• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:38
CET 20:38
KST 04:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1294 users

[M] (2v2) Apocalypse Rex

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-09-24 04:58:57
September 09 2012 00:36 GMT
#1
APOCALYPSE REX
v1.0 published on NA (Arcade)

[image loading]
version 1.1

Showdown over Raptor City.

+ Show Spoiler [beauty shots] +

[image loading]
[image loading]
[image loading]


+ Show Spoiler [previous versions] +

no, that medivac in the northwest base is not in the published map
1.0


STATS
dimensions = 107x176(narrow!)

watchtowers = 0
rocks = 4

17 total bases
12 8m2g
4 6m1hyg (islands)
1 6hym2g (center island)

tileset: + Show Spoiler +
[image loading]


FEATURES

This is a 2v2 melee map. The main features of the map are as follows:

Shared nat area: the mains are not shared, but the nats are. The mains have single width ramps while the nat has 2 one width ramps and 1 two width ramp.

Long rush distance: compared to the distance between the mains.

Two main attack paths. one on each side of the map.

Lots of islands: 5 island expansions, they can be blinked to.

CONCERNS

My largest concern for the map is the fact that the mains are not shared. I made the distance to the enemy much farther than the distance between the mains but I'm not sure if this is enough to prevent abuse.

The restricted number of attack paths might make for boring game-play, but the focus is supposed to be on the islands anyway. (make the thirds 6m1hyg and the islands full bases?)

I'm also considering putting watchtowers on some of the droppable pods, to further incentivize air play. maybe.

Please post your feedback, comments, and suggestions (if you have any)! Thanks for reading.
This is it... the alpaca lips.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
Last Edited: 2012-09-09 02:07:19
September 09 2012 02:04 GMT
#2
i think it would be a bit too easy to do a double early timing push against one player and cut off his ally from reinforcing. the main to main path has an easy choke point that would make helping out a besieged teammate very hard. i think you should do a larger single ramp down from the naturals, or maybe have two ramps but in a way that they seem pretty neutral. theres also an issue with the middle of the three ramps and the one clockwise to it, as there is a shorter distance back and forth for the attacker, and it will be really easy to pull an army out of position and dart up their other ramp.

otherwise a very cool map
Farmer Poopy
Profile Joined October 2011
258 Posts
September 09 2012 03:04 GMT
#3
^ As ecstatic said, I would make the naturals at least a little bit easier to take.

having 5 islands is interesting, I want to say its not very balanced due to the lack of islands in competetive 1v1 but since there isn't really a competitive 2v2 scene it may work out ok. One thing I would do if you kept all the islands is position maybe 1 watch tower on each side* so if you have map control you can see if someone took an island instead of it being a semi-ninja expo that is difficult to get to.

*From what I can tell there are no watch towers on the whole map
TeamCuP
Profile Joined August 2012
Sweden4 Posts
September 09 2012 07:59 GMT
#4
its going to be 2v1 all they way. TP or PP can never play one it.

but it looks nic. but if you can make shared base!
TeamCuP
MicroMonkey
Profile Joined April 2012
95 Posts
September 09 2012 08:55 GMT
#5
I suddenly have an idee for you. make one player from every team spawn on a island. If soo you dont need to change much in the map. I think it wont be balanced but maby it vill be. no one never try it.
digmouse
Profile Blog Joined November 2010
China6330 Posts
September 09 2012 09:23 GMT
#6
All team maps should be fortress style sharing base imo.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 10 2012 22:46 GMT
#7
Awesome, dude! Probably the best split-base 2v2 map I've seen.

I happen to be of the opinion that split-base can definitely work for 2v2 (and probably also for 3v3 and 4v4 too) if done right. As you point out, the long rush distance somewhat makes up for the distance between mains. Players will need to be vigilant about watching their main ramps to prevent being forcefielded away from their ally, but they have the opportunity to do so in this case.

