• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8859 users

[M] (2) CruX Bridgehead + (4) CruX Road Kill - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 08 2014 17:42 GMT
#21
On October 09 2014 00:47 OtherWorld wrote:
Show nested quote +
On October 09 2014 00:43 [PkF] Wire wrote:
I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out.

I believe you spawn at the (almost) 3/9 o'clock bases, since these spawns would allow for a backdoor expansion and reasonably sized ramp.


Whoa, that is an unusual layout! Interesting.

Bridgehead looks great! Love the BW feel. As for Road Kill, some more blending of textures would be nice, as has been mentioned.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 08 2014 19:41 GMT
#22
The master returns!
Administrator~ Spirit will set you free ~
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 08 2014 21:19 GMT
#23
mein gott

No joke I think these are master class maps. Obviously the BW feel is very cool and gets good vibes going, but it's also the cool layout. And playable mineral walls in SC2. Inspiring
www.alonetone.com/xenotolerance
toocoldtocry
Profile Joined July 2014
Finland20 Posts
October 08 2014 21:56 GMT
#24
Beautiful work. Moments like these I really wish I had friends who play this game so could try Bridgehead with someone :D :D
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 08 2014 22:31 GMT
#25
what ridge did u use for the bridges?
10%
yakitate304
Profile Joined April 2009
United States655 Posts
October 08 2014 22:44 GMT
#26
I absolutely love Bridgehead, both in aesthetics and layout. Hope to see this on ladder.

I also like the Gold version of Road Kill, but not as much.

All in all, great work on both of these.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
starslayer
Profile Joined August 2011
United States696 Posts
October 08 2014 22:51 GMT
#27
just wow great maps idk about balance but from what i can tell super fun. wish more maps were like these or at least different like these. everyone should atleast try them out
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Quidios
Profile Joined June 2013
Sweden74 Posts
October 08 2014 23:02 GMT
#28
First of all, what's with the names, dude?
Seems like mapnames are generally in a downwards spiral, I will have to come up with a killer one for my next map to raise the bar. Anyways, here are some notes.

"Bridgehead"
I assume all the highgrounds are unpathable, in which case you should really indicate it with some doodads. This also means there is only one small spot for reaper-scouting. This might not be a big issue but I think some Terrans feel like it makes for more coinflip situations in TvP.
The backdoor is really a double edged sword to me. While it makes the map less turtly, it induces a lot of allins and baseraces. The way it's setup might work out, it's hard to tell.
I like the rest of the map, it's a bit different from what we have.

"Road Kill"
In my opinion, if a 4p map doesn't have all spawns viable, then what's the point? I don't think the mineralwalls makes it any more viable, and it's quite boring.
GeneralSezme
Profile Joined July 2014
United States58 Posts
October 08 2014 23:07 GMT
#29
I love it, the textures look just like how the Brood war editor would texture
Melee map maker
Hexe
Profile Joined August 2014
United States332 Posts
October 08 2014 23:28 GMT
#30
Someone likes Brood War textures (:
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 09 2014 01:28 GMT
#31
On October 09 2014 08:28 Hexe wrote:
Someone likes Brood War textures (:

Lol, the first one looks exactly like a BW map in that regard :D
Should change the texture pattern of the second one to be similar.
ModeratorI am still alive, somehow
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 09 2014 03:23 GMT
#32
The second map is actually the classic desert texture from BW
Administrator~ Spirit will set you free ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-10-09 03:51:29
October 09 2014 03:38 GMT
#33
On October 09 2014 08:02 Quidios wrote:
First of all, what's with the names, dude?
Seems like mapnames are generally in a downwards spiral, I will have to come up with a killer one for my next map to raise the bar. Anyways, here are some notes.

