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M [2] "Hard Reset" - Page 2

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2409 Posts
March 16 2013 01:17 GMT
#21
On March 16 2013 08:34 SiskosGoatee wrote:
True that, if anything, you can't deny I do stir up some debates.

Let me ask you this though, with all your talk of objectivity and stuff, how would you rate me as a mapmaker on the fields of:

- aesthetics
- originality
- consistent concept (I still don't know what this means but we'll throw it in)
- balance
- layout
- overall

Shoot.


I'm not a big fan of evaluating someone's skill publicly... if you want to ask me questions on skype, I'd be glad to help.

Since you asked though, I'll give you some of my general comments. You're great at the balance and layout portion of mapmaking (except for the unusual natural designs which I'm unsure of). The areas where you need the most work are developing concepts and making readable/pleasant aesthetics.
https://liquipedia.net/starcraft2/Monitor
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-03-16 01:30:28
March 16 2013 01:25 GMT
#22
On March 16 2013 10:17 monitor wrote:
I'm not a big fan of evaluating someone's skill publicly...
Pussy, I have the skin of a rhino. So how about we up the bet to make it a bit more interesting. You tell me what I am the most absolutely worst at in your opinion and say it with all the rough edges and be sure to use words like 'terrible' and 'awful'.

Edit: I will give you this though, I essentially spend almost zero time on 'clarity' with aesthetics. I just make what I find looking pretty which most of the time does include pretty trippy lightning.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Callynn
Profile Joined December 2010
Netherlands917 Posts
March 17 2013 10:51 GMT
#23
The main - natural layout looks a lot like daybreak, but I find the middle of the map to be slightly less interesting. Islands are a pro, those should occur more. However, you should probably place a tumor there to prevent terran cheesy expo tactics
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
March 17 2013 21:04 GMT
#24
I think the point with creep tumour islands is that basically no one ever seems to take them. It's very easy here to take them but youc an also for instance warp in to the island or harass it with reapers or cliffwalking or storm / fungal harass or even just park hydras there and shoot at the minerals.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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