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[M] (2) DF Yeonsu - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
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SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-08-28 12:25:51
August 28 2013 12:25 GMT
#141
Well, seems to be the new texturing.

Edit: poor etc, first GSL game on his map, ends in 2 seconds.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 28 2013 12:28 GMT
#142
On August 28 2013 21:25 SiskosGoatee wrote:
Well, seems to be the new texturing.

Edit: poor etc, first GSL game on his map, ends in 2 seconds.


Heh heh heh seen that! "-.-
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 15:03 GMT
#143
This map is by the way seriously difficult to play on for Z.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 29 2013 16:22 GMT
#144
I really like this map after having actually play on it. The forward 3rd is really bad versus Protoss since you can easily siege it with Colossi, but I don't think it's broken, just cool.

About the new looks, I think that while they should have really talked about them with you, they give much better story, since the difference between the sides is clear.
Big J
Profile Joined March 2011
Austria16289 Posts
August 29 2013 16:34 GMT
#145
On August 30 2013 00:03 SiskosGoatee wrote:
This map is by the way seriously difficult to play on for Z.


In which matchup? I think this map will be broken in ZvP in the lategame in favor of Zerg, because Swarmhosts will probably just siege the middle 3rd/4th from the 3rd/4th.
But from the (very) few games I have played on it up to now it felt quite interesting. I also have to say I don't dislike the "new look".
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 20:00 GMT
#146
On August 30 2013 01:34 Big J wrote:
Show nested quote +
On August 30 2013 00:03 SiskosGoatee wrote:
This map is by the way seriously difficult to play on for Z.


In which matchup? I think this map will be broken in ZvP in the lategame in favor of Zerg, because Swarmhosts will probably just siege the middle 3rd/4th from the 3rd/4th.
But from the (very) few games I have played on it up to now it felt quite interesting. I also have to say I don't dislike the "new look".
Both matchups actually, it's super hard to secure a fourth and the natural is very hard to defend against gateway expand timings because the chocked space goes on for so long. Usually to hold gateway expand timings you actually want to move your spines a bit forward outside of the natural chokce to make forcefields less effective but the choke here is more of a corridor it has a side entrance so even if you have creep all the way to there which is unlikely if your spines were forward they could just bipass them. The ramp is also super close to the choke and it's very hard to deny that dreaded forcefield on it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Shawngood
Profile Joined March 2010
Germany473 Posts
August 30 2013 20:22 GMT
#147
On August 28 2013 18:52 SiskosGoatee wrote:
Doubt it, Blizz announced a unified map pool for the ladder and all WCS Regions, which honestly blows. Means that these 7 maps are basically the only maps we are going to see the following month or two.

Blizzard can't do anything right by you, can they? After promoting two map contest winners in a way they have never done before and removing their often criticized own creations you still find something to complain about. SMH
@ESL_Shawn
Noobity
Profile Blog Joined February 2011
United States871 Posts
August 30 2013 20:42 GMT
#148
On August 31 2013 05:22 Shawngood wrote:
Show nested quote +
On August 28 2013 18:52 SiskosGoatee wrote:
Doubt it, Blizz announced a unified map pool for the ladder and all WCS Regions, which honestly blows. Means that these 7 maps are basically the only maps we are going to see the following month or two.

Blizzard can't do anything right by you, can they? After promoting two map contest winners in a way they have never done before and removing their often criticized own creations you still find something to complain about. SMH


I don't understand how 7 maps for the next couple months is bad. Yeah you want variety but that variety should be relatively stagnant for a period of time that allows the pros to actually practice and develop strategies for each map if necessary.

Having a unified map pool is awesome, and having that map pool stick around for a reasonable amount of time is beneficial.
My name is Mike, and statistically, yours is not.
Timetwister22
Profile Joined March 2011
United States538 Posts
August 30 2013 22:23 GMT
#149
On August 28 2013 18:52 SiskosGoatee wrote:
Doubt it, Blizz announced a unified map pool for the ladder and all WCS Regions, which honestly blows. Means that these 7 maps are basically the only maps we are going to see the following month or two.