"Bridgehead"
I assume all the highgrounds are unpathable, in which case you should really indicate it with some doodads. This also means there is only one small spot for reaper-scouting. This might not be a big issue but I think some Terrans feel like it makes for more coinflip situations in TvP.
The backdoor is really a double edged sword to me. While it makes the map less turtly, it induces a lot of allins and baseraces. The way it's setup might work out, it's hard to tell.
I like the rest of the map, it's a bit different from what we have.

"Road Kill"
In my opinion, if a 4p map doesn't have all spawns viable, then what's the point? I don't think the mineralwalls makes it any more viable, and it's quite boring.


http://en.wikipedia.org/wiki/Bridgehead

On October 09 2014 07:31 sTYleZerG-eX wrote:
what ridge did u use for the bridges?


I used Aiur Manmade I think.
Mapmaker of Frost, Fruitland and Bridgehead
KUYZZ
Profile Joined October 2010
Peru38 Posts
October 09 2014 06:33 GMT
#34
great looking map
Zerg Rules
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 10 2014 09:13 GMT
#35
Bridgehead is the prettiest map I've ever seen :o

Feels like Heartbreak Ridge meets Katrina?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SamirDuran
Profile Joined May 2012
Philippines895 Posts
October 10 2014 15:20 GMT
#36
i hope bridgehead makes it to the ladder. That's one of the prettiest map i've ever seen. Love the broodwar style
Don't practice until you can get it right, practice until you can't get it wrong.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 10 2014 18:07 GMT
#37
2) Small things about bridgehead: 1) there where no high ground bridges in bw 2) U forgot the very popular "ruins" texture that would almost always make an appearance in jungle maps.

10%
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 12 2014 06:53 GMT
#38
On October 11 2014 03:07 sTYleZerG-eX wrote:
2) Small things about bridgehead: 1) there where no high ground bridges in bw 2) U forgot the very popular "ruins" texture that would almost always make an appearance in jungle maps.



Yeah I know about 1), but I still wanted to use those bridges haha

2) I had a ruins Texture for this map, but it looked too SC2 to me. I could add it on though, along with other changes.
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 12 2014 07:27 GMT
#39
On October 11 2014 03:07 sTYleZerG-eX wrote:
1) there where no high ground bridges in bw

That's why the sc2 editor is occasionally superior to the BW editor lol.

Both are good maps but Bridgehead is by far the better one, it's one of the most interesting concepts I've seen recently that doesn't look completely broken at first glance. The BW decoration is awesome on both maps too, although the square patterning on the desert map looks very unnatural - I think you could take advantage of the SC2 editor's capabilities and cut down on the square look a bit. For some reason it's not a problem on the jungle tileset, the grass and mud look great to me.
vibeo gane,
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 746
WardiTV508
TKL 173
Rex113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 173
Rex 113
Classic 75
StarCraft: Brood War
Britney 63044
Rain 2494
FanTaSy 813
BeSt 548
Rush 373
Soulkey 370
Soma 311
Mini 304
ggaemo 274
Hyuk 233
[ Show more ]
firebathero 201
Zeus 195
Light 182
EffOrt 159
Noble 149
Larva 147
Stork 146
Killer 129
Dewaltoss 109
ZerO 108
Hyun 106
Mind 101
Leta 99
Snow 74
PianO 59
Trap 52
Movie 49
sorry 35
soO 31
Mong 30
Hm[arnc] 29
Sharp 28
NotJumperer 25
Bale 24
Aegong 22
ToSsGirL 22
Sexy 21
zelot 17
Sacsri 16
Terrorterran 16
Yoon 12
HiyA 7
Dota 2
Gorgc13172
XcaliburYe207
Counter-Strike
olofmeister1516
kRYSTAL_174
Other Games
singsing2040
B2W.Neo869
Lowko323
hiko173
ZerO(Twitch)12
Organizations
StarCraft: Brood War
UltimateBattle 29
lovetv 7
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV262
Upcoming Events
OSC
1h 42m
Big Brain Bouts
3h 42m
FEL
20h 42m
Patches Events
1d
AI Arena Tournament
1d 4h
FEL
1d 21h
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.