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StarCraft: Subjection

Forum Index > SC2 Maps & Custom Games
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Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2013-09-15 02:45:33
May 01 2013 02:47 GMT
#1
[image loading]


StarCraft: Subjection is a fully voice-acted 8 mission singleplayer campaign for StarCraft II: Wings of Liberty that features four difficulty levels of Brood War style gameplay. Search for the keyword "Subjection" on the North American or European server on Battle.net, or download below.

http://www.sc2mapster.com/maps/starcraft-subjection/

Release Trailer:



Full-Length Machinima:



Download:

Extractors:
http://www.sc2mapster.com/maps/starcraft-subjection/files/2-subjection-map-extractor-1-0/
http://www.sc2mapster.com/maps/starcraft-subjection/files/1-subjection-mod-extractor-1-0/

Individual files:
http://www.sclegacy.com/features/campaigns/subjection/Subjection/SCSmod.SC2Mod
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep8.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep7.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep6.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep5.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep4.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep3.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep2.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep1.SC2Map

Screenshots:
http://www.sclegacy.com/features/campaigns/subjection/subj1.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj1.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj2.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj3.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj4.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj5.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj6.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj7.jpg
http://www.sclegacy.com/features/campaigns/subjection/subj8.jpg

Around The Community:
Battle.net: http://us.battle.net/sc2/en/blog/10970487/arcade-highlight-subjection-9-13-2013
SCLegacy: http://sclegacy.com/forums/showthread.php?15661-StarCraft-Subjection&p=188261
SC2Mapster: http://www.sc2mapster.com/forums/player-zone/map-feedback/52233-star-craft-subjection/

FAQ:

Q: How do the difficulty levels scale?
A: Brutal is meant to be extremely challenging and borderline placebo, sort like Diablo 3's inferno difficulty. Most players will be frustrated at this level, and as such, "Hard" is the recommended difficulty for everyone that beat Wings of Liberty on brutal. Casual difficulty is meant to be played by anyone, and normal difficulty is in between.

Q: I can't find the map.
A: Be sure to simply type the word "Subjection" into the search box, not the entire title. The map should appear. It is also available for download on SC2mapster.

Q: What is the best way to contact the creator?
A: Send an email to grad42[at]gmail[dot]com.


Credits:

Campaign by Gradius.

Brent Nitroz - Voice of Orthos and Deimios.
Greg Vestal - Voice of Parker.

Throkdias - No Glow Tassadar Model, Khalai Obelisk, Eye of Adun, Citadel of Adun, Arbiter Tribunal, Protoss Civilian, Shard Cannon, Voranor Model
GhostNova - Meliak & Voranor model. Logan, Voranor & Meliak Portraits.
GnaReffotsirk - Super Carrier Model, Shuttle Model
buhhy - Dragoon Model
Supercarrier Beam - MGM Studios.

Soundtrack by Frank Klepacki, Marty Simon, John Powell, Trent Reznor, Immediate Music and Atticus Ross.

Loading Screen Art:
QAuZ - http://qauz.deviantart.com/
Brehnman - http://brehnman.deviantart.com/
nemesis158 - http://nemesis158.deviantart.com/
Gannaingh32 - http://gannaingh32.deviantart.com/

Special thanks to: Telenil, IskatuMesk, SC2Mapster.com, SClegacy.com, and Blizzard Entertainment.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
May 01 2013 02:48 GMT
#2
Whoa, looks great. Been looking forward to something like this (sorry if there already is and I've offended someone). I'll check it out in a few, can't wait to play!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
May 01 2013 03:42 GMT
#3
I'll give this a go too

big thank you to all who made this!

Good job!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 01 2013 04:59 GMT
#4
This looks pretty fucking awesome. I love custom campaigns, especially if they deal with their own separate stories with unique characters (adds a lot of flavor).
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-05-01 09:17:51
May 01 2013 09:17 GMT
#5
OK, I gave the first episode a try.

