Edit: poor etc, first GSL game on his map, ends in 2 seconds.
[M] (2) DF Yeonsu - Page 8
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SiskosGoatee
Albania1482 Posts
Edit: poor etc, first GSL game on his map, ends in 2 seconds. | ||
eTcetRa
Australia822 Posts
On August 28 2013 21:25 SiskosGoatee wrote: Well, seems to be the new texturing. Edit: poor etc, first GSL game on his map, ends in 2 seconds. Heh heh heh seen that! "-.- | ||
SiskosGoatee
Albania1482 Posts
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moskonia
Israel1448 Posts
About the new looks, I think that while they should have really talked about them with you, they give much better story, since the difference between the sides is clear. | ||
Big J
Austria16289 Posts
On August 30 2013 00:03 SiskosGoatee wrote: This map is by the way seriously difficult to play on for Z. In which matchup? I think this map will be broken in ZvP in the lategame in favor of Zerg, because Swarmhosts will probably just siege the middle 3rd/4th from the 3rd/4th. But from the (very) few games I have played on it up to now it felt quite interesting. I also have to say I don't dislike the "new look". | ||
SiskosGoatee
Albania1482 Posts
On August 30 2013 01:34 Big J wrote: Both matchups actually, it's super hard to secure a fourth and the natural is very hard to defend against gateway expand timings because the chocked space goes on for so long. Usually to hold gateway expand timings you actually want to move your spines a bit forward outside of the natural chokce to make forcefields less effective but the choke here is more of a corridor it has a side entrance so even if you have creep all the way to there which is unlikely if your spines were forward they could just bipass them. The ramp is also super close to the choke and it's very hard to deny that dreaded forcefield on it.In which matchup? I think this map will be broken in ZvP in the lategame in favor of Zerg, because Swarmhosts will probably just siege the middle 3rd/4th from the 3rd/4th. But from the (very) few games I have played on it up to now it felt quite interesting. I also have to say I don't dislike the "new look". | ||
Shawngood
Germany473 Posts
On August 28 2013 18:52 SiskosGoatee wrote: Doubt it, Blizz announced a unified map pool for the ladder and all WCS Regions, which honestly blows. Means that these 7 maps are basically the only maps we are going to see the following month or two. Blizzard can't do anything right by you, can they? After promoting two map contest winners in a way they have never done before and removing their often criticized own creations you still find something to complain about. SMH | ||
Noobity
United States871 Posts
On August 31 2013 05:22 Shawngood wrote: Blizzard can't do anything right by you, can they? After promoting two map contest winners in a way they have never done before and removing their often criticized own creations you still find something to complain about. SMH I don't understand how 7 maps for the next couple months is bad. Yeah you want variety but that variety should be relatively stagnant for a period of time that allows the pros to actually practice and develop strategies for each map if necessary. Having a unified map pool is awesome, and having that map pool stick around for a reasonable amount of time is beneficial. | ||
Timetwister22
United States538 Posts
On August 28 2013 18:52 SiskosGoatee wrote: Doubt it, Blizz announced a unified map pool for the ladder and all WCS Regions, which honestly blows. Means that these 7 maps are basically the only maps we are going to see the following month or two. Seriously....how is this bad? A month or two is a very short amount of time. Any shorter, and it would be a strain on the pros. As long as we see new stuff every two months, it's a good thing. Much better than a year of Daybreak. | ||
FeyFey
Germany10114 Posts
Hope the tournaments will change up the veto system a little, maybe with a start map rotation or only 1 veto per player in a 7 map pool for a bo3 and then losers choice. (would get rid of the most imba maps for that matchup atleast) and I thought it was 10ish maps and each region can take the 7 they want. And Koreans holding true to their standards, new map ! cheese it ! | ||
SiskosGoatee
Albania1482 Posts
I wouldn't mind at all if every WCS Region had its own completely unique map pool. I also doubt they are going to refresh the map pool entirely after these 2 months or half, so expect the year of Frost or something now. | ||
Fatam
1986 Posts
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NewSunshine
United States5938 Posts
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SiskosGoatee
Albania1482 Posts
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Timetwister22
United States538 Posts
On September 05 2013 12:07 SiskosGoatee wrote: This map is nigh impossible for Z to play on by the way, it's really tough. In your personal, non-important, and non-meaningful opinion. | ||
SiskosGoatee
Albania1482 Posts
On September 05 2013 12:17 Timetwister22 wrote: In your personal, non-important, and non-meaningful opinion. http://www.reddit.com/r/starcraft/comments/1lb47e/now_that_we_have_had_time_to_play_the_new_ladder/ No, actually in the opinion of a lot of people, the majority consensus of people posting there is definitely that Yeonsu is really tough for Zerg. | ||
Timetwister22
United States538 Posts
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SiskosGoatee
Albania1482 Posts
Typically the reason they don't want to play on itis the wrinate their race has on it so if a tournament doesn't have vetos it makes it even more troublesome. Some shocking revelations here. | ||
Timetwister22
United States538 Posts
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lorestarcraft
United States1049 Posts
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