• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?69Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5589 users

[M] (2) Redwood - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Fatam
Profile Joined June 2012
1986 Posts
December 23 2012 20:26 GMT
#21
1.4 changes :

  • The main ramp now faces towards the nat, and that area was slightly restructured to allow a choice of FFE spots. You can FFE in the choke next to your main ramp, or if you're ballsy and want more room you can FFE at the more forward choke. Choice is good
  • The area in front of the forward third was changed a good bit. This third should be easier to take now. You can wall off the back entrance + ramp at the same time, and then you just have to worry about the front choke, which is pretty small until the enemy is able to kill the rocks. Even once the rocks are down, it is a slightly smaller choke than before.
  • It was said that the lowground expos were kind of an afterthought before, so I tried to make that area a bit more meaningful / interesting.
  • Middle passageway was widened slightly.


new version:
[image loading]

old version:
+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 23 2012 20:40 GMT
#22
Very good changes.

Made a decent map a very good one.
SC2 Mapmaker
Adonminus
Profile Joined January 2012
Israel543 Posts
December 23 2012 21:48 GMT
#23
It looks pretty nice, I like especially that you gave a choice of where getting the 3rd and 4th. Like the 3rd near the watchtower and only 2 entrances which is easier to defend against ground units, but harder to defend air units because it's more far from the natural and main. And the more close 3rd but it doesn't have a xel'naga tower and has 3 entrances, so hard to defend from ground but easier from air.
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
December 23 2012 22:02 GMT
#24
On December 24 2012 05:40 lorestarcraft wrote:
Very good changes.

Made a decent sick map a very good sick good one.


Love all those changes. Don't know what to think of the north/south third tho yet.
Aunvilgod
Profile Joined December 2011
2653 Posts
December 24 2012 00:16 GMT
#25
Daaaamn straigh amazing map. I am a fan of the third and the way you have to choose between the 4ths. Even better is that you likely managed a very linear layout without making this a lategame splitmap. I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

And good god these red rocks don´t fit this! red-brown with green? nonononononono.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 24 2012 01:19 GMT
#26
Very good change for the 4th base.

The natural was fine before, bunch of whiny people. The way you have the ramp now is one of those awkward branching main ramp / natural setups instead of "go through the natural to get to the main ramp" like cloud kingdom for example instead of entombed valley. Why not just put the main ramp towards the edge of the map? The direction its facing doesn't really matter as much as the terrain that's around it and where it connects to the natural. If you do this, you might need to scoot the natural a little further away from the main, but you have plenty of buffer built into that bay of trees so shave off to make room.


I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

What...?
Comprehensive strategic intention: DNE
Aunvilgod
Profile Joined December 2011
2653 Posts
December 24 2012 12:14 GMT
#27
On December 24 2012 10:19 EatThePath wrote:
Show nested quote +
I am just not liking the blinkstalker shortcut. Do we really need to encourage this crap?

What...?


Half of the PvP games are already decided by blink stalker all-ins, would be nice to see maps that encourage players to do something different.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
December 24 2012 13:23 GMT
#28
Glad you guys like at least most of the changes.

@ the blink stalker thing, I think they're viable here but not as crazy good as on CK or Antiga. There's that backdoor but it's small, and it takes longer for stalkers to bounce between blink locations than it does for the defending army because the defending army is unimpeded by terrain (unlike the stalkers). I think that's a key difference between this and CK where stalkers can just run the robo units ragged and make the defending player look stupid.

I think it might even be possible, if you're expecting blink stalkers to swing around to that backdoor, that you can have a sentry or two back there to FF the lowground right before they get in position to blink up.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
December 24 2012 15:23 GMT
#29
I really like this map, especially with the new changes. First it uses a cool unused size, second its great for blink stalkers, and blink stalkers are very fun to watch, be it versus robo, other blink stalkers or versus Terran.

I think people here don't understand why they're good here, well as you can see there is the backdoor, well that won't be used much, maybe only 2-4 stalkers to harass the mineral line while the rest harass the army and the nat, the real feature that helps blink stalkers is the part of the main near the 3rd, that part really reminds me of cloud kingdom, even though its less bad then that map. Another feature to help blink stalkers is the place behind the nat, that will allow more small groups of stalker to force units to move to defend that place or will give the stalkers a way to escape from the robo / Terran units after harassing the nat and getting stuck behind the minerals.

Overall the map is favorable to someone who sends small groups of 2-4 stalkers in many places rather then use the normal micro on maps like antiga or cloud kingdom, of course that the blink stalker play will need 3 observers to fully use the strength of the map, but it should be much more powerful with 3 observers then on cloud kingdom, while using the normal 1 will be weaker. Of course this is all theory-craft, but it has valid basis so its ok.

By the way, blink is good, it makes for more interesting games then standard macro fest, I think that maps should encourage multi-pronged attacks and harass, and this map does it very well. While it may hard to play versus blink or as blink, its the most rewarding kind of battle, you should embrace the style and enjoy it, I for example almost never go blink in PvP, but I've learned how to defend versus it and its very fun.

A 3rd feature of the map that I like is that with the new version you got 2 places to wall off, which makes it so much easier to stop baneling busts if you plan ahead, since you can make double walls, it rewards people who think a step forward and have good simcity.

That feature also allows you to choose between the 3rds, which is very interesting. The closer one makes it easier to defend versus drops since by taking it you cover a side of your main, but the other one, once the rocks are broken, is much easier to defend versus ground. Versus Zerg you already have the wall on the other side, and using the tower will make it so you know when pushes are coming, so you can simply park your army where the rocks once were and be pretty safe. Of course if the opponent decides to go for drops or air harass your in a big trouble since your spread fin, so its ok.

Overall the map looks very good and I would love to give it a try if you upload it to the EU. You should also upload it to the hots beta if you can.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-27 17:13:19
December 24 2012 18:38 GMT
#30
.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 24 2012 20:28 GMT
#31
Oh my.. That map looks so fun! features like the rocks by the nat, the cliff and the third look awesome and new!
11/5/14 CATACLYSM | The South West's worst Falco main
Seanza
Profile Joined November 2011
171 Posts
December 28 2012 00:22 GMT
#32
Would be cool to give people a few days to get some builds down on this map then have a tournament organised where this is the only map played (could be BO3). Would be a cool way to gather feedback to fine tune the map any further if required.

Good job!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
ISSL Weekly #3
Liquipedia
Replay Cast
00:00
Enki Epic Series #10
Rogue vs Cure
Liquipedia
The PiG Daily
22:35
GSTL Replay Cast
BASILISK vs Onsyde Gaming
PiGStarcraft512
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft512
RuFF_SC2 222
PiLiPiLi 6
EnDerr 3
StarCraft: Brood War
Hyuk 199
NaDa 53
Icarus 8
Dota 2
NeuroSwarm196
LuMiX1
Counter-Strike
taco 587
Super Smash Bros
hungrybox722
Mew2King88
Other Games
summit1g7641
JimRising 695
WinterStarcraft378
C9.Mang0333
Maynarde160
ViBE70
Organizations
Other Games
gamesdonequick699
[ Show 12 non-featured ]
StarCraft 2
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21144
League of Legends
• Stunt138
Other Games
• Scarra1004
Upcoming Events
Big Brain Bouts
5h 55m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 5h
OSC
1d 7h
Shopify Rebellion Sundays
1d 10h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 11h
OSC
1d 19h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.