• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:16
CET 03:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League67Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BGH Auto Balance -> http://bghmmr.eu/ Bot on ladder
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7248 users

[M] (2) Redwood - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Fatam
Profile Joined June 2012
1986 Posts
December 23 2012 20:26 GMT
#21
1.4 changes :

  • The main ramp now faces towards the nat, and that area was slightly restructured to allow a choice of FFE spots. You can FFE in the choke next to your main ramp, or if you're ballsy and want more room you can FFE at the more forward choke. Choice is good
  • The area in front of the forward third was changed a good bit. This third should be easier to take now. You can wall off the back entrance + ramp at the same time, and then you just have to worry about the front choke, which is pretty small until the enemy is able to kill the rocks. Even once the rocks are down, it is a slightly smaller choke than before.
  • It was said that the lowground expos were kind of an afterthought before, so I tried to make that area a bit more meaningful / interesting.
  • Middle passageway was widened slightly.


new version:
[image loading]

old version:
+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 23 2012 20:40 GMT
#22
Very good changes.

Made a decent map a very good one.
SC2 Mapmaker
Adonminus
Profile Joined January 2012
Israel543 Posts
December 23 2012 21:48 GMT
#23
It looks pretty nice, I like especially that you gave a choice of where getting the 3rd and 4th. Like the 3rd near the watchtower and only 2 entrances which is easier to defend against ground units, but harder to defend air units because it's more far from the natural and main. And the more close 3rd but it doesn't have a xel'naga tower and has 3 entrances, so hard to defend from ground but easier from air.
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
December 23 2012 22:02 GMT
#24
On December 24 2012 05:40 lorestarcraft wrote:
Very good changes.

Made a decent sick map a very good sick good one.


Love all those changes. Don't know what to think of the north/south third tho yet.
Aunvilgod
Profile Joined December 2011
2653 Posts
December 24 2012 00:16 GMT
#25
Daaaamn straigh amazing map. I am a fan of the third and the way you have to choose between the 4ths. Even better is that you likely managed a very linear layout without making this a lategame splitmap. I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

And good god these red rocks don´t fit this! red-brown with green? nonononononono.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2012 01:19 GMT
#26
Very good change for the 4th base.

The natural was fine before, bunch of whiny people. The way you have the ramp now is one of those awkward branching main ramp / natural setups instead of "go through the natural to get to the main ramp" like cloud kingdom for example instead of entombed valley. Why not just put the main ramp towards the edge of the map? The direction its facing doesn't really matter as much as the terrain that's around it and where it connects to the natural. If you do this, you might need to scoot the natural a little further away from the main, but you have plenty of buffer built into that bay of trees so shave off to make room.


I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

What...?
Comprehensive strategic intention: DNE
Aunvilgod
Profile Joined December 2011
2653 Posts
December 24 2012 12:14 GMT
#27
On December 24 2012 10:19 EatThePath wrote:
Show nested quote +
I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

What...?


Half of the PvP games are already decided by blink stalker all-ins, would be nice to see maps that encourage players to do something different.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
December 24 2012 13:23 GMT
#28
Glad you guys like at least most of the changes.

@ the blink stalker thing, I think they're viable here but not as crazy good as on CK or Antiga. There's that backdoor but it's small, and it takes longer for stalkers to bounce between blink locations than it does for the defending army because the defending army is unimpeded by terrain (unlike the stalkers). I think that's a key difference between this and CK where stalkers can just run the robo units ragged and make the defending player look stupid.

I think it might even be possible, if you're expecting blink stalkers to swing around to that backdoor, that you can have a sentry or two back there to FF the lowground right before they get in position to blink up.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
December 24 2012 15:23 GMT
#29
I really like this map, especially with the new changes. First it uses a cool unused size, second its great for blink stalkers, and blink stalkers are very fun to watch, be it versus robo, other blink stalkers or versus Terran.

I think people here don't understand why they're good here, well as you can see there is the backdoor, well that won't be used much, maybe only 2-4 stalkers to harass the mineral line while the rest harass the army and the nat, the real feature that helps blink stalkers is the part of the main near the 3rd, that part really reminds me of cloud kingdom, even though its less bad then that map. Another feature to help blink stalkers is the place behind the nat, that will allow more small groups of stalker to force units to move to defend that place or will give the stalkers a way to escape from the robo / Terran units after harassing the nat and getting stuck behind the minerals.

Overall the map is favorable to someone who sends small groups of 2-4 stalkers in many places rather then use the normal micro on maps like antiga or cloud kingdom, of course that the blink stalker play will need 3 observers to fully use the strength of the map, but it should be much more powerful with 3 observers then on cloud kingdom, while using the normal 1 will be weaker. Of course this is all theory-craft, but it has valid basis so its ok.

By the way, blink is good, it makes for more interesting games then standard macro fest, I think that maps should encourage multi-pronged attacks and harass, and this map does it very well. While it may hard to play versus blink or as blink, its the most rewarding kind of battle, you should embrace the style and enjoy it, I for example almost never go blink in PvP, but I've learned how to defend versus it and its very fun.

A 3rd feature of the map that I like is that with the new version you got 2 places to wall off, which makes it so much easier to stop baneling busts if you plan ahead, since you can make double walls, it rewards people who think a step forward and have good simcity.

That feature also allows you to choose between the 3rds, which is very interesting. The closer one makes it easier to defend versus drops since by taking it you cover a side of your main, but the other one, once the rocks are broken, is much easier to defend versus ground. Versus Zerg you already have the wall on the other side, and using the tower will make it so you know when pushes are coming, so you can simply park your army where the rocks once were and be pretty safe. Of course if the opponent decides to go for drops or air harass your in a big trouble since your spread fin, so its ok.

Overall the map looks very good and I would love to give it a try if you upload it to the EU. You should also upload it to the hots beta if you can.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-27 17:13:19
December 24 2012 18:38 GMT
#30
.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 24 2012 20:28 GMT
#31
Oh my.. That map looks so fun! features like the rocks by the nat, the cliff and the third look awesome and new!
11/5/14 CATACLYSM | The South West's worst Falco main
Seanza
Profile Joined November 2011
171 Posts
December 28 2012 00:22 GMT
#32
Would be cool to give people a few days to get some builds down on this map then have a tournament organised where this is the only map played (could be BO3). Would be a cool way to gather feedback to fine tune the map any further if required.

Good job!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Korean StarCraft League #92
CranKy Ducklings53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft168
StarCraft: Brood War
GuemChi 1907
Artosis 741
ProTech178
Sharp 97
Dota 2
monkeys_forever462
NeuroSwarm176
LuMiX1
League of Legends
JimRising 729
Counter-Strike
Fnx 1328
Other Games
summit1g14261
Liquid`RaSZi3039
C9.Mang0282
PiGStarcraft233
syndereN135
RuFF_SC266
Trikslyr38
Organizations
Other Games
gamesdonequick1877
[ Show 14 non-featured ]
StarCraft 2
• davetesta43
• CranKy Ducklings SOOP15
• Nickrosys11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo536
• Stunt229
Other Games
• Scarra1027
Upcoming Events
WardiTV Weekly
9h 44m
IntoTheTV X SOOP
1d 8h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.