If the islands prove to be imbalanced, you could always just add a small ramp or make them into semi-islands.

To me, the most interesting feature of the map is the two main attack routes. They might encourage base trading, but whats cooler is that the map encourages air play as it is now.
~ ~ <°)))><~ ~ ~
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2012-09-10 23:51:28
September 10 2012 23:50 GMT
#8
In my eyes some of the split-base maps there is actually defenders disadvantage, but this one appears like it could actually be defenders advantage for once. I think TheFish7 is right, in my opinion the blizzard 2v2 maps are horrendous to begin with(almost every blizz map just cant compare to the pro mapmakers'), and blizz just keeps botching split based maps in particular.
Aesthetically very appealling, and if the mass islands prove to be imbalanced, ramps for one on each side would be a completely appropriate fix.
"What is the plural of y'all? All y'all." -Day9
FlaShFTW
Profile Blog Joined February 2010
United States10293 Posts
September 10 2012 23:55 GMT
#9
rush distance is too long imo. unless you want to force a long 2v2 game, then shorten that distance. since ur close enough to ur ally's base, it should really be on trouble.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 11 2012 03:03 GMT
#10
Thanks for all of the comments!
I might do something like this:
+ Show Spoiler +
[image loading]


I could combine the mains together if it turns out to be necessary, though I am hesitant to do so.

@EcstatiC:
thanks for the suggestions, I'll probably do something similar.

@Farmer Poppy:
my concern for providing XWTs that watch over the center islands from the 'ground' is that it might make siege tank attacks on the mineral lines too powerful because of the vision they provide.

@micromonkey: a couple of full island 2v2 maps for sc2 already exist: example:Xel Naga Storm by Wnio though I don't think I've ever seen a semi-isalnd 2v2 like you describe for sc2 (there are a couple from BW) I've been wanting to try one of those, though I probably won't convert this one.

@TheFish
thanks for the detailed feedback! I'll try to keep all of it in mind. interestingly enough, in early versions of the map, the center expos weren't actually islands (connected to the rest of the map in a similar manner to the way that you describe)

@FlashFTW:
Well the rush distance is long main2main & nat2nat, however, expanding to the thirds brings you much closer to the enemy. So I don't think games on it will be too long and passive (you are stuck on 2base per player unless you take a forward third or some of the islands.) idk though.

------------------

thanks again , I'll try to update the map soon.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 24 2012 05:01 GMT
#11
small map update:

+ Show Spoiler [map image] +
[image loading]
version 1.1


combined the two 1 size ramps into a single 2 size ramp on the natural.

not sure if I'm going to keep this.

I will update on Bnet sometime tomorrow
This is it... the alpaca lips.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#39
RotterdaM908
TKL 487
IndyStarCraft 303
SteadfastSC166
BRAT_OK 122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 4077
RotterdaM 908
TKL 487
IndyStarCraft 303
SteadfastSC 166
MaxPax 130
BRAT_OK 122
UpATreeSC 114
StarCraft: Brood War
Calm 2665
Mini 440
EffOrt 417
Hyuk 193
ggaemo 135
Soulkey 103
hero 69
Aegong 25
Shuttle 23
soO 17
Dota 2
qojqva2176
420jenkins431
League of Legends
C9.Mang0124
Counter-Strike
fl0m2140
ptr_tv103
Heroes of the Storm
Liquid`Hasu392
Other Games
FrodaN2560
Beastyqt864
ArmadaUGS187
Mew2King117
Hui .75
Trikslyr57
MindelVK8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 178
• Shameless 9
• Reevou 3
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV525
• lizZardDota258
League of Legends
• imaqtpie2239
• TFBlade1664
• Shiphtur550
• Stunt407
Upcoming Events
Replay Cast
4h 22m
Sparkling Tuna Cup
14h 22m
LiuLi Cup
15h 22m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 5h
Replay Cast
1d 13h
LiuLi Cup
1d 15h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.