Seriously....how is this bad? A month or two is a very short amount of time. Any shorter, and it would be a strain on the pros. As long as we see new stuff every two months, it's a good thing. Much better than a year of Daybreak.
Former ESV Mapmaker | @Timetwister22
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 30 2013 22:41 GMT
#150
I would be happy if we would see 7 maps in the next months. But I doubt pros will change their system of only using 3 maps in bo3s.
Hope the tournaments will change up the veto system a little, maybe with a start map rotation or only 1 veto per player in a 7 map pool for a bo3 and then losers choice. (would get rid of the most imba maps for that matchup atleast)

and I thought it was 10ish maps and each region can take the 7 they want.

And Koreans holding true to their standards, new map ! cheese it !
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 30 2013 22:42 GMT
#151
Because those 7 maps everywhere basically, of any tournament of note and the ladder. Apart from that if they continue this system it's death to any remotely experimental maps with cool features like Icarus because they can't be on the ladder.

I wouldn't mind at all if every WCS Region had its own completely unique map pool.

I also doubt they are going to refresh the map pool entirely after these 2 months or half, so expect the year of Frost or something now.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
August 31 2013 02:19 GMT
#152
Yeah I would be shocked if they exchanged all 7 maps for 7 new ones every few months. It will be 1, maybe 2 new maps and keep the other 5.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 31 2013 05:52 GMT
#153
About the map, and changes Blizzard made, by reducing the size of the ramp with the rock tower, I think they might have made it more interesting, actually. Now that the tower blocks the whole ramp, it encourages taking that middle base as a 3rd, and as a 3rd base it's very different to other maps, and fun to try and defend. Adds a bit of variety I think, which is cool.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 05 2013 03:07 GMT
#154
This map is nigh impossible for Z to play on by the way, it's really tough.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-09-05 03:17:21
September 05 2013 03:17 GMT
#155
On September 05 2013 12:07 SiskosGoatee wrote:
This map is nigh impossible for Z to play on by the way, it's really tough.


In your personal, non-important, and non-meaningful opinion.
Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 05 2013 03:22 GMT
#156
On September 05 2013 12:17 Timetwister22 wrote:
Show nested quote +
On September 05 2013 12:07 SiskosGoatee wrote:
This map is nigh impossible for Z to play on by the way, it's really tough.


In your personal, non-important, and non-meaningful opinion.


http://www.reddit.com/r/starcraft/comments/1lb47e/now_that_we_have_had_time_to_play_the_new_ladder/

No, actually in the opinion of a lot of people, the majority consensus of people posting there is definitely that Yeonsu is really tough for Zerg.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
September 05 2013 03:24 GMT
#157
Because some how the consensus of "people" is meaningful and important.
Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 05 2013 03:29 GMT
#158
Yes, if the majority of players of one race don't want to play on a map that's kind of important because that means it never sees any play in any tournament which has vetos.

Typically the reason they don't want to play on itis the wrinate their race has on it so if a tournament doesn't have vetos it makes it even more troublesome. Some shocking revelations here.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-09-05 03:51:04
September 05 2013 03:50 GMT
#159
Because some how some random reddit thread represents a majority. My point is that your post was a completely worthless post. Give something meaningful to the conversation, like stats or individual replays or vods. Presenting the opinion of you and some random people in reddit are about as worthwhile to this thread as stating your opinion about the current weather outside. Please be more beneficial stuff to the threads you comment on.
Former ESV Mapmaker | @Timetwister22
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 05 2013 04:05 GMT
#160
This map has one central area where zergs can spine up and hold 5 bases, similar to the way they did it on daybreak. Zergs simply need to adjust their style due to the map. They are too used to the wide open expanses of akilon and derelict
SC2 Mapmaker
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