map name is Ruined City.

If you go out of your 2nd bases, you can face two ways to get the 3rd bases. one is 6, 12o'clock that can go to center directly. the other is 3, 9o'clock which can get to up or down of this map and go to center. They have 4th bases differently shape.

The center has two zelnaga watch tower that can provide you with extensive view.

Also, the 1, 7o' clock bases can give you the secretly buildings or detour.

you can search this map typing "Yeoul_Ruined City"
The Good Map making let Progamer dancing
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 13 2015 11:49 GMT
#2
King Sejong´s pretty twin? It does look awfully pretty, though. <3
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 13 2015 13:59 GMT
#3
kss clone. aesthetics are meh at best.
Author of Coda and Eastwatch.
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 13 2015 14:04 GMT
#4
Doesn't look even remotely similar to King Sejong to me.
Cereal
Phaenoman
Profile Joined February 2013
568 Posts
January 13 2015 14:16 GMT
#5
On January 13 2015 23:04 InfCereal wrote:
Doesn't look even remotely similar to King Sejong to me.

I am certain Daswollvieh and IeZaeL refer to the clockwise low ground 3rd and the forward high ground 4th leading to the center of the map.
Random is hard work dude...
JaredStarr
Profile Joined June 2013
Canada115 Posts
January 13 2015 14:22 GMT
#6
I'm not a big fan of how many hallways there are, some of them very long (like the ones leading to the 2/8 bases). Terraining and doodads don't look great from the top down pic, looks kind of sloppy. That could be just me though and ultimately doesn't effect how it plays. Mind throwing in some aesthetics pics?

I like they layout of the first 5 bases (assuming you take the forward 5th), looks like a fun time.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 13 2015 17:51 GMT
#7
The choice of a third means this map plays out completely differently from KSS. Reminds me of some old BW maps. I like
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 13 2015 18:00 GMT
#8
On January 13 2015 23:16 Phaenoman wrote:
Show nested quote +
On January 13 2015 23:04 InfCereal wrote:
Doesn't look even remotely similar to King Sejong to me.

I am certain Daswollvieh and IeZaeL refer to the clockwise low ground 3rd and the forward high ground 4th leading to the center of the map.

They mean the flow from the natural into the clockwise 3rd into the central highground 4th, meanwhile the anti-clockwise 3rd also has a taste of KSS, it is very slim, but it is there.

The map has a good flow and a interesting layout, what concerns me is the size of it, it looks quite big. The biggest issue with many maps i have seen from you Yeoul folks is that they lack an overarching theme/tileset that unites the map, from the overview the map looks extremely messy, because it lacks a palette of colors/doodads, by not using a palette you are harming the aesthetics of the map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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