• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:05
CET 08:05
KST 16:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book2Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Telegram +1(302)266-1196 Buy real and fake USA Pas
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea StarCraft player reflex TE scores 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1307 users

[M] (2) Bloodmist Refuge

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-04 18:08:18
January 27 2013 10:17 GMT
#1
[image loading]

Bloodmist
(by Fatam)

Map Size: 132x134
Published on: [NA] [EU] [KR] [SEA]

[image loading]

+ Show Spoiler [Overhead View] +
[image loading]






Introduction / Map Concept:

Optional thirds. The highground inbetween the corner bases creates a strong point of interest away from the rest of the map. The middle passage has its uses, but can be tricky to use as an effective attack route.



Aesthetics:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Changelog:
+ Show Spoiler +

v1.2

Balance
  • Added some los blockers to the middle
  • Changed main mineral lines slightly

Terrain
  • Some more slight aesthetic improvements



v1.1

Balance
  • Adjusted a few of the mineral lines to better allow large units (ultralisks, etc.) to move through them

Terrain
  • Several small aesthetic changes



v1.0

General
  • Initial release

Balance
  • Removed the two Xel'Naga Healing Shrines that were in previous beta releases of the map





About Galaxy eSports:
We're an organization focused on helping build the SC2 mapmaking and North American competitive scenes. Follow us and keep up with our progress!

Twitter: @FatamSC2 or @galaxyesports
Facebook: http://facebook.com/galaxyesports
Website: http://galaxyesports.com

You can easily find all Galaxy maps by searching for "galaxy" in-game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Antares777
Profile Joined June 2010
United States1971 Posts
January 27 2013 16:34 GMT
#2
Looks nice. The ambiguous corner bases are going to allow players to expand in different ways. I'd love to see some high level games on this map, looks awesome!

The high grounds that can siege the corners and the fourths are very interesting. This map is really cool!

Can you explain how the healing shrines work? Are those a new thing in HotS, or is it something you created? They look like a cool idea.

A minor thing, but I think the name Bloodmist alone is better/more badass than Bloodmist Refuge.

SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 27 2013 18:13 GMT
#3
Why did you remove the collapsible rock tower?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 27 2013 19:05 GMT
#4
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 27 2013 19:06 GMT
#5
I agree that Bloodmist alone is a better name.

This map has lots of interesting stuff, but it seems kind of short distances between the bases, and at the same time kind of CS. For example, if both players take the center 3rd, that game will be on a knife edge no matter what, and any expansion taken after that is a short walk away.

But, I would actually expect players to take the 6/12 for the 3rd, once this map was played for a little while, which is great if both players do it. I would expect zerg to do this every time, but terran can expand to the middle and again it's a short distance to attack the zerg 3rd. And any other base the zerg takes is similarly close. (By current standards.)

So, this map has this false promise of lategame options but I think it'd be a cutthroat 2 base style map most of the time. Which is fine, just pointing it out. Thoughts?
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 27 2013 20:19 GMT
#6
Isn't Bloodmist from WoW? Anyway, I like the map, actually somewhat similar to something I have been cooking up in secret, but different.
SC2 Mapmaker
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
January 27 2013 20:52 GMT
#7
Reminds me of the third Protoss mission in Starcraft 1 (not BW), especially those middle bases on the ridge.
Fatam
Profile Joined June 2012
1986 Posts
January 27 2013 22:36 GMT
#8
Well changing it to just "Bloodmist" is still an option, since it isn't actually published yet :-O

Yeah I played WoW for a little while before it got boring, there was a zone in it called bloodmyst isle which is where I got the name from. I figured the best way to make pink fog sound badass is to call it "bloodmist" or something similar.. lol

There is also the option to call it "The Blood Mists", idk if that's better or worse than Bloodmist/Bloodmyst. Thoughts plz

Why did you remove the collapsible rock tower?

Because rock towers actually destroy/completely remove from the map mineral patches and geysers when they fall on them.. I could swear when I tested it before that they don't kill minerals, but then I tested it some more and they consistently DID kill them. So I think only having to deal 500 damage to a rock tower in order to take out 1/2 of the minerals at someone's third is a little OP. Maybe I'll increase the hp on them significantly and add them back in, idk.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 28 2013 00:39 GMT
#9
sexy as hell
~ ~ <°)))><~ ~ ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 28 2013 01:53 GMT
#10
On January 28 2013 07:36 Fatam wrote:
Well changing it to just "Bloodmist" is still an option, since it isn't actually published yet :-O

Yeah I played WoW for a little while before it got boring, there was a zone in it called bloodmyst isle which is where I got the name from. I figured the best way to make pink fog sound badass is to call it "bloodmist" or something similar.. lol

There is also the option to call it "The Blood Mists", idk if that's better or worse than Bloodmist/Bloodmyst. Thoughts plz

Show nested quote +
Why did you remove the collapsible rock tower?

Because rock towers actually destroy/completely remove from the map mineral patches and geysers when they fall on them.. I could swear when I tested it before that they don't kill minerals, but then I tested it some more and they consistently DID kill them. So I think only having to deal 500 damage to a rock tower in order to take out 1/2 of the minerals at someone's third is a little OP. Maybe I'll increase the hp on them significantly and add them back in, idk.

