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[M] (4) Galaxy Engine

Forum Index > SC2 Maps & Custom Games
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NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-01-25 19:41:54
November 17 2012 01:15 GMT
#1
Galaxy Engine - version 1.0
Published - WoL - NA
Published - HotS beta

[image loading]
+ Show Spoiler [WoL Version] +
[image loading]


Map Data:

-All spawns enabled
-152x152 Playable
-12 Expansions
-4 Xel'Naga towers

----------------------------------------------------------------------------------------------------------

This map was finished the day before I finally got my beta key, so this is also a regular Wings of Liberty map. For the map, the goal is to have 3 very different spawn positions possible, with each being balanced in its own way, it took me a good number of tries before I considered myself successful. The force field walls in the center are LoS blockers, just fancy lookin'

Close-Ups(HotS):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Close-Ups(WoL):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Feel free to comment and let me know what you think, be it complement or suggestion. Hatred not accepted(Ragoo)!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
Last Edited: 2012-11-17 01:30:40
November 17 2012 01:30 GMT
#2
This really is a fantastic looking map. Also looks very well balanced are rewarding for positional play. I like maps that encourage detouring portions of you army around different pathways to set up flanks. The xelnaga towers look very powerful but I'm not sure what could be done about that.
Esports is killing Esports.
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 17 2012 01:38 GMT
#3
I am going to assume this map is inspired by Star station even if you don't mention it. I feel through that this will be a mayor hinderince even if this map works for WOL.

It also sports the same weakness which is close thirds on Horizontal spawns, which is really the only noteable positional imbalance on Star station(Through on SS it is vertical spawns) and on yours it is even worse.

To me the 2 maps seems too similar and Star station is a Blizzard map which brings a natural advantage. Being avaliable for WOL is not going to help much, because we will be in march before any greater Map pool mixups is going to happen for tournements.

The basic key to beating a priest is playing a deck that is terrible.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-11-17 01:46:18
November 17 2012 01:45 GMT
#4
I feel like you should probably credit Star Station + Show Spoiler +
[image loading]
since you obviously tweaked that map to create this. edit: sumadin beat me to it

That said, I think the changes are really interesting so GJ. I would love to see this on the ladder w/ HOTS instead of the terribleness that is Newkirk City or that 2v2 map lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-11-17 02:00:12
November 17 2012 01:55 GMT
#5
On November 17 2012 10:45 Fatam wrote:
I feel like you should probably credit Star Station + Show Spoiler +
[image loading]
since you obviously tweaked that map to create this. edit: sumadin beat me to it

That said, I think the changes are really interesting so GJ. I would love to see this on the ladder w/ HOTS instead of the terribleness that is Newkirk City or that 2v2 map lol

I know it looks like Star Station to some extent, but it's more coincidence than anything, 4p maps are more difficult to compose obviously, so it ended up somewhat similar. One of its earlier iterations looked like this:

+ Show Spoiler +
[image loading]


That said, I do like Star Station, so any resemblance is fine with me.

On November 17 2012 10:38 Sumadin wrote:
It also sports the same weakness which is close thirds on Horizontal spawns, which is really the only noteable positional imbalance on Star station(Through on SS it is vertical spawns) and on yours it is even worse.

To me the 2 maps seems too similar and Star station is a Blizzard map which brings a natural advantage. Being avaliable for WOL is not going to help much, because we will be in march before any greater Map pool mixups is going to happen for tournements.


For horizontal the bases in the middle will probably be better thirds, but they're set up like on Entombed so destroying the rocks at one point will be necessary. The power of the Xel'Naga towers should make them more immediately viable than the forward 3rd choice.

As for the decline of WoL, when it happens I'll have an update of this map ready, shouldn't be that difficult to put into HotS.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 17 2012 15:53 GMT
#6
I feel the similarities to Star Station are mostly the tileset, I don't think anyone would've remarked that if it was the Zakhul-Das tilset or anything.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 17 2012 18:32 GMT
#7
Hello NewSunshine !

First : WOW ! This map is AMAZING ! Really like it !

