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[M] (2) DF Yeonsu - Page 6

Forum Index > SC2 Maps & Custom Games
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sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 25 2013 18:54 GMT
#101
On August 26 2013 03:06 Timetwister22 wrote:
As for the aesthetic change, it's not worth complaining about.

I disagree. + Show Spoiler +
[image loading]
[image loading]
[image loading]
formerly spinnaker.
larse
Profile Blog Joined March 2012
1611 Posts
August 25 2013 18:58 GMT
#102
Yeah, the snow part is pretty ugly
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 25 2013 19:42 GMT
#103
On August 26 2013 03:06 Timetwister22 wrote:
Easy fix to island abuse is putting rocks on the islands. Yet, by doing so they'll never get taken. Honestly, solo islands such as this don't work in sc2. However, islands that have an cliff behind them that is accessible from the rest of the map do work.
So something like this: + Show Spoiler +
[image loading]

On Yeonsu, would look like this: + Show Spoiler +
[image loading]


Though, I'm ok with Blizzard's change to make the islands semi islands. While this does change the map concept a bit, in a way it should actually make the map more interesting. Chances are the islands would have rarely seen use, but now they have the potential to be used with more than just air based compositions.

As for the aesthetic change, it's not worth complaining about. Yes, eTcetRa put some hard work into the aesthetics, but this map is being used in ladder and WCS. It is going to be played on by all the pros as well as thousands of ladder players. It will be played on millions of times, and potentially host some of the most historic and memorable games that fans will remember for a long time. Why on earth should anyone complain about a bit of texture changes. I do think eTcetRa's is better looking, but it's not like Blizzard made this map a complete eyesore. So yeah, nothing to really complain about.

In all, the changes Blizzard did to this map are not worth complaining. While the map may not look as good in my opinion, I feel it will play better with the island change. Thus, as long as Blizzard isn't shit-ifying the map like the natural change on Korhal Compound, then I'm ok with Blizzard making changes. Would be nice if they at least briefed the mapmaker though...

It'll play better? Because now you can defend 4 bases on ~32 squares wide of ground access to control?

I'm not saying you're flat wrong about islands, but the point was to have a map with something different, to provide the opportunity for players to create new strategies. Heaven forbid, apparently.
Comprehensive strategic intention: DNE
meatpudding
Profile Joined March 2011
Australia520 Posts
August 26 2013 06:19 GMT
#104
Too bad they decided to change it so much. Their textures look really boring imo.
Be excellent to each other.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 26 2013 09:09 GMT
#105
I honestly never really got this 'clarity' argument, a ramp looks vastly different from anything you can create with textures. I didn't think the first version was unclear and I think it looked the best of all versions truth be told.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
yakitate304
Profile Joined April 2009
United States655 Posts
August 26 2013 15:37 GMT
#106
On August 26 2013 18:09 SiskosGoatee wrote:
I honestly never really got this 'clarity' argument, a ramp looks vastly different from anything you can create with textures. I didn't think the first version was unclear and I think it looked the best of all versions truth be told.

I love the map layout, but the bottom half of the map suffered a bit from the ramps not being particularly clear. Basically, anywhere a ramp was going downhill from north to south was tougher to see than it should be.

Still though, I'm pretty annoyed about what Blizzard did, because the map looked good other than that.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 26 2013 16:13 GMT
#107
lol looks like you fell into the same hole I did, etcetra... blizzard takes your map, says they like it, then BAM, overhauls the textures.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 27 2013 03:26 GMT
#108
zzzzzzzzzzzzzzzzzzzzzzzzzzz, Blizz...................
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-08-27 04:04:35
August 27 2013 04:00 GMT
#109
You guys bitch way too damn much. The texturing isn't "that" awful. Hell, it probably made it better for 80% of the player base with their piece of shit computers. You should be grateful you actually got a map on the ladder, which is basically what every mapmaker dreams of. Instead, you guys just bitch constantly.

Changing between an island to a semi-island isn't the end of the world either. It doesn't change up much at all and it just gives zerg a safer fourth, which honestly is good considering TvZ is very strong for terran atm if they can just bio-mine push you and keep you stuck on 3 base to 3 base.