Good points :
- Loading screen
- Fully voiced, and surprisingly, voices are allright
- Decent wording. It feels a bit "too much", as if you tried really hard to write in the same vein as "epic novels". But all in all, it suits the protoss.
- I was hooked



Bad points :
- No savegames? Replays are really not a good way, I had to sit through 5 minutes of replay to restart my game? Simply not acceptable
- Difficulty is... strange. I played in Brutal because I am Master on NA. But I got destroyed twice in the first serious fight (against the 3 zealots + 5 dragoons). My guys had full (or nearly full) HP/shield. Because of the absence of savegames, I didn't try my luck any further


Tiny details :
- Hotkeys are not fully functional. I can't customize the templar
- Hero priority is illogical. When I box all the heroes, I have the high templar first (no problem), then if I press tab, I have the zealot (who has autocastable abilities) then the DT (who has active abilities). It should be HT -> DT -> Zealot.
- Hero regen is obscure. They regen to 85% of their max HP? It is not clearly explained
- It's cool to have 200 shield on the heroes because you can micro them. It's not cool because you have to wait in between fights for a long time. Double shield regen perhaps?
- When you talk to the protoss squad, you shouldn't start the fight immediately, simply because the player is surprised, and didn't control his army in any way.
- Typo in the subtitles for the word Hierarchy in the first conversation with Voranor

So, well, here you are : I wanted to play the first episode and abandonned after 16 minutes. But I am willing to give it another go!
Inimic
Profile Joined March 2013
Canada153 Posts
May 01 2013 09:37 GMT
#6
No gameplay in the trailer? What type of campaign is it? MOBA? Broodwar style? WC3 style? RPG?
ciox
Profile Joined March 2011
58 Posts
May 01 2013 12:51 GMT
#7
Trailer looks ok but obviously campaigns should be offline, that way there is no trouble with battlenet lag and apparently savegames.
Gradius
Profile Blog Joined May 2009
United States112 Posts
May 01 2013 15:33 GMT
#8
The campaign is now up on Europe.


Bad points :
- No savegames? Replays are really not a good way, I had to sit through 5 minutes of replay to restart my game? Simply not acceptable

I agree, but unfortunately that's the only option until Blizzard implements game saves for arcade. I added an FAQ discussing this in further detail.

- Difficulty is... strange. I played in Brutal because I am Master on NA. But I got destroyed twice in the first serious fight (against the 3 zealots + 5 dragoons). My guys had full (or nearly full) HP/shield. Because of the absence of savegames, I didn't try my luck any further

- It's cool to have 200 shield on the heroes because you can micro them. It's not cool because you have to wait in between fights for a long time. Double shield regen perhaps?

Unfortunately this is pretty much par for the course on brutal difficulty. I used to be masters on NA too, but I recommend you play on hard during your first playthrough. I've added more info to the FAQ.

- Hero priority is illogical. When I box all the heroes, I have the high templar first (no problem), then if I press tab, I have the zealot (who has autocastable abilities) then the DT (who has active abilities). It should be HT -> DT -> Zealot.

I based the priority on something else. If somebody else mentions this, I will change it though. I assumed you guys would be using hotkeys.

- When you talk to the protoss squad, you shouldn't start the fight immediately, simply because the player is surprised, and didn't control his army in any way.

Agreed, I was worried about that. I've updated it so that they don't charge at each other right away.

So, well, here you are : I wanted to play the first episode and abandonned after 16 minutes. But I am willing to give it another go!

Thanks for the feedback man.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Sumadin
Profile Joined August 2011
Denmark588 Posts
May 01 2013 16:18 GMT
#9
Alright done with Chapter 1.

Negatives(Yes them first so we end on a high note):

Relying on Resume from Replay is STUPID and isn't feasible. Saving is always a nifty thing for campaigns it sucked in alot of WC3 campaigns aswell(as they were rather long and without autosave). Something better needs to be done.

The writing could use some work but overall still very impressive considering you also got Voice acting for this, something very few WC3 campaigns did.

The victory screens conceals the mouse so you can't actually click on score screen when you finally win.

You don't give me terran medics and then make it so they can't heal the units that actually matters... you just don't. Their default regen system sucks aswell.

Positives:

Really impressive work overall. The gameplay is solid and provides decent fun.