Second : I have not a NA Account .. i live in Italy . So , can you upload this map on HotS Beta/EU WoL ? You only have to change the Dependancies from Liberty to Swarm ....

Hope to see this map in ladder in future !
Author of Coda and Eastwatch.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 21 2012 10:07 GMT
#8
I think the problem with this map is that while it doesn't have any flaws, it doesn't have anything special or memorable either. THere's not really a reason for me, and I guess for some other people, to play on it because it's so standard, there are so many maps that offer the same gameplay features that you're not really like on say Atlantis Spaceship 'I want to play on this map to test the rich gas base. There's just not really a reason to want to play on this map opposed to the many other maps, it doesn't have anything unique that wants to make you play on it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 21 2012 17:15 GMT
#9
On November 21 2012 19:07 SiskosGoatee wrote:
I think the problem with this map is that while it doesn't have any flaws, it doesn't have anything special or memorable either. THere's not really a reason for me, and I guess for some other people, to play on it because it's so standard, there are so many maps that offer the same gameplay features that you're not really like on say Atlantis Spaceship 'I want to play on this map to test the rich gas base. There's just not really a reason to want to play on this map opposed to the many other maps, it doesn't have anything unique that wants to make you play on it.

I would disagree, this map doesn't do anything outlandish, but my goal was to create interesting spawn dynamics that differ with each position. The debris plays a key role in each spawn setup, but that role differs from spawn to spawn, in vertical for instance it works like on Scrap Station, of which there is no like in a current map pool, but in horizontal it adds to the difficulty of taking a 3rd, also something lacking in our current map pools. Also, it's existence as a 4p map with 3 very different, but balanced, spawns makes it unique as far as I can see. As for design, I'm happy with the map, but if there's anything I can do to make it more solidly balanced I'm open.

In addition to other beta projects of mine, I've started converting this map into HotS, just for kicks. Will update again once I'm finished.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
November 22 2012 00:54 GMT
#10
Yeah, the map is super solid w/ no imbalanced spawns (yay mirrored symmetry) so I think it's got a good bit of merit just for that alone. (even if I think it looks a tiny bit too much like Star Station)

The spawns are fairly dynamic: horizontal = aggressive games are more likely, vertical = macro games, cross = somewhere inbetween
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
November 22 2012 04:47 GMT
#11
ground zero from bwwwww :D

at least, similar. xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 22 2012 07:38 GMT
#12
On November 22 2012 13:47 FlaShFTW wrote:
ground zero from bwwwww :D

at least, similar. xD

:O

Screenshots of my port-in-progress:

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 24 2012 00:54 GMT
#13
Porting complete! Map is now published to HotS beta. Here are some close-up shots:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
November 24 2012 01:42 GMT
#14
Grats on the port. Looks purdy
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 24 2012 02:37 GMT
#15
Tbh, I really like this tileset! Will try this map.
Jaedong <3
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 24 2012 03:23 GMT
#16
On November 24 2012 11:37 Trasko wrote:
Tbh, I really like this tileset! Will try this map.

Please do! I'm rather pleased with how it turned out, plus using the new tileset was a lot of fun.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 25 2013 19:41 GMT
#17
Guess what I found in the editor?

+ Show Spoiler +
[image loading]


So yeah, small aesthetic update.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 25 2013 19:50 GMT
#18
Holy shit, where? Are there more?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 25 2013 20:17 GMT
#19
On January 26 2013 04:50 SiskosGoatee wrote:
Holy shit, where? Are there more?

I dunno. As far as geysers, this is probably it. It's just an extra type of vespene geyser, in with all the others.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
January 25 2013 20:18 GMT
#20
That is fucking awesome! Makes much more sense than Terran or natural gas.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 25 2013 20:20 GMT
#21
On January 26 2013 05:17 NewSunshine wrote:
Show nested quote +
On January 26 2013 04:50 SiskosGoatee wrote:
Holy shit, where? Are there more?