I swear Timetwister is one of the only map makers left (okay and ETP) who actually has some common sense. Everybody else is Ragoo Jr and just bitches to bitch. It's getting awfully annoying.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 27 2013 06:13 GMT
#110
On August 27 2013 13:00 SidianTheBard wrote:
You guys bitch way too damn much. The texturing isn't "that" awful. Hell, it probably made it better for 80% of the player base with their piece of shit computers. You should be grateful you actually got a map on the ladder, which is basically what every mapmaker dreams of. Instead, you guys just bitch constantly.

Changing between an island to a semi-island isn't the end of the world either. It doesn't change up much at all and it just gives zerg a safer fourth, which honestly is good considering TvZ is very strong for terran atm if they can just bio-mine push you and keep you stuck on 3 base to 3 base.

I swear Timetwister is one of the only map makers left (okay and ETP) who actually has some common sense. Everybody else is Ragoo Jr and just bitches to bitch. It's getting awfully annoying.


Honestly dude? It probably wouldn't have changed anything having the terrain be green instead of snow...what the hell is WW, then?

Why do you think they bitch? Hell man most of them are gone, so your words are falling on deaf ears. It should be very fucking obvious that there was no reason for the change and he probably spent like 20 hours working on aesthetics. If you can't understand mapmaking and the people who pour their time into a dead art, then why do you feel the need to make such a harsh comment about it and them?

Perhaps you don't know that aesthetics are a large part of what separates good maps from the best (no matter how little you might care about them) and in switching the terrain to snow Blizzard eradicated a lot of work and a lot of beauty.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-27 06:17:22
August 27 2013 06:16 GMT
#111
On August 27 2013 13:00 SidianTheBard wrote:
You guys bitch way too damn much. The texturing isn't "that" awful. Hell, it probably made it better for 80% of the player base with their piece of shit computers. You should be grateful you actually got a map on the ladder, which is basically what every mapmaker dreams of. Instead, you guys just bitch constantly.

Changing between an island to a semi-island isn't the end of the world either. It doesn't change up much at all and it just gives zerg a safer fourth, which honestly is good considering TvZ is very strong for terran atm if they can just bio-mine push you and keep you stuck on 3 base to 3 base.

I swear Timetwister is one of the only map makers left (okay and ETP) who actually has some common sense. Everybody else is Ragoo Jr and just bitches to bitch. It's getting awfully annoying.


It may have made it better for older computers compared to my older version, but not the newer version.

Honestly, I think I am being more than fair with my complaints, but you are
Mostly misunderstanding them. I am complaining that they changed it without even contacting me.

That, and the horrible job they did with it, is why I am annoyed. While I grant you the texturing could be a while lot worse, but it's hardly good right now too. And their island fix was incredibly inelegant. That's all the complaining is about really..

And I'd hardly call most people a "ragoo jr" so don't know who you are trying to refer to here, because Lefix doesn't complain, WRL doesn't complain, I don't think I have seen Meltage do anything bad either. That's TPW. I'm the only really vocal person who was in DF and I didn't complain about every little thing. Ironman is fine, NewSunshine is fine. Honestly who are you talking about lol. Nice try though?...

Fuck phone messaging too.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 27 2013 06:34 GMT
#112
On August 27 2013 15:16 eTcetRa wrote:
It may have made it better for older computers compared to my older version, but not the newer version.

Honestly, I think I am being more than fair with my complaints, but you are
Mostly misunderstanding them. I am complaining that they changed it without even contacting me.

That, and the horrible job they did with it, is why I am annoyed. While I grant you the texturing could be a while lot worse, but it's hardly good right now too. And their island fix was incredibly inelegant. That's all the complaining is about really..

And I'd hardly call most people a "ragoo jr" so don't know who you are trying to refer to here, because Lefix doesn't complain, WRL doesn't complain, I don't think I have seen Meltage do anything bad either. That's TPW. I'm the only really vocal person who was in DF and I didn't complain about every little thing. Ironman is fine, NewSunshine is fine. Honestly who are you talking about lol. Nice try though?...

Fuck phone messaging too.


I agree, your newest version is pretty solid. But looking at the version that they edited it had many more doodads and texturing so I guess it makes sense why they "lowered" the overall aesthetic quality. Obviously according to map makers I think they did a horrible job as well but when you have to factor in the millions of people that play it on ladder you probably have to do a pretty crappy job to make sure it suits everybody that plays. When you look at the long run of the map, do you support visibility or playability? It easily should be playability.

