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Map Jam & Challenge #1 - Page 2

Forum Index > SC2 Maps & Custom Games
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Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2012 07:48 GMT
#21
a reminder:

The Map Jam & Challenge #1
The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts.
Fatam
Profile Joined June 2012
1986 Posts
November 08 2012 08:02 GMT
#22
Cool. I don't think I'll send a topic (unless you need more!) because I want to be surprised by w/e it is. Hope a lot of people do it!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fearlezz
Profile Joined April 2010
Croatia176 Posts
November 08 2012 12:07 GMT
#23
Made a reddit thread: link
Fatam
Profile Joined June 2012
1986 Posts
November 10 2012 06:19 GMT
#24
So I guess a reminder for people. This starts tomorrow / later today
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2012 08:42 GMT
#25
On November 10 2012 15:19 Fatam wrote:
So I guess a reminder for people. This starts tomorrow / later today


I have received plenty of challenges and hopfe for as many entries, once this thing gets started:

The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts.

So it is a good four hours if you want to join in and send a topic that might be chosen.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-11-10 14:40:09
November 10 2012 14:00 GMT
#26
The Map Jam & Challenge #1

Begin: Saturday, Nov 10 3:00pm GMT (GMT+00:00)

End: Sunday, Nov 11 3:00pm GMT (GMT+00:00)

Topic1: 2v2

Topic2: Desert Oasis style main(s) info @ liquipedia

Rules: Combine the two topics in one map. Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours. Poll decides on winner with participants having one additional vote.

Note: Among all entries sent to me via PM two topics were selected randomly using www.randomizer.org. I cannot give you more information on the topics, they are presented in the way they were send to me. Hence you can interprete both the way you wish: 2v2 is not necessarily only 4 spawnpoints, can be a 2-, 3-, or 4-team setup (LunarColony, Tryador Keep and Magma Core respectively). Consequently not all mains need to be Desert Oasis style, but at least two - and one if you dare to make it asymmetric!

GOGOGO

glhf
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-11-10 14:34:13
November 10 2012 14:31 GMT
#27
Have fun guys! Looking forward to see what you come up with 2v2 maps are definitely not explored enough, so hopefully this can bring up some interesting results - and I am pretty sure I read that Blizzard wanted to update team pools in the near future as well?
Mapmaker | Author of Atlas, Rao Mesa & Paralda
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 10 2012 16:06 GMT
#28
This will be fun :D
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
November 10 2012 21:38 GMT
#29
So I guess "desert oasis style mains" just means mains that aren't on the edge of the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2012 22:56 GMT
#30
On November 11 2012 06:38 Fatam wrote:
So I guess "desert oasis style mains" just means mains that aren't on the edge of the map.


i think tis is up to your imagination, but strictly speaking it also means closer air than ground distance - a two sided natural behind the main that is in the open (as you wrote).
Fatam
Profile Joined June 2012
1986 Posts
November 11 2012 01:21 GMT
#31
Idk if you should have to have a 2-sided nat, since it says "desert oasis mains" not "desert oasis mains AND naturals". The way a natural is setup does have an influence on how the main functions though, so I could see that argument.

I guess we'll just have to interpret the guidelines in our own way :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 11 2012 01:30 GMT
#32
Neosteel Fortress
152x152
Uploaded - NA
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
November 11 2012 03:34 GMT
#33
Arboretum
Playable: 160X160
[image loading]

Fog Doesn't show on the picture for some weird reason. The Force Fields in the middle are a no fly zone, you must fly around them. (Overlord cannot see, Banshee cannot shoot, etc.) Approximately 90 game seconds for an overlord to scout the first person on the other side. Tanks cannot shoot across. Also was shocked that "Arboretum" wasn't taken as a name.

Picture showing the fog effects, Force Field wall clearly, and an overview of the mains is here: + Show Spoiler +
[image loading]
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Fatam
Profile Joined June 2012
1986 Posts
November 11 2012 03:44 GMT
#34
I have a 1v1 map coming out that uses no-fly zones in the exact same way. I think they are quite underused and can allow for a lot of different map shapes that haven't been explored yet (think if Scrap Station had no fly zones inbetween the mains to extend the air distance, fixed the nat ramp, and the gold base was a normal base.. could have been a much better map).

I think the mains are a little too easy to defend here, but it looks interesting. Siege tanks underneath the nats might ruin somebody's parade too.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
Last Edited: 2012-11-11 04:02:06
November 11 2012 03:51 GMT
#35
Wait, does this need to be on both NA and EU? If so, could someone upload it to EU for me? PM me and I'll send the file to you.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-11-17 03:48:01
November 11 2012 05:19 GMT
#36
It was surprisingly tough to come up with an map for this combination of topics.

here is my map:

(2v2) Attica -- 170x140
published on NA

[image loading]

only small units (workers, T1 units, maraders, sentries, etc but not stalkers, roaches, hellions, tanks, etc) can move through the the small passageways between the nats.

warpins into the "Desert Oasis" mains are not possible from the low ground, though it is possible to siege the mineral line and one geyser from certain spots (quite close to the other main's nat entrance) if you have vision.
This is it... the alpaca lips.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-11-11 08:05:00
November 11 2012 07:59 GMT
#37
Sand Ocean 2

164x168 - published on NA

[image loading]

Its kind of a remake of one of my older maps, but its built completely from scratch. I really wanted to give it a desert oasis style layout, it did end up w/ a lot of dead space in the end. 2X protoss can FFE pretty easily.
~ ~ <°)))><~ ~ ~
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 11 2012 09:42 GMT
#38
Tortuganic Crater
Published on NA
Map Bounds: 160x160
[image loading]

It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 11 2012 11:12 GMT
#39
On November 11 2012 18:42 RFDaemoniac wrote:
Tortuganic Crater
Published on NA
Map Bounds: 160x160
[image loading]

It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it


Cool map. Do workers mine from each others' minerals?
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Samro225am
Profile Joined August 2010
Germany982 Posts
November 11 2012 11:19 GMT
#40
sweet, some very nice entries already!
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