• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:30
CEST 07:30
KST 14:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1930 users

[M](2)Rockslide

Forum Index > SC2 Maps & Custom Games
Post a Reply
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-10-02 16:30:56
October 02 2014 16:10 GMT
#1
Rockslide

Published on : NA, EU, KR, SEA

made by me

[image loading]

  • Size 132x132
  • Rush distance Main to Main 61.6 secondes
  • Rush distance Natural to Natural 44.5 secondes
  • 0 XNT
  • 12 normal bases

Analyzer
+ Show Spoiler +
[image loading]

For some reasons the colored lines aren't showing



Description
This is the map I originaly intended to submit to the Mapximum map contest but since I'm not so sure about its balance due to the agressive playstyle it encourages and the open natural I didn't submit it.

Due to the confirguration of the natural and the third, I don't expect long macro games on this map. However as for Expedition Lost, I tried to make it so that both an aggressive and macro play style can work.

What do you think ?

rly ?
moskonia
Profile Joined January 2011
Israel1448 Posts
October 02 2014 16:15 GMT
#2
Really cool, I love double entrance naturals. I would be a bit worried about blink, but the way the bases are located it seems like drops should be pretty good here, so it might be fine for Terran to get to the midgame a bit behind.

Map is really unstandard, and thus I doubt you will get a lot of positive reviews, but I would want to see some games on it, as I am sure they would be pretty different than the norm.
lefix
Profile Joined February 2011
Germany1082 Posts
October 02 2014 16:16 GMT
#3
You thread looks a bit messed up.

Bit I really like it! Each map of you seems to improve significantly :D
Map of the Month | The Planetary Workshop | SC2Melee.net
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-10-02 16:49:44
October 02 2014 16:48 GMT
#4
Ok, the OP is fixed now...

I tried to reduce the blink potential with some doodads but the map is only 132*132, I can't cover the map with doodad just to prevent blink plays. I also tryed to make the blink spot obvious so that there's no doubt about the location where the Stalkers will attack. I'm more or less relying on the players to use the unstandardness of the map to counter the blink play with some map specific builds. Destroying the rocks are obviously not stopping any blink play but it buys time and it's an easy way to secure a pathway.

Thanks for your feedbacks and I hope they'll stay positive
rly ?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 02 2014 17:22 GMT
#5
I can already feel the pain of Zerg players. Definitely a step up in terms of your maps though, and this map has some really cool concepts going for it.
Twitter: @iamcaustic
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 02 2014 17:45 GMT
#6
It feels really really choked up tbh. Apart from that the concept is very innovative and interesting. I wish Blizzard would put maps like this in the offseason map pool instead of old broken maps
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Hexe
Profile Joined August 2014
United States332 Posts
October 02 2014 20:54 GMT
#7
I think Zerg would do just fine to be honest, I love the option to close doors for the natural/third. I think maybe if the middle was almost entirely open, it would give Zerg pouncing grounds to eat up forcefields and delay a Terran push.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 02 2014 20:55 GMT
#8
I like a lot of the ideas (the high ground third feels really original !) and the general flow of the map is great, but how are you supposed to kill the rocks to hold your natural when expanding in PvZ ? I think one of the collapsible rocks should be replaced by destructible rocks so that you can expand safely as P in PvZ.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 02 2014 21:54 GMT
#9
I like how the nat and 3rd arr very original, I just get the feeling Blink is going to be way to strong, to much of a blinkable area.
10%
GeneralSezme
Profile Joined July 2014
United States58 Posts
October 02 2014 22:31 GMT
#10
Wow, this is a beautiful map...
Melee map maker
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-10-03 07:02:51
October 03 2014 06:12 GMT
#11
On October 03 2014 05:55 [PkF] Wire wrote:
I like a lot of the ideas (the high ground third feels really original !) and the general flow of the map is great, but how are you supposed to kill the rocks to hold your natural when expanding in PvZ ? I think one of the collapsible rocks should be replaced by destructible rocks so that you can expand safely as P in PvZ.


Initialy destructible rocks were closing the most obvious entrance to the natural. However since it created a huge rush distance and made it impossible to scout properly, I decided to place a collapsable rock instead.

As most of you said, blink is a legit concern on this map and I'm relying on the open natural and the base layout to encourage the players to use new and more aggressive builds which would negate the effectiveness of a blink play especially on 2 bases.

I'll try to see how the map look like if I reduce the amount of doodads in the middle. I can't really remove them entirely because the rush distance would become really short.

Edit : quick fix before going to work :
+ Show Spoiler +
[image loading]


I placed destructible rocks in the middle, their size is 6*6 but they only have 100 hp (I didn't modify any value, they have 100hp by default for some reason). I also reduced the amount of the rock doodads in the middle to make more room for movement. Tell me what you think of those changes.
rly ?
ATTx
Profile Joined February 2012
Korea (South)178 Posts
November 02 2014 16:38 GMT
#12
wow i like this map

really
5one2heal@gmail.com
Fatam
Profile Joined June 2012
1986 Posts
November 08 2014 19:50 GMT
#13
voted for this for motm, cool map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
Next event in 4h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
Nina 91
StarCraft: Brood War
GuemChi 6501
PianO 581
Snow 155
yabsab 33
Shinee 28
soO 12
NaDa 11
ZergMaN 8
Icarus 6
Dota 2
NeuroSwarm161
League of Legends
JimRising 740
Doublelift709
Counter-Strike
Stewie2K442
Other Games
summit1g10242
monkeys_forever479
C9.Mang0474
WinterStarcraft415
XaKoH 197
RuFF_SC255
Organizations
Counter-Strike
PGL11382
Other Games
gamesdonequick1049
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH216
• practicex 33
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo882
• Stunt337
Other Games
• Scarra1189
Upcoming Events
CranKy Ducklings
4h 30m
Afreeca Starleague
4h 30m
Light vs Flash
INu's Battles
5h 30m
ByuN vs herO
PiGosaur Cup
18h 30m
Replay Cast
1d 3h
Replay Cast
1d 18h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.