As for your second part about Ragoo Jr. Look at this thread. Look at everybody bitching about aesthetics or layout or whatever. Now what does Ragoo does 24/7? Yeah...Bitch constantly. Looking at this map the only thing to bitch about besides the Aesthetic overall is the fact they changed it from an island to a semi-island. Which honestly, if you watch or play sc2 at the moment isn't a huge change at all. Instead we get people in this thread going "fuck blizzard" just because let's bitch about blizzard.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-27 06:49:47
August 27 2013 06:40 GMT
#113
On August 27 2013 15:34 SidianTheBard wrote:
Show nested quote +
On August 27 2013 15:16 eTcetRa wrote:
It may have made it better for older computers compared to my older version, but not the newer version.

Honestly, I think I am being more than fair with my complaints, but you are
Mostly misunderstanding them. I am complaining that they changed it without even contacting me.

That, and the horrible job they did with it, is why I am annoyed. While I grant you the texturing could be a while lot worse, but it's hardly good right now too. And their island fix was incredibly inelegant. That's all the complaining is about really..

And I'd hardly call most people a "ragoo jr" so don't know who you are trying to refer to here, because Lefix doesn't complain, WRL doesn't complain, I don't think I have seen Meltage do anything bad either. That's TPW. I'm the only really vocal person who was in DF and I didn't complain about every little thing. Ironman is fine, NewSunshine is fine. Honestly who are you talking about lol. Nice try though?...

Fuck phone messaging too.


I agree, your newest version is pretty solid. But looking at the version that they edited it had many more doodads and texturing so I guess it makes sense why they "lowered" the overall aesthetic quality. Obviously according to map makers I think they did a horrible job as well but when you have to factor in the millions of people that play it on ladder you probably have to do a pretty crappy job to make sure it suits everybody that plays. When you look at the long run of the map, do you support visibility or playability? It easily should be playability.

As for your second part about Ragoo Jr. Look at this thread. Look at everybody bitching about aesthetics or layout or whatever. Now what does Ragoo does 24/7? Yeah...Bitch constantly. Looking at this map the only thing to bitch about besides the Aesthetic overall is the fact they changed it from an island to a semi-island. Which honestly, if you watch or play sc2 at the moment isn't a huge change at all. Instead we get people in this thread going "fuck blizzard" just because let's bitch about blizzard.



Yeah that's true. I may have responded in a little too broad of a manner.

This thread is a bit much bitching but that'll be my fault for rallying the troops as it were.

The changes really aren't major I agree. I just wish I had the chance to make the changes (as I have done) because I think they are better made by myself than the Blizzard mapmaker.


Edit: I may have responded a bit narkier than I intended earlier. Bad day at work here!
Retired Mapmaker™
fearfrompredi
Profile Joined October 2011
Hungary34 Posts
August 27 2013 07:07 GMT
#114
I think the map is too hard for terran to secure their natural vs a blink stalker allin, I saw some terran streams those struggle vs blink allin on that map which is unbelievably strong. Also the third is very vulnerable to counter attacks (which is really good imo) but hard to decide where should I put my rally point. Sorry but I had to veto this map as I saw it, better luck next time.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-08-27 07:37:24
August 27 2013 07:36 GMT
#115
About the edit, I think it's fair that if a tournament or whatever uses your map, they can edit it to suit their tournament as they see fit, this happens with everything. If you created anything and some company uses it, expect it to be edited. The ladder is effectively a tournament but with very unique requirements, players from the absolute bottom to highest level play in it and maps have to take concessions to be viable for all levels of play. The ToS says that Blizzard owns anything you make with the editor anyway, you accepted that provision the moment you pressed ctrl+s in the editor for the first time.

Tournaments have also long made edits to Blizzard maps to suit their own need and no one bitched about that so give me a break.

It also has to run on pretty low end hardware so yeah, in the end some doodads are going to be removed and some aesthetics are going to be smplified.

"Ragoo Jr." is by the way the finest term in the history of mankind. You people are seriously bitching at Blizzard for the sake of bitching at Blizzard, no one ever Bitches if the GSL makes edits to maps. .
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 27 2013 08:02 GMT
#116
On August 27 2013 15:40 eTcetRa wrote:


Yeah that's true. I may have responded in a little too broad of a manner.

