• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:21
CEST 17:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 35218 users

[M] (2) CruX Bridgehead + (4) CruX Road Kill - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 08 2014 17:42 GMT
#21
On October 09 2014 00:47 OtherWorld wrote:
Show nested quote +
On October 09 2014 00:43 [PkF] Wire wrote:
I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out.

I believe you spawn at the (almost) 3/9 o'clock bases, since these spawns would allow for a backdoor expansion and reasonably sized ramp.


Whoa, that is an unusual layout! Interesting.

Bridgehead looks great! Love the BW feel. As for Road Kill, some more blending of textures would be nice, as has been mentioned.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 08 2014 19:41 GMT
#22
The master returns!
Administrator~ Spirit will set you free ~
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 08 2014 21:19 GMT
#23
mein gott

No joke I think these are master class maps. Obviously the BW feel is very cool and gets good vibes going, but it's also the cool layout. And playable mineral walls in SC2. Inspiring
www.alonetone.com/xenotolerance
toocoldtocry
Profile Joined July 2014
Finland20 Posts
October 08 2014 21:56 GMT
#24
Beautiful work. Moments like these I really wish I had friends who play this game so could try Bridgehead with someone :D :D
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 08 2014 22:31 GMT
#25
what ridge did u use for the bridges?
10%
yakitate304
Profile Joined April 2009
United States655 Posts
October 08 2014 22:44 GMT
#26
I absolutely love Bridgehead, both in aesthetics and layout. Hope to see this on ladder.

I also like the Gold version of Road Kill, but not as much.

All in all, great work on both of these.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
starslayer
Profile Joined August 2011
United States696 Posts
October 08 2014 22:51 GMT
#27
just wow great maps idk about balance but from what i can tell super fun. wish more maps were like these or at least different like these. everyone should atleast try them out
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Quidios
Profile Joined June 2013
Sweden74 Posts
October 08 2014 23:02 GMT
#28
First of all, what's with the names, dude?
Seems like mapnames are generally in a downwards spiral, I will have to come up with a killer one for my next map to raise the bar. Anyways, here are some notes.

"Bridgehead"
I assume all the highgrounds are unpathable, in which case you should really indicate it with some doodads. This also means there is only one small spot for reaper-scouting. This might not be a big issue but I think some Terrans feel like it makes for more coinflip situations in TvP.
The backdoor is really a double edged sword to me. While it makes the map less turtly, it induces a lot of allins and baseraces. The way it's setup might work out, it's hard to tell.
I like the rest of the map, it's a bit different from what we have.

"Road Kill"
In my opinion, if a 4p map doesn't have all spawns viable, then what's the point? I don't think the mineralwalls makes it any more viable, and it's quite boring.
GeneralSezme
Profile Joined July 2014
United States58 Posts
October 08 2014 23:07 GMT
#29
I love it, the textures look just like how the Brood war editor would texture
Melee map maker
Hexe
Profile Joined August 2014
United States332 Posts
October 08 2014 23:28 GMT
#30
Someone likes Brood War textures (:
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 09 2014 01:28 GMT
#31
On October 09 2014 08:28 Hexe wrote:
Someone likes Brood War textures (:

Lol, the first one looks exactly like a BW map in that regard :D
Should change the texture pattern of the second one to be similar.
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 09 2014 03:23 GMT
#32
The second map is actually the classic desert texture from BW
Administrator~ Spirit will set you free ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-10-09 03:51:29
October 09 2014 03:38 GMT
#33
On October 09 2014 08:02 Quidios wrote:
First of all, what's with the names, dude?
Seems like mapnames are generally in a downwards spiral, I will have to come up with a killer one for my next map to raise the bar. Anyways, here are some notes.

"Bridgehead"
I assume all the highgrounds are unpathable, in which case you should really indicate it with some doodads. This also means there is only one small spot for reaper-scouting. This might not be a big issue but I think some Terrans feel like it makes for more coinflip situations in TvP.
The backdoor is really a double edged sword to me. While it makes the map less turtly, it induces a lot of allins and baseraces. The way it's setup might work out, it's hard to tell.
I like the rest of the map, it's a bit different from what we have.