Really??? WOW THAT'S COOL!!
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-28 06:45:59
January 28 2013 06:11 GMT
#11
Now published on HOTS Beta as "Bloodmist".

edit - if a mod could change the thread name to just Bloodmist from Bloodmist Refuge that would be much appreciated.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
January 28 2013 06:32 GMT
#12
Looks very good. The Xelnagas are really interesting looking I have to say. I like the change of look. The choice of thirds is something that I can see adding a lot of thought to the map like choosing different ones for different match ups.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 28 2013 13:47 GMT
#13
Bloodmyst/Bloodmist sounds quite nice. I like the general expansion pattern of the map and the positioning of those healing shrines are superb. Putting units there also puts them at risk, but with sufficient scouting you can retreat a defensible position. Quite nice!
Retired Mapmaker™
Greenhit
Profile Blog Joined December 2010
United States200 Posts
January 28 2013 14:11 GMT
#14
I like everything besides the healing shrines, but admittedly that's more a dislike of them as a concept, more so then a flaw in your work. Great job!
"And where do you live Simon?" "In the weak and the wounded, Doc."
Fatam
Profile Joined June 2012
1986 Posts
April 21 2013 23:23 GMT
#15
This is now 1.1 on all servers. Lots of minor changes. The healing shrines have been completely put to bed. I was considering bringing them back for 1.1, as I thought them fully functional with the release of HOTS. However with testing I found out that while they seem to work on just about every unit, Colossi cannot walk on them or through them. Colossi -can- be healed if they stand on the very edge of the shrines (as close as they can get), but I still think it's enough of an issue to remove them for the time being.

Going to look into how I can best report the bug to Blizzard so hopefully healing shrines can be used in maps at a later date if they fix them.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 22 2013 02:30 GMT
#16
On April 22 2013 08:23 Fatam wrote:
This is now 1.1 on all servers. Lots of minor changes. The healing shrines have been completely put to bed. I was considering bringing them back for 1.1, as I thought them fully functional with the release of HOTS. However with testing I found out that while they seem to work on just about every unit, Colossi cannot walk on them or through them. Colossi -can- be healed if they stand on the very edge of the shrines (as close as they can get), but I still think it's enough of an issue to remove them for the time being.

Going to look into how I can best report the bug to Blizzard so hopefully healing shrines can be used in maps at a later date if they fix them.

Bug? That's totally a feature. Use them to prevent colossus from walking into air blocker areas. Hopefully they work on landed vikings as well. That way we can have "ground only" areas.

^___^
Comprehensive strategic intention: DNE
Timetwister22
Profile Joined March 2011
United States538 Posts
April 22 2013 05:09 GMT
#17
Think this map will probably make solid games. Though, it is worth noting that this map probably won't provide anything really interesting until the time the fourths are taken. Even then, the middle isn't much to be excited about.

On another note, the aesthetics really need an improvement. That bright pink fog has to go. That alone is a huge eye sore. Also, the seemingly lack of doodads on the high ground areas really bothers me. It just looks unfinished and plain.
Former ESV Mapmaker | @Timetwister22
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-04-22 06:04:25
April 22 2013 06:01 GMT
#18
On April 22 2013 14:09 Timetwister22 wrote:
Think this map will probably make solid games. Though, it is worth noting that this map probably won't provide anything really interesting until the time the fourths are taken. Even then, the middle isn't much to be excited about.

On another note, the aesthetics really need an improvement. That bright pink fog has to go. That alone is a huge eye sore. Also, the seemingly lack of doodads on the high ground areas really bothers me. It just looks unfinished and plain.


Much like Insidious, this is a case of "it looks wayy better in-game than the overview". The pink fog actually looks pretty good in-game - it really works. It's just a little glaring when you see a huge amount of it at one time in the overview. Also the highgrounds look a lot less plain in-game b/c there is a lot of subtle detailing/marbling/whatever you want to call it.

@ the layout, it's easily my most conservative map - I wasn't trying to do anything too crazy with this one. However there are some wrinkles thrown in, even before you get to the more experimental corner bases. The 12/6 o'clock base is farther away than your typical third, but has a smaller choke. Things with a large range (tanks/colossi/infestors) can harass it from the other side of the chasm. The middle bases can be harassed from the middle lowground, or attacked from 3 different directions (granted, a couple of those directions aren't strong unless you can get your opponent out of position), with one of those paths able to be widened via killing rocks. This is nothing groundbreaking but it ensures that the games won't be boring.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
April 22 2013 08:04 GMT
#19
The doodad count is pretty low though, and there is practically no area designated to decoration other than the 0 terrain height, which is still pretty sparsely populated.
Fatam
Profile Joined June 2012
1986 Posts
April 22 2013 09:20 GMT
#20
Fair enough. I'll see what I can do to doodad it up without losing clarity. Thanks for the comments!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 443
Shuttle 59
Hyuk 56
Backho 37
GoRush 21
Dewaltoss 17
Dota 2
NeuroSwarm173
febbydoto55
League of Legends
JimRising 807
Counter-Strike
Foxcn271
Super Smash Bros
hungrybox513
Mew2King27
Other Games
summit1g6000
WinterStarcraft658
C9.Mang0363
Happy226
Livibee68
Organizations
Other Games
gamesdonequick1250
StarCraft: Brood War
lovetv 49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 50
• Berry_CruncH11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1260
Upcoming Events
RongYI Cup
3h 55m
herO vs Maru
Replay Cast
16h 55m
uThermal 2v2 Circuit
1d 4h
OSC
1d 16h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.