The story is somewhat intresting through the sloppy writing at times breaks the emersion.

Impressive custom models aswell good job on that.

Voice acting was overall very impressive and this is an advancement from "traditional" WC3 campaigns. Quotation marks is there because there weren't that many WC3 campaigns worth of notice.

Overall impressive work and moving on to Chapter 2.
The basic key to beating a priest is playing a deck that is terrible.
AnteZ
Profile Joined September 2011
Germany29 Posts
May 01 2013 16:22 GMT
#10
I don't know how well know this is, but you can actually play arcade maps offline. Before you log into bnet, disconnect your internet connection, then try to log in. You will then be asked if you want to play in offline mode, click yes and now you can play arcade maps offline.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 01 2013 17:52 GMT
#11
Really exited to test out a full single player campaign, but I'm wondering why theres no mention of hots anywhere :p surely you guys have hots by now and could take advantage of it's new features?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Sumadin
Profile Joined August 2011
Denmark588 Posts
May 01 2013 17:58 GMT
#12
On May 02 2013 02:52 Whiplash wrote:
Really exited to test out a full single player campaign, but I'm wondering why theres no mention of hots anywhere :p surely you guys have hots by now and could take advantage of it's new features?


If i were to take a guess i would say that they have been working on this for longer than since HOTS was out, hence why no interaction with HOTS.
The basic key to beating a priest is playing a deck that is terrible.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2013 17:06 GMT
#13
Can't wait to play this weekend! TheCore has been updated so that anyone who uses TheCore hotkeys can play this game
Commentatorhttps://www.youtube.com/JaKaTaKtv
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-05-04 04:37:41
May 04 2013 04:34 GMT
#14
really interesting campaign, its more challenging than any blizzard mission aswell so THUMBS UP
edit: you can safe after resuming from replay once
edit2: defending the base in mission 1 on brutal is really challenging TT
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
May 06 2013 16:40 GMT
#15
First of all, thanks so much to everyone involved in this for making something that has obviously has a huge amount of effort put into it - it's a real thrill to play new SP missions. Here a few hopefully constructive criticisms from me on the basis of having played the first thee missions:

My main point is about the dialogue. It's fantastic that we have this huge volume of brand new, voice-acted dialogue but I really think that Subjection is far too talky. If you compare these missions to those in the existing StarCraft II campaigns, they have massively more dialogue which I think could be condensed into fewer lines. As it stands, I think a lot of players will skip most or all of the cutscenes, given how long they tend to drag on. As others have commented, the writing is also quite "heavy" and the Protoss heroes often say things that sound unintentionally funny or long-winded.

While I'm on the subject of heroes, I think this is one of the aspects where Subjection really is similar to Brood War; as in those missions, I find the heroes largely useless in combat (except for psionic storm) and much more like a liability than something that is actually useful. Controlling three heroes at a time is also quite confusing, given the number of abilities in play.

I've noticed two issues with dragoons, I'm not sure if anyone else has come across them - firstly, they don't seem to benefit in any way from armour upgrades, which leaves them very fragile relative to the rest of the army (I'm not sure if this is a limitation of the arcade or anything like that - I think it may also affect other units). Secondly, dragoons are completely silent for me when they fire, which is a bit eerie!

I could pick on any number of other little problems but mostly I'm just really pleased to be able to play this. Again, congratulations on what you've achieved and thanks for going to all the effort.
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 16:51 GMT
#16
This is definetly thumbs up. Very curious about this.
Kakaru2
Profile Joined March 2011
198 Posts
May 24 2013 19:52 GMT
#17
I'll give it a try when it's offline and saves are available. What's the point of single player campaign mission if you can't save them?

Q: Why is this not available for offline play?
Real answer: Because the mapmaker loves DRM.

I presume if the files are offline some other developers can take a look into his files and the selfish mapmaker is afraid of that. So the more DRM the merrier.
If this was paid to play I'd try to understand it, but alas it's just a major hassle for the users. I don't understand how such a "feature" could make it through beta.

He could have provided the files not hide behind presumptions that users are 6 years old that can't open a file because they can't find it on their computer. or come clean and admit it's all about DRM.

