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Map Jam & Challenge #6

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-06-16 17:17:09
June 07 2013 18:47 GMT
#1
Map Jam & Challenge #6


From
Saturday, Jun 15 3:00pm GMT (GMT+00:00)
To
Sunday, Jun 16 3:00pm GMT (GMT+00:00)


Currently ongoing!




Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Jun 18 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

(2) Conjoined by The_Templar
&#91;image loading&#93;


(2) Ridge Rift by Quakecomm
[image loading]


(2) Korhal Sky City by Ruinsteel
&#91;image loading&#93;

(2) Untitled by Fatam
&#91;image loading&#93;

(4) ESV Inverse World by NewSunshine
&#91;image loading&#93;

(2) Bracket Peaks by RFDaemoniac
[image loading]


Poll: Which map is best while using both of the topics well?

NewSunshine- ESV Inverse World (8)
 
38%

Ruinsteel- Korhal Sky City (6)
 
29%

Fatam- Untitled (4)
 
19%

The_Templar- Conjoined (3)
 
14%

Quakecomm- Ridge Rift (0)
 
0%

RFDaemoniac- Bracket Peaks (0)
 
0%

21 total votes

Your vote: Which map is best while using both of the topics well?

(Vote): The_Templar- Conjoined
(Vote): Quakecomm- Ridge Rift
(Vote): Ruinsteel- Korhal Sky City
(Vote): Fatam- Untitled
(Vote): NewSunshine- ESV Inverse World
(Vote): RFDaemoniac- Bracket Peaks






Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116






Topics:


1. Gold bases

2. Must contain at least 11 ramps per player




Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #6
The Map Jam & Challenge starts Saturday, Jun 15 3:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.

Poll: Do you want suggested topics to be revealed unless stated otherwise?

Yes (6)
 
86%

No (1)
 
14%

7 total votes

Your vote: Do you want suggested topics to be revealed unless stated otherwise?

(Vote): Yes
(Vote): No

ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2013 20:49 GMT
#2
#5 seems like only yesterday. I have been busy I guess. ^^

Now I have to think of some topics...
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 07 2013 21:08 GMT
#3
If we didn't also have the Blizzard Remake thing going on I would have sent that in as a topic

I should have enough time to actually do some aesthetics, too!

Thanks for administrating, btw
Ruinsteel
Profile Joined April 2012
United States43 Posts
June 08 2013 01:16 GMT
#4
Another map jam! Can't wait to get no votes again . But, in all seriousness, I love when these are up. I may have taken a break from normal map making (I made like what? 1 somewhat acceptable map? ), but I always seem to do these if I have the time / the topics aren't too brutal (The 3-player map topic from #3 kicked my ass). Looking forward to this as always!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 12 2013 20:56 GMT
#5
How do people feel about making all of the submitted topics from previous jams public? It might help to inspire people who are looking to make a more serious map. One potential downside is that it will lessen the surprise from topics that haven't been used yet if they come up in future competitions, but I don't think that this is really that big of an issue.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 12 2013 20:56 GMT
#6
Please don't reveal mine, they all suck >.<
By the way, am I allowed to submit a topic to myself?
ModeratorI am still alive, somehow
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 12 2013 22:00 GMT
#7
On June 13 2013 05:56 The_Templar wrote:
Please don't reveal mine, they all suck >.<
By the way, am I allowed to submit a topic to myself?

yes
Mapmaker | Author of Atlas, Rao Mesa & Paralda
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 12 2013 22:17 GMT
#8
On June 13 2013 05:56 RFDaemoniac wrote:
How do people feel about making all of the submitted topics from previous jams public? It might help to inspire people who are looking to make a more serious map. One potential downside is that it will lessen the surprise from topics that haven't been used yet if they come up in future competitions, but I don't think that this is really that big of an issue.

It's a good idea, except I think you should check first in case someone wants to resubmit their topics if they weren't picked yet. But that's not realistic, so I guess if enough people say yes go ahead.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 14 2013 15:10 GMT
#9
Only 23 hours to submit topics if you haven't already!
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 14 2013 17:26 GMT
#10
The_Templar, when you randomly pick the topics, could you also put a poll in the OP that asks "Do you want suggested topics to be revealed unless stated otherwise?" With answers "Yes", "No", and "I don't care"

And then if you don't want it to be revealed if it's not picked just say so when you PM your topic in (and retroactively PM previous admins if you don't want your topics revealed). The topics probably wouldn't have the suggester's name next to it, as that's not really the important part, so no fear of people thinking you're not creative/etc in your topic suggestions
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-06-14 18:09:41
June 14 2013 18:02 GMT
#11
The_Templar, when you randomly pick the topics, could you also put a poll in the OP that asks "Do you want suggested topics to be revealed unless stated otherwise?" With answers "Yes", "No", and "I don't care"


I was already going to do that
..edit: did you know that it is possible to PM yourself?
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 15 2013 15:00 GMT
#12
Ok, I chose the topics randomly. They are:

-Gold bases
-Must contain at least 11 ramps per player

Updating the OP with them.
ModeratorI am still alive, somehow
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 15 2013 15:16 GMT
#13
does a double wide ramp count as 2 ramps? triple wide = 3? Or does that just count as 1 ramp?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-06-15 15:45:28
June 15 2013 15:18 GMT
#14
It's one ramp regardless of the width.
Otherwise it would be too easy :p
Edit: The topic is a bit unfair to four player maps I guess :/
Of course, this is the last four player map we've had in the map jam.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-06-15 16:06:02
June 15 2013 16:05 GMT
#15
Here's what I've got so far.
(2) Conjoined
140x140

&#91;image loading&#93;

Features:
-28 ramps
-4 6HYM2G bases, 4 8M1HYG bases, 8 8M2G bases
-Rock towers above the middle gold expansions can be destroyed to cover the geysers. I'll have to test in order to see whether that would kill refineries/assimilators/extractors.

Still working on the middle and the potential 3rd base gold expansions.

PS: Please PM me if you submitted a topic and don't want it revealed.
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-06-15 16:08:44
June 15 2013 16:07 GMT
#16
So does a 4spawn map need 44 ramps or 22

edit: oh I guess its 44
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-06-15 16:10:14
June 15 2013 16:09 GMT
#17
I guess it would be 44, but that really seems impossible.
It would probably need to be tal'darim altar sized.
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 15 2013 16:45 GMT
#18
No problem, just include a few of these
[image loading]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 15 2013 17:33 GMT
#19
loooooool wut. glhf everyone, i'm going 6 player
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
June 15 2013 21:01 GMT
#20
Will be out today, so I can't participate Oh well, glhf everyone indeed.
1 2 Next All
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