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[M] (2) Bloodmist Refuge - Page 2

Forum Index > SC2 Maps & Custom Games
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Fatam
Profile Joined June 2012
1986 Posts
April 07 2015 21:37 GMT
#21
So I'm thinking about using a heavily changed version of this old thing as my "standard" submission for TLMC. Doodads hidden atm.

old - http://imgur.com/hj5Teqi

new -

[image loading]

Posting it here to see if anyone has any thoughts or suggestions. Especially regarding the new version of the 3rd that's against the main, but anything is fair game. Does protoss have a viable 3rd here? or are the 3 entrances to that base (even though 2 of them are very narrow, and the other is still narrow for a 3rd entrance) too much?

Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-07 22:15:45
April 07 2015 22:15 GMT
#22
reminds me of Heavy Rain

https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Fatam
Profile Joined June 2012
1986 Posts
April 08 2015 00:49 GMT
#23
Yeah I was out of the game/mapmaking for a while. Saw that map when I checked out all the maps I missed. Definitely a lot of similarities to Bloodmist (of course bloodmist was made way before it), but it's different enough I think. I hope if I submit this map as one of my 3 the judges aren't all "lol this guy is ripping off heavy rain", though.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 08 2015 08:07 GMT
#24
Well, heavy rain used to be one of my favourite maps on ladder and this has in my opinion improved upon it a lot - I don't really like the 3rd layout next to the main base cliff for starters and in general, this map offers much better army movement.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-04-08 10:47:27
April 08 2015 10:41 GMT
#25
I think it's quite an improvement over Heavy Rain too. Sure the center is quite similar, but the 4th is different and the map is far less susceptible to blink. It's a solid map that I encourage you to submit. And to answer your question, yeah it's a fair 3rd for P. The triangle setup doesn't offer too much vulnerability to drops and against Z you can just wall the west entrance and stand in the little highground between the nat and the 3rd with your army to keep an eye on both. I would feel very comfortable playing on that map.
Fatam
Profile Joined June 2012
1986 Posts
April 08 2015 16:12 GMT
#26
Thanks. I think blink is a big problem in heavy rain and the original version of this map. Definitely had to change it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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