|
Version 0.1 - Not Published yet Created by IeZaeL
Playable: 136x128
I used a new tileset called Purifer found in the sc2 textures pack. Its like the ice tileset found back in WoL expansion. If you want to use this tileset too , just search for " Puriferworld_number" .This time i didnt really care about making the map "prettier" , i just wanted to see if this layout worked and could play out some interesting games
Tileset + Show Spoiler + Purifer3 Purifer6 Purifer7 Daelaam Ark Metal light Skygeirr Lab Dirt Phaeton dirt light Shakuras Rock cracked Ulaan Rock rough
Phaeton Organic Cliffs Daelaam Ark manmade Cliffs
Starship Lighting
Aesthetic Shots + Show Spoiler +
Feedbacks are welcome!
|
two entrances to the natural would make the map really tricky i think..
|
Those textures, I am drooling, so pretty. Interesting map layout. Does the high ground path to the natural back door is 1 squre wide at a point? (can be blocked by a single pylon/depo)
|
On July 05 2014 05:42 TheFlexN wrote: Those textures, I am drooling, so pretty. Interesting map layout. Does the high ground path to the natural back door is 1 squre wide at a point? (can be blocked by a single pylon/depo) Oh you noticed it ^^. Yes it can be blocked by a single pylon/depot.
|
I think the biggest problem with this is that it's impossible to control your gold without your opponent also taking his. You can't control it if the opponent has high-ground 3rd.
|
Could you give nat/nat distance? I feel like this map is too small. But anyway the tilesets are great and the global aesthetic looks fantastic
|
The combination of colors is striking and lovely. It seems to me that a third base could be very hard to take and hold, in multiple match-ups. The small squares to the top left of the bottom center base and to the bottom right of the top center base--are these little plateaus, or ramps?
|
not great use of the textures, the way they sit on organic cliffs is just off. otherwise, very cute map, though balance is not something I'd expect to see here.
|
It's good to see a small 10 base map, they have been conspicuously absent recently. Very interesting idea with the backdoor - how it's easy to block but doing so requires placing a building far out on the map. Agreed that the cliffs are weird, pls change those, also your mineral formations in the mains are screwed up.
Edit: is the natural cliff droppable? That's probably a bad idea...
|
It'd be cool if the cliff above the nat was part of the main, so that it could also help watch the backdoor path. But I realize there might not be space for this.
This map looks tough for zerg given that getting 4+ bases secure is difficult. TvZ especially with the gold (how is zerg supposed to punish that?) and the mono push path.
Definitely cool ideas though and the twisting interweaving routes are appealing.
|
Rush distance seems tiny.
|
|
|
On July 05 2014 14:31 EatThePath wrote: How about Outposture You don't have to see yourself out for this one, I'll help you. Really, don't worry about it.
|
On July 06 2014 05:42 NewSunshine wrote:You don't have to see yourself out for this one, I'll help you. Really, don't worry about it. ;D
|
|
|
|