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Active: 2017 users

[M] (2) CruX Bridgehead + (4) CruX Road Kill

Forum Index > SC2 Maps & Custom Games
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Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-10-08 12:47:18
October 08 2014 12:08 GMT
#1
[image loading]


Hello, this is Semmo, here with a few maps. The maps are now published under CruX Bridgehead, CruX Road Kill ME and Crux Road Kill SE.






CruX Bridgehead


[image loading]

- Texturing is inspired by Brood War Jungle Tileset.
- Features an outer path that can be used for counterattacks
- Bridges provide strategic points
- Features a backdoor expansion


[image loading]


[image loading]


[image loading]







CruX Road Kill
Mineral-Wall Edition


[image loading]

- Mineral walls can be used for strategic value, and can also enable all spawn positions
- Center contains LOS Blockers and bridges to allow positional play
- Textures inspired by Brood War Desert Tileset


[image loading]


[image loading]







CruX Road Kill
Standard Edition


[image loading]

- Horizontal positions are disabled
- Standard 4p map
- Center contains LOS Blockers and bridges to allow positional play
- Textures inspired by Brood War Desert Tileset


[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
starslayer
Profile Joined August 2011
United States696 Posts
October 08 2014 12:28 GMT
#2
wow just love these maps, love the BW feel/looks. very sick will have to try these once there out. good job keep it up
i came here to kickass and chew bubblegum and i'm all out of bubble gum
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 08 2014 12:30 GMT
#3
Road Kill really looks like a very cool map.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Rescawen
Profile Joined April 2010
Finland1028 Posts
October 08 2014 12:42 GMT
#4
bridgeedge could be rly fun, road kill looks like terran will win very easily
Musicus
Profile Joined August 2011
Germany23576 Posts
October 08 2014 12:45 GMT
#5
Wow, those maps look really cool. They have a completely different feel to them compared to what we have now.
Maru and Serral are probably top 5.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 08 2014 12:47 GMT
#6
On October 08 2014 21:28 starslayer wrote:
wow just love these maps, love the BW feel/looks. very sick will have to try these once there out. good job keep it up


Hello, they are now published!
Mapmaker of Frost, Fruitland and Bridgehead
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 08 2014 12:50 GMT
#7
authors aren't mentioned? or are both by you semmo?
"Not you."
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 08 2014 13:07 GMT
#8
On October 08 2014 21:50 Meavis wrote:
authors aren't mentioned? or are both by you semmo?


They are both by me.. Why would I post maps by other people...
Mapmaker of Frost, Fruitland and Bridgehead
FrozenProbe
Profile Joined March 2012
Italy276 Posts
October 08 2014 13:28 GMT
#9
Sick maps, well done Semmo!
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 08 2014 14:01 GMT
#10
Bridgehead is gorgeous from a first look , really dig the textures. Its like 10x times better than Mereel's tileset.
Second map however i would try to blend the 2 sand textures just a little , so you dont see the rectangular shapes but you still get that feel.
Author of Coda and Eastwatch.
gophario
Profile Joined July 2011
United States169 Posts
October 08 2014 14:14 GMT
#11
Bridgehead looks really awesome, road kill looks like it could go either way.

I really dig the tilesets for both especially bridge and the mineral walls could potentially be really cool
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 08 2014 14:18 GMT
#12
The texturing of Bridgehead is just superb. Good job on that.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 08 2014 14:28 GMT
#13
Very nice, great to have that bw feel.

And interesting main wall off on bridgehead. I guess thats viable now since gaining top of the ramp vision in pvp is no longer the primary concern for holding a blink all in.
~ ~ <°)))><~ ~ ~
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 08 2014 15:43 GMT
#14
I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 08 2014 15:47 GMT
#15
On October 09 2014 00:43 [PkF] Wire wrote:
I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out.

I believe you spawn at the (almost) 3/9 o'clock bases, since these spawns would allow for a backdoor expansion and reasonably sized ramp.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ej_
Profile Blog Joined January 2013
47656 Posts
October 08 2014 16:14 GMT
#16
Bridgehead kind of reminds me of HBR.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 08 2014 16:23 GMT
#17
both layout and tileset definitely have some BW feel to them, not to mention that they look way more interesting than all of the current map pool
hope both of them make to the 2015 pool. gj
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 08 2014 16:51 GMT
#18
So BW and sooo cooool!!
10%
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 08 2014 17:00 GMT
#19
Also looking at it more closely Bridgehead looks like a really interesting map with innovative but not broken features. Would love to see it in a tournament map pool
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MasterSmurf
Profile Joined January 2013
Germany30 Posts
October 08 2014 17:12 GMT
#20
pretty maps! but i dont like the gold minerals wall
@xchamper
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