I dunno. As far as geysers, this is probably it. It's just an extra type of vespene geyser, in with all the others.
Yeah, but where did you find it, what's the model name in the editor?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 25 2013 20:23 GMT
#22
So protoss themed Geysers. I like that. Now we have some for terran(Industrial) some for protoss themed maps and natural occuring ones for the rest, which also suits Zerg themed maps.

Not that we see alot of Zerg themed maps.
The basic key to beating a priest is playing a deck that is terrible.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 25 2013 20:29 GMT
#23
What would be a Zerg themed map? Just lava with some Zerg doodats right?

Honestly, I'm going to make an infested space platform map soon enough I guess, you're right, not enough Zerg themed maps.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 25 2013 20:49 GMT
#24
On January 26 2013 05:20 SiskosGoatee wrote:
Show nested quote +
On January 26 2013 05:17 NewSunshine wrote:
On January 26 2013 04:50 SiskosGoatee wrote:
Holy shit, where? Are there more?

I dunno. As far as geysers, this is probably it. It's just an extra type of vespene geyser, in with all the others.
Yeah, but where did you find it, what's the model name in the editor?

It's just called vespene geyser.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DreadLocK
Profile Joined August 2012
Canada49 Posts
January 25 2013 21:12 GMT
#25
lol can you say "star station" ?
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 25 2013 21:14 GMT
#26
On January 26 2013 06:12 DreadLocK wrote:
lol can you say "star station" ?

Nope, it's better
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 25 2013 23:45 GMT
#27
On January 26 2013 05:29 SiskosGoatee wrote:
What would be a Zerg themed map? Just lava with some Zerg doodats right?

Honestly, I'm going to make an infested space platform map soon enough I guess, you're right, not enough Zerg themed maps.



Alot of it comes down to the fact that the Zerg brings its theme with it through creep. And that is naturally not something that can be used as terrain.

Still i feel Blizzard themself nailed it down pretty well with the 2 campaign ones. http://wiki.teamliquid.net/starcraft2/Campaign/Gates_of_Hell
http://wiki.teamliquid.net/starcraft2/Campaign/All-In

In those missions even when you wasn't on creep you definitely got the feeling that you were not on homeground and you were not welcome.

I think mapmakers might have avoided it due to alot of the risks involved. The terrain doesn't contrast alot with creep. Lava and fire can be tanky for the hardware if you aren't careful.

But hey leading an invasion against the Swarm on their homeground just once would be nice rather than always defending our own cities. Or facing them in a jungle, or on a glacier or under the water or another Jungle or another area of highly questionable military importance.

Good luck with the work.
The basic key to beating a priest is playing a deck that is terrible.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 26 2013 00:56 GMT
#28
I realize it's a sort of sidetrack, but it's not exactly a new map.

As for a Zerg theme, there's gonna be some really strong stuff coming in HotS(obviously), but way back when, I managed to pull off a pretty good approximation of the new char tileset, though the real thing is obviously going to be better. New doodads, cooler textures, whatnot...

+ Show Spoiler [pics!] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


If I were to try it again, the execution would also be better, but I had it lying around, and it was a good idea, so might as well show it off.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 26 2013 01:00 GMT
#29
Looks good, I concur, we need more Zerg maps. You can also use creep for balancing reasons. Like put creep into chokes or something. You can probably use models of Z buildings in doodads with the data editor to get something cool.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Unsane
Profile Joined September 2010
Canada170 Posts
January 26 2013 01:24 GMT
#30
This looks like a glorified version of star station. I like it, i hate star station, its too simple and waaaay too open.
"What is the plural of y'all? All y'all." -Day9
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 26 2013 01:56 GMT
#31
I like the third options especially with those rocks. To me this is mirror symmetry done right!

And those new vespene geysers look cool!
Retired Mapmaker™
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
January 28 2013 14:55 GMT
#32
I’m not a fan of 4 player maps but I like this one. Although I’d definitely fix the choke at the third so that you can’t land on it; or swap it for some good looking destructible wall (I prefer them over fixed chokes because space plays such a huge role in race balance).
Really Blizz, really? - Darnell
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