"Road Kill"
In my opinion, if a 4p map doesn't have all spawns viable, then what's the point? I don't think the mineralwalls makes it any more viable, and it's quite boring.


http://en.wikipedia.org/wiki/Bridgehead

On October 09 2014 07:31 sTYleZerG-eX wrote:
what ridge did u use for the bridges?


I used Aiur Manmade I think.
Mapmaker of Frost, Fruitland and Bridgehead
KUYZZ
Profile Joined October 2010
Peru38 Posts
October 09 2014 06:33 GMT
#34
great looking map
Zerg Rules
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 10 2014 09:13 GMT
#35
Bridgehead is the prettiest map I've ever seen :o

Feels like Heartbreak Ridge meets Katrina?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SamirDuran
Profile Joined May 2012
Philippines894 Posts
October 10 2014 15:20 GMT
#36
i hope bridgehead makes it to the ladder. That's one of the prettiest map i've ever seen. Love the broodwar style
Don't practice until you can get it right, practice until you can't get it wrong.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 10 2014 18:07 GMT
#37
2) Small things about bridgehead: 1) there where no high ground bridges in bw 2) U forgot the very popular "ruins" texture that would almost always make an appearance in jungle maps.

10%
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 12 2014 06:53 GMT
#38
On October 11 2014 03:07 sTYleZerG-eX wrote:
2) Small things about bridgehead: 1) there where no high ground bridges in bw 2) U forgot the very popular "ruins" texture that would almost always make an appearance in jungle maps.



Yeah I know about 1), but I still wanted to use those bridges haha

2) I had a ruins Texture for this map, but it looked too SC2 to me. I could add it on though, along with other changes.
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 12 2014 07:27 GMT
#39
On October 11 2014 03:07 sTYleZerG-eX wrote:
1) there where no high ground bridges in bw

That's why the sc2 editor is occasionally superior to the BW editor lol.

Both are good maps but Bridgehead is by far the better one, it's one of the most interesting concepts I've seen recently that doesn't look completely broken at first glance. The BW decoration is awesome on both maps too, although the square patterning on the desert map looks very unnatural - I think you could take advantage of the SC2 editor's capabilities and cut down on the square look a bit. For some reason it's not a problem on the jungle tileset, the grass and mud look great to me.
vibeo gane,
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Road to EWC
14:00
Global Qualifier - Day 2
Lemon vs HeRoMaRinELIVE!
Astrea vs GuMiho
goblin vs TBD
Ryung vs TBD
ewc_black2218
ComeBackTV 1200
WardiTV672
CranKy Ducklings230
Rex222
BRAT_OK 170
3DClanTV 94
EnkiAlexander 78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .225
Rex 222
BRAT_OK 166
ProTech82
StarCraft: Brood War
Britney 62679
Calm 6866
Rain 3082
firebathero 675
EffOrt 585
BeSt 433
Mini 349
ZerO 163
Hyun 82
Rush 37
[ Show more ]
Barracks 26
scan(afreeca) 22
Terrorterran 12
SilentControl 9
sas.Sziky 8
Bale 4
Dota 2
Gorgc8460
qojqva1910
capcasts21
LuMiX1
Counter-Strike
allub354
Super Smash Bros
C9.Mang0376
Mew2King88
Heroes of the Storm
Khaldor468
Other Games
singsing2422
Dendi733
XBOCT378
crisheroes202
KnowMe171
ArmadaUGS136
ZerO(Twitch)20
Organizations
Dota 2
PGL Dota 2 - Main Stream19402
PGL Dota 2 - Secondary Stream8576
Other Games
EGCTV977
gamesdonequick717
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 32
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV354
League of Legends
• Nemesis15552
• Stunt475
Upcoming Events
BSL: ProLeague
2h 39m
UltrA vs Sziky
Dewalt vs MadiNho
Replay Cast
1d 18h
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
BSL: ProLeague
6 days
SOOP
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

NPSL Lushan
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.