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[M] (4) Veridian - Page 2

Forum Index > SC2 Maps & Custom Games
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Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-03 09:18:45
May 03 2013 09:02 GMT
#21
Hey all. Going to submit an updated (more ladder-friendly) version of this map entitled "New Veridian" for TLMC. Still polishing some more aesthetics but basically done. Of course, horizontal spawns are still disabled.

[image loading]

Rush Distances:

vertical spawns
main-to-main (town halls): 54 (worker seconds)
nat-to-nat (town halls): 46

cross spawns
main-to-main (town halls): 74
nat-to-nat (town halls): 54

The main change was to make FFE as ezpz as any other ladder map.

[image loading]

The new setup has a 2 square backdoor that can be blocked with a pylon/depot, and then a 7 square front choke. Easy FFE, but still with plenty of potential for your natural to get busted, or for you to open up your natural should you choose.

There are a lot of other changes, such as the improvement of the middle (very free movement through those mineral lines, even for large units, which could be important) and some aesthetic additions.

You can play it if you're bored - published on all regions as "New Veridian".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Tjej
Profile Joined January 2014
14 Posts
April 17 2014 05:15 GMT
#22
Hey dude, this map is being used in SC2CTL, and it has a horrible glitch- the rocks don't show up on the minimap or through the fog of war
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 17 2014 05:35 GMT
#23
That's not a glitch of the map, that's a bug in blizzard's part, nevertheless there is another set of rocks that are not bugged, so if fatam has the time he can change the current ones for those (Diagonal ramp Left & Right rocks/debris)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Tjej
Profile Joined January 2014
14 Posts
April 17 2014 05:53 GMT
#24
This is also a tread for tread remake of entombed valley, with some high/low ground variants. The bases are EXACTLY the same, except the middle bases are 180' rotated. A zerg can't take a fourth in horrizontal spawns
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2014-04-21 13:39:30
April 21 2014 13:12 GMT
#25
I thought the fact that you could do this after taking down the rocks was pretty cute.

Map looks amazing btw.

[image loading]
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-04-21 18:10:19
April 21 2014 18:10 GMT
#26
On April 17 2014 14:53 Tjej wrote:
A zerg can't take a fourth in horrizontal spawns

Horizonal spawns are disabled.
Isarios
Profile Joined March 2014
United States153 Posts
Last Edited: 2014-04-21 18:33:21
April 21 2014 18:31 GMT
#27
Those aesthetics are incredible!

I'm really looking forward to playing on this.
Blahhh
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 23 2014 06:46 GMT
#28
On April 21 2014 22:12 LoveTool wrote:
I thought the fact that you could do this after taking down the rocks was pretty cute.

Map looks amazing btw.

[image loading]

That was the design intent. Glad you guys are having fun with the map.
Twitter: @iamcaustic
Tosster
Profile Joined August 2011
Poland299 Posts
April 23 2014 21:20 GMT
#29
Beautiful work, maybe its time to take some notes, Blizzard.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
April 28 2014 05:38 GMT
#30
This has definitely provided me with some great games. I think you know that I've liked it but yeah... good times.
Scurvy
Profile Joined March 2012
United States117 Posts
April 29 2014 07:33 GMT
#31
The colors and textures are simply stunning.
With it or on it.
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