Well, they say that best course of action for DRM is to vote with the wallet. In this case I simply refuse to test such a map.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-05-25 02:00:26
May 25 2013 01:59 GMT
#18
On May 25 2013 04:52 Kakaru2 wrote:
I'll give it a try when it's offline and saves are available. What's the point of single player campaign mission if you can't save them?

Q: Why is this not available for offline play?
Real answer: Because the mapmaker loves DRM.

I presume if the files are offline some other developers can take a look into his files and the selfish mapmaker is afraid of that. So the more DRM the merrier.
If this was paid to play I'd try to understand it, but alas it's just a major hassle for the users. I don't understand how such a "feature" could make it through beta.

He could have provided the files not hide behind presumptions that users are 6 years old that can't open a file because they can't find it on their computer. or come clean and admit it's all about DRM.

Well, they say that best course of action for DRM is to vote with the wallet. In this case I simply refuse to test such a map.

What a selfish prick, you know just how much effort it takes to make such a thing? The way you have to play is as fine as any other, and until you make such a contribution to the community you can't just disrespect people who do.

Not related to the last part, I only started playing this now and it seems like a really nicely done campaign, although it would benefit from some of the HotS aesthetics, but even without them it looks really nice. I am really happy to play as a Protoss since LotV is really far away. Thank you so much for doing this, really anyone who participated in the making of these maps is awesome!
Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2013-06-03 01:08:29
June 03 2013 00:44 GMT
#19
I've put up the campaign for download:

Extractors:
http://www.sc2mapster.com/maps/starcraft-subjection/files/2-subjection-map-extractor-1-0/
http://www.sc2mapster.com/maps/starcraft-subjection/files/1-subjection-mod-extractor-1-0/

Individual files:
http://www.sclegacy.com/features/campaigns/subjection/Subjection/SCSmod.SC2Mod
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep8.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep7.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep6.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep5.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep4.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep3.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep2.SC2Map
http://www.sclegacy.com/features/campaigns/subjection/Subjection/ep1.SC2Map


Other updates:
1) Pressing f2 selects all your heroes as well.
2) Mission 5 gameplay has been semi-reworked. Sniping the HT no longer causes the base to go neutral.
3) Other random fixes.

Also, be sure to vote for your favorite character here if you finished the campaign: http://www.sc2mapster.com/maps/starcraft-subjection/polls/who-is-your-favorite-character/?revote

On May 25 2013 04:52 Kakaru2 wrote:
I'll give it a try when it's offline and saves are available. What's the point of single player campaign mission if you can't save them?

Q: Why is this not available for offline play?
Real answer: Because the mapmaker loves DRM.

I presume if the files are offline some other developers can take a look into his files and the selfish mapmaker is afraid of that. So the more DRM the merrier.
If this was paid to play I'd try to understand it, but alas it's just a major hassle for the users. I don't understand how such a "feature" could make it through beta.

He could have provided the files not hide behind presumptions that users are 6 years old that can't open a file because they can't find it on their computer. or come clean and admit it's all about DRM.

Well, they say that best course of action for DRM is to vote with the wallet. In this case I simply refuse to test such a map.

1) You think that I put DRM into a free product? Ridiculous. I'll definitely think twice about crossing "the 99%" now that I felt your heavy blow to my "wallet".
2) I had to change several things to make the campaign playable locally, so it's not a matter of just "providing files". Among other fixes, it took me a while because I recently relocated to a new city for a new job.
3) Arcade may suck for campaigns, but it has several advantages, one of which is the fact that people only found it because they were browsing through the arcade. Another is the fact that I can apply bug-fixes to everyone and nobody has to redownload anything (I had always planned on releasing the maps, but this was my main motivation for holding off).

On May 02 2013 02:52 Whiplash wrote:
Really exited to test out a full single player campaign, but I'm wondering why theres no mention of hots anywhere :p surely you guys have hots by now and could take advantage of it's new features?

