• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:47
CET 03:47
KST 11:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1806 users

Map Jam & Challenge #1 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2012 07:48 GMT
#21
a reminder:

The Map Jam & Challenge #1
The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts.
Fatam
Profile Joined June 2012
1986 Posts
November 08 2012 08:02 GMT
#22
Cool. I don't think I'll send a topic (unless you need more!) because I want to be surprised by w/e it is. Hope a lot of people do it!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fearlezz
Profile Joined April 2010
Croatia176 Posts
November 08 2012 12:07 GMT
#23
Made a reddit thread: link
Fatam
Profile Joined June 2012
1986 Posts
November 10 2012 06:19 GMT
#24
So I guess a reminder for people. This starts tomorrow / later today
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2012 08:42 GMT
#25
On November 10 2012 15:19 Fatam wrote:
So I guess a reminder for people. This starts tomorrow / later today


I have received plenty of challenges and hopfe for as many entries, once this thing gets started:

The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts.

So it is a good four hours if you want to join in and send a topic that might be chosen.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-11-10 14:40:09
November 10 2012 14:00 GMT
#26
The Map Jam & Challenge #1

Begin: Saturday, Nov 10 3:00pm GMT (GMT+00:00)

End: Sunday, Nov 11 3:00pm GMT (GMT+00:00)

Topic1: 2v2

Topic2: Desert Oasis style main(s) info @ liquipedia

Rules: Combine the two topics in one map. Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours. Poll decides on winner with participants having one additional vote.

Note: Among all entries sent to me via PM two topics were selected randomly using www.randomizer.org. I cannot give you more information on the topics, they are presented in the way they were send to me. Hence you can interprete both the way you wish: 2v2 is not necessarily only 4 spawnpoints, can be a 2-, 3-, or 4-team setup (LunarColony, Tryador Keep and Magma Core respectively). Consequently not all mains need to be Desert Oasis style, but at least two - and one if you dare to make it asymmetric!

GOGOGO

glhf
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-11-10 14:34:13
November 10 2012 14:31 GMT
#27
Have fun guys! Looking forward to see what you come up with 2v2 maps are definitely not explored enough, so hopefully this can bring up some interesting results - and I am pretty sure I read that Blizzard wanted to update team pools in the near future as well?
Mapmaker | Author of Atlas, Rao Mesa & Paralda
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 10 2012 16:06 GMT
#28
This will be fun :D
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
November 10 2012 21:38 GMT
#29
So I guess "desert oasis style mains" just means mains that aren't on the edge of the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2012 22:56 GMT
#30
On November 11 2012 06:38 Fatam wrote:
So I guess "desert oasis style mains" just means mains that aren't on the edge of the map.


i think tis is up to your imagination, but strictly speaking it also means closer air than ground distance - a two sided natural behind the main that is in the open (as you wrote).
Fatam
Profile Joined June 2012
1986 Posts
November 11 2012 01:21 GMT
#31
Idk if you should have to have a 2-sided nat, since it says "desert oasis mains" not "desert oasis mains AND naturals". The way a natural is setup does have an influence on how the main functions though, so I could see that argument.

I guess we'll just have to interpret the guidelines in our own way :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 11 2012 01:30 GMT
#32
Neosteel Fortress
152x152
Uploaded - NA
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
November 11 2012 03:34 GMT
#33
Arboretum
Playable: 160X160
[image loading]

Fog Doesn't show on the picture for some weird reason. The Force Fields in the middle are a no fly zone, you must fly around them. (Overlord cannot see, Banshee cannot shoot, etc.) Approximately 90 game seconds for an overlord to scout the first person on the other side. Tanks cannot shoot across. Also was shocked that "Arboretum" wasn't taken as a name.

Picture showing the fog effects, Force Field wall clearly, and an overview of the mains is here: + Show Spoiler +
[image loading]
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Fatam
Profile Joined June 2012
1986 Posts
November 11 2012 03:44 GMT
#34
I have a 1v1 map coming out that uses no-fly zones in the exact same way. I think they are quite underused and can allow for a lot of different map shapes that haven't been explored yet (think if Scrap Station had no fly zones inbetween the mains to extend the air distance, fixed the nat ramp, and the gold base was a normal base.. could have been a much better map).

I think the mains are a little too easy to defend here, but it looks interesting. Siege tanks underneath the nats might ruin somebody's parade too.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
Last Edited: 2012-11-11 04:02:06
November 11 2012 03:51 GMT
#35
Wait, does this need to be on both NA and EU? If so, could someone upload it to EU for me? PM me and I'll send the file to you.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-11-17 03:48:01
November 11 2012 05:19 GMT
#36
It was surprisingly tough to come up with an map for this combination of topics.

here is my map:

(2v2) Attica -- 170x140
published on NA

[image loading]

only small units (workers, T1 units, maraders, sentries, etc but not stalkers, roaches, hellions, tanks, etc) can move through the the small passageways between the nats.

warpins into the "Desert Oasis" mains are not possible from the low ground, though it is possible to siege the mineral line and one geyser from certain spots (quite close to the other main's nat entrance) if you have vision.
This is it... the alpaca lips.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-11-11 08:05:00
November 11 2012 07:59 GMT
#37
Sand Ocean 2

164x168 - published on NA

[image loading]

Its kind of a remake of one of my older maps, but its built completely from scratch. I really wanted to give it a desert oasis style layout, it did end up w/ a lot of dead space in the end. 2X protoss can FFE pretty easily.
~ ~ <°)))><~ ~ ~
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 11 2012 09:42 GMT
#38
Tortuganic Crater
Published on NA
Map Bounds: 160x160
[image loading]

It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 11 2012 11:12 GMT
#39
On November 11 2012 18:42 RFDaemoniac wrote:
Tortuganic Crater
Published on NA
Map Bounds: 160x160
[image loading]

It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it


Cool map. Do workers mine from each others' minerals?
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Samro225am
Profile Joined August 2010
Germany982 Posts
November 11 2012 11:19 GMT
#40
sweet, some very nice entries already!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 97
Nathanias 66
StarCraft: Brood War
Artosis 811
Shuttle 113
NaDa 28
scan(afreeca) 21
Noble 20
Hm[arnc] 15
Dota 2
monkeys_forever408
NeuroSwarm83
LuMiX1
Counter-Strike
summit1g11067
minikerr39
Heroes of the Storm
Khaldor182
Other Games
JimRising 425
Maynarde201
XaKoH 168
ViBE48
Organizations
Other Games
gamesdonequick1012
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 99
• Mapu17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22234
Other Games
• Scarra1835
Upcoming Events
Replay Cast
6h 13m
Wardi Open
9h 13m
Monday Night Weeklies
14h 13m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.