This thread is a bit much bitching but that'll be my fault for rallying the troops as it were.

The changes really aren't major I agree. I just wish I had the chance to make the changes (as I have done) because I think they are better made by myself than the Blizzard mapmaker.


Edit: I may have responded a bit narkier than I intended earlier. Bad day at work here!


Yeah...I've been drinking a bit as well so my post may be extra rude...but at least when I'm drinking I speak how I feel, right?

On August 27 2013 16:36 SiskosGoatee wrote:

"Ragoo Jr." is by the way the finest term in the history of mankind. You people are seriously bitching at Blizzard for the sake of bitching at Blizzard, no one ever Bitches if the GSL makes edits to maps. .


Agreed. Look at Anaconda and Gwangali...both maps are imba as fuck and at least in my opinion god awful to watch. I hope they are gone next season. Then again, if I was Ragoo I'd be pushing Anaconda to be in more map tournaments just because it's a new map even though it's imba as shit and boring as fuck to watch.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 27 2013 08:22 GMT
#117
On August 27 2013 15:34 SidianTheBard wrote:
Now what does Ragoo does 24/7? Yeah...Bitch constantly.


First of all I wasn't even complaining about this so much, altho I'm quite disappointed with the removal of the islands cos I think they could have been used (much more so than on something like Metropolis where the islands were redundant).

Secondly you make it sound like there is nothing to complain about in mapmaking. Yes because everything is goin soo well, foreign mapmakers totally have the same chances as Koreans, map pools are really well thought out by tournaments, map rotation is really good, Blizzard has gotten really good at mapmaking and I'm glad they are still introducing new maps and every good mapmaker who has put in hundreds of hours into mapmaking has gotten what he deserves so far.

Clearly, I shouldn't have anythin to complain about in mapmaking.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 27 2013 08:35 GMT
#118
Do you think it's feasible for Blizzard to include a tool to determine if a map is viable for ladder (e.g. the number or type of doodads exceeds a certain value, number of textures, light levels etc)? Or is this too difficult to automate?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 27 2013 08:39 GMT
#119
On August 27 2013 17:22 Ragoo wrote:
Show nested quote +
On August 27 2013 15:34 SidianTheBard wrote:
Now what does Ragoo does 24/7? Yeah...Bitch constantly.


First of all I wasn't even complaining about this so much, altho I'm quite disappointed with the removal of the islands cos I think they could have been used (much more so than on something like Metropolis where the islands were redundant).

Secondly you make it sound like there is nothing to complain about in mapmaking. Yes because everything is goin soo well, foreign mapmakers totally have the same chances as Koreans, map pools are really well thought out by tournaments, map rotation is really good, Blizzard has gotten really good at mapmaking and I'm glad they are still introducing new maps and every good mapmaker who has put in hundreds of hours into mapmaking has gotten what he deserves so far.

Clearly, I shouldn't have anythin to complain about in mapmaking.
The issue is the dual standard people in this community hold Blizzard to. If someone came here and posted Condemned Ridge and Blizzard never made it the reception would be a lot warmer than the 'omfg, terrible map against from Blizzard' that people like to put up with. People have decided that everything Blizzard makes is shit before they see it and it colours their perception. I'm pretty sure that if it would go blindly and people wouldn't know the author then rating of maps would go in supremely different directions.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Sumadin
Profile Joined August 2011
Denmark588 Posts
August 27 2013 08:42 GMT
#120
On August 27 2013 17:35 iHirO wrote:
Do you think it's feasible for Blizzard to include a tool to determine if a map is viable for ladder (e.g. the number or type of doodads exceeds a certain value, number of textures, light levels etc)? Or is this too difficult to automate?


I doupt it. Different doodads taxes the PC different. I have heard for example that fire could easily cause lag if overused. I would just recomend mappers to test their maps permformance if possible, and also mind your limits!

Seriously we do not need another Metropolis. That is what happens when Blizzard just sends community maps into the ladder without any testing or adjustments. Which is why i am happy that they clearly bothers to adjust this one.
The basic key to beating a priest is playing a deck that is terrible.
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