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[M] (2) Rocky Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
WedRine
Profile Joined March 2013
Denmark64 Posts
Last Edited: 2013-04-29 18:23:52
April 29 2013 16:32 GMT
#1
Rocky Ridge v0.2
by WedRine

version: [HOTS]
uploaded to: [EU]


Description
+ Show Spoiler +
Since Im pretty new to map-making I just wanted to create something solid and reasonably balanced. The theme and the center is partially inspired by some different BW maps.


Overview
+ Show Spoiler +
[image loading]


Data
+ Show Spoiler +
size: 144x144
playable: 128x128

players: 2

main2main: ...
nat2nat: ...


More pics
+ Show Spoiler +

+ Show Spoiler [Middle] +
[image loading]


+ Show Spoiler [Main, Nat & 3rd] +
[image loading]


+ Show Spoiler [Backdoor ledge] +
[image loading]


+ Show Spoiler [Example FFE] +
[image loading]




Change Log
+ Show Spoiler +

v0.1
+ Show Spoiler +
[image loading]


v0.2 current
- decreased natural choke size
- added destructable rocks to middle ramps to increase rush distance
- added unbuildable rocks to main ramp


FEEDBACK IS GREATLY APPRECIATED.
Mike Kilo Papa!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 16:35 GMT
#2
The layout is really solid and aesthetics are very refreshing. It kinda looks like the fighting spirit aesthetics. Overall, good job. I think I would like the natural choke to be smaller since there is a backdoor to it.
SC2 Mapmaker
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 16:37 GMT
#3
For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2013-04-29 16:51:15
April 29 2013 16:49 GMT
#4
Upload to NA please.

Looking at the map, though, it is really amazing. The only thing is, as Ironman said, the rush distance. Very refreshing aesthetics however, good map overall
Trans Rights
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:30 GMT
#5
On April 30 2013 01:37 IronManSC wrote:
128x128 is too small for a 1v1 map.


I beg to differ I do think 128x128 is almost as small as you're going to want to get, though.
Retired Mapmaker™
WedRine
Profile Joined March 2013
Denmark64 Posts
April 29 2013 18:59 GMT
#6
erm.. can anybody explain to me how i upload to NA? hehe
Mike Kilo Papa!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 19:09 GMT
#7
On April 30 2013 03:59 WedRine wrote:
erm.. can anybody explain to me how i upload to NA? hehe

You have to change your preferences in the editor and log in. You must also log in in-game to create of character for NA
SC2 Mapmaker
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 19:42 GMT
#8
On April 30 2013 03:59 WedRine wrote:
erm.. can anybody explain to me how i upload to NA? hehe


For some, you can simply change it in the editor. For others, like myself, you have to change it in the Registry Editor.

First, make sure the editor is closed. Don't minimize it; close it.

Search ' Registry Editor ' on your PC.

Then go to HKEY_CURRENT_USER > Software > Blizzard Entertainment > StarCraft II Editor > Preferences

When you get there, you'll see BattleNetHost. Simply double click that and change the first 2 letters to any of the following:

SEA: sg.logon.battle.net
KR: kr.logon.battle.net
NA: us.logon.battle.net
EU: eu.logon.battle.net

Submit it when you're done, then simply close out of the registry, re-open the editor, and publish. Then to publish to another region, quit the editor, rinse and repeat on the registry editor until you've done all 3 of the other regions that you are not apart of.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-04-29 21:41:37
April 29 2013 21:40 GMT
#9
On April 30 2013 01:37 IronManSC wrote:
For someone who is pretty new to mapmaking, this is simply gorgeous. Very simple. However the rush distance is reeeaallly short. 128x128 is too small for a 1v1 map, let alone the distance between naturals. Mabye to fix it a little (not entirely), put rocks on the center ramps so it emphasizes the side paths.

I dunno, I think it worked out well for SUPEROUMAN (ignoring the minor dimension tweaks made to the final version). The main thing is that there's far less leniency for poor map design in smaller dimensions, whereas a larger map's naturally longer rush distances will provide a safety net where the terrain failed. That said, I do think this map could use a little bit of work in that department, but it's an amazing job for someone just starting in map development.

Keep at it WedRine, and you'll be producing some amazing stuff in no time.
Twitter: @iamcaustic
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 29 2013 21:59 GMT
#10
All the components of this map are more or less just fine, which is no small accomplishment for a new mapmaker, so good work there. The proportions are more or less okay. The main is a little small, but you could enlarge it by increasing the vertical map dimension, which would be fine because airspace behind the lategame bases isn't a big deal.

That said, I find the layout to be very... plain. There's not much interesting going on here in terms of chokepoints, routes, or positioning, at any stage of the game. There's a tower in the center. There are bases around the outside.

This is not bad! It's good be able to produce a simple functional map. A lot people don't even get that far. And as stated that was kind of the goal.

Not a very exciting map but it has the basics right.
Comprehensive strategic intention: DNE
MrSunny
Profile Joined September 2011
Australia73 Posts
April 29 2013 22:02 GMT
#11
Not much to say about this one, Pretty solid base layout. The map in general flows really well. I don't think it's too small, perhaps the pathing was just too straight, but the rocks are an alright fix. Its a pretty nice shape, you've made good use of negative space. It's potentially a bit chokey just outside of the natural with the rocks, but that's really just me trying to find critisim. Good job, keep it up!
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