Mainly because I started the campaign way early in WoL beta. I'm sure LoTV will have lots of art I can make use of as well, so I'll probably do a revised "LoTV Edition" in the future.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Psychonian
Profile Joined March 2012
United States2322 Posts
August 08 2013 02:27 GMT
#20
Bump.

Wanted to ask a question. When I play through the game, the portraits don't work in the cinematics except for the ones that are in stock SC2, e.g Artanis. How do I fix this?
Trans Rights
Arkanthiel
Profile Joined March 2011
Philippines100 Posts
August 12 2013 16:30 GMT
#21
I just finished trying out this map, Definitely awesome. I think all my concerns were already addressed in the previous posts, so just consider this a thumbs up!

I hope Blizzard releases some sort of support for Custom Campaigns (ala WC3) so these things can be released properly.
Los! Los Cabadrin!
Sumadin
Profile Joined August 2011
Denmark588 Posts
September 14 2013 12:33 GMT
#22
Congratulations on getting featured.



With any luck this will mean that Blizzard knows there is a market for custom campaign and will release the prober support with LOTV. Would be nice to one day be able to see campaigns on the level of the best WC3 ones. We aren't quite there yet.

Not to say that this campaign is bad or anything. I played it and enjoyed most of it. But those campaigns from WC3 were work of art. And i hope to one day see more of that quality.
The basic key to beating a priest is playing a deck that is terrible.
Dracco Darkmere
Profile Joined September 2013
United States1 Post
September 24 2013 07:48 GMT
#23
To Gradius and the rest of your team -

I wanted to thank each and every one of you guys for all of the arduous hours and effort that clearly went into production of this campaign, which you made available to the SC2 community completely free, for thousands to enjoy. I have only just finished episode 5 myself, so I can't yet offer too much in terms of specific feedback- but I am completely hooked, and will undoubtedly finish soon. The pros: The maps are expansive and fully functional. The gameplay is challenging enough to be stimulating but not overbearing, and stays fresh by rotating between different types of missions/scenarios. What keeps my interest held the most, though, are (A) the VERY inventive use of mechanics to create totally original scenarios, and (B) the sophisticated storyline/plot. It is not cut and dry, where you're the good guys trying to kill the bad guys; the situations are realistic and complex, and half the time I can't even decide which faction I'm rooting for!

Anyways, when I found out that your team spent the better part of three years putting this together for thousands to enjoy for free, I figured the least I could do would be to share my gratitude and feedback - I really hope your success with this leads to bigger, lucrative projects. And if you've worked on more campaigns or projects other than Subjection, would you mind letting me know where I could find them?

Much Gratitude and Respect -

Dracco
Goodbye and hello, as always.
CybranLord
Profile Joined May 2012
Belgium11 Posts
November 04 2013 23:03 GMT
#24
Nice campaign. I enjoyed every moment of it. I want to thanks Gradius and his team for their hard work on it. The models of the heroes are superb, I like particulary Meliak, Voranor and Lazadin (Immortal). And the voices of the characters, a nice job. I want to point the voice of Artanis who ressembles very much to his voice in Starcraft : Brood War (or I am dumb and this is the same voice actor than in BW xD).

My greatest congragulations for the developpers' team of this campaign. I recommand it for everyone who like the Starcraft Universe and who want a challenge which are nearly as great as the Original Starcraft's and Brood War's Campaigns.

CybranLord
BenMcLean
Profile Joined August 2014
United States20 Posts
November 01 2014 04:54 GMT
#25
I'm on crappy wifi, so the Arcade version won't load for me here. But I wanted to play this so I downloaded the version on scmapster. Well, when I open the second map in the editor, the editor gives me this error message:
[10/31/2014 11:50:16 PM] Warning: XML: GameData\ModelData.xml(379,9) : Unable to find field PhysicsType Source: Mods/SCSmod.SC2Mod Entry: SnowFoliage2 Scope: CModelFoliage
[10/31/2014 11:50:16 PM] Warning: XML: GameData\ModelData.xml(393,9) : Unable to find field PhysicsType Source: Mods/SCSmod.SC2Mod Entry: SnowFoliage22 Scope: CModelFoliage

Any idea what that's about?
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