|
Hello, this is Semmo, here with a few maps. The maps are now published under CruX Bridgehead, CruX Road Kill ME and Crux Road Kill SE.
CruX Bridgehead
![[image loading]](http://i.imgur.com/n7adSaE.jpg)
- Texturing is inspired by Brood War Jungle Tileset. - Features an outer path that can be used for counterattacks - Bridges provide strategic points - Features a backdoor expansion
CruX Road Kill Mineral-Wall Edition
![[image loading]](http://i.imgur.com/F6ouAlV.jpg)
- Mineral walls can be used for strategic value, and can also enable all spawn positions - Center contains LOS Blockers and bridges to allow positional play - Textures inspired by Brood War Desert Tileset
CruX Road Kill Standard Edition
![[image loading]](http://i.imgur.com/IwJIGwJ.jpg)
- Horizontal positions are disabled - Standard 4p map - Center contains LOS Blockers and bridges to allow positional play - Textures inspired by Brood War Desert Tileset
|
wow just love these maps, love the BW feel/looks. very sick will have to try these once there out. good job keep it up
|
Road Kill really looks like a very cool map.
|
bridgeedge could be rly fun, road kill looks like terran will win very easily
|
Wow, those maps look really cool. They have a completely different feel to them compared to what we have now.
|
On October 08 2014 21:28 starslayer wrote: wow just love these maps, love the BW feel/looks. very sick will have to try these once there out. good job keep it up
Hello, they are now published!
|
authors aren't mentioned? or are both by you semmo?
|
On October 08 2014 21:50 Meavis wrote: authors aren't mentioned? or are both by you semmo?
They are both by me.. Why would I post maps by other people...
|
Sick maps, well done Semmo!
|
Bridgehead is gorgeous from a first look , really dig the textures. Its like 10x times better than Mereel's tileset. Second map however i would try to blend the 2 sand textures just a little , so you dont see the rectangular shapes but you still get that feel.
|
Bridgehead looks really awesome, road kill looks like it could go either way.
I really dig the tilesets for both especially bridge and the mineral walls could potentially be really cool
|
The texturing of Bridgehead is just superb. Good job on that.
|
Very nice, great to have that bw feel.
And interesting main wall off on bridgehead. I guess thats viable now since gaining top of the ramp vision in pvp is no longer the primary concern for holding a blink all in.
|
I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out.
|
On October 09 2014 00:43 [PkF] Wire wrote: I must be stupid, but... where do you spawn on Bridgehead ? I can't seem to figure it out. I believe you spawn at the (almost) 3/9 o'clock bases, since these spawns would allow for a backdoor expansion and reasonably sized ramp.
|
Bridgehead kind of reminds me of HBR.
|
both layout and tileset definitely have some BW feel to them, not to mention that they look way more interesting than all of the current map pool hope both of them make to the 2015 pool. gj
|
|
Also looking at it more closely Bridgehead looks like a really interesting map with innovative but not broken features. Would love to see it in a tournament map pool
|
pretty maps! but i dont like the gold minerals wall
|
|
|
|