• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[M] (2v2) Apocalypse Rex

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-09-24 04:58:57
September 09 2012 00:36 GMT
#1
APOCALYPSE REX
v1.0 published on NA (Arcade)

[image loading]
version 1.1

Showdown over Raptor City.

+ Show Spoiler [beauty shots] +

[image loading]
[image loading]
[image loading]


+ Show Spoiler [previous versions] +

no, that medivac in the northwest base is not in the published map
1.0


STATS
dimensions = 107x176(narrow!)

watchtowers = 0
rocks = 4

17 total bases
12 8m2g
4 6m1hyg (islands)
1 6hym2g (center island)

tileset: + Show Spoiler +
[image loading]


FEATURES

This is a 2v2 melee map. The main features of the map are as follows:

Shared nat area: the mains are not shared, but the nats are. The mains have single width ramps while the nat has 2 one width ramps and 1 two width ramp.

Long rush distance: compared to the distance between the mains.

Two main attack paths. one on each side of the map.

Lots of islands: 5 island expansions, they can be blinked to.

CONCERNS

My largest concern for the map is the fact that the mains are not shared. I made the distance to the enemy much farther than the distance between the mains but I'm not sure if this is enough to prevent abuse.

The restricted number of attack paths might make for boring game-play, but the focus is supposed to be on the islands anyway. (make the thirds 6m1hyg and the islands full bases?)

I'm also considering putting watchtowers on some of the droppable pods, to further incentivize air play. maybe.

Please post your feedback, comments, and suggestions (if you have any)! Thanks for reading.
This is it... the alpaca lips.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
Last Edited: 2012-09-09 02:07:19
September 09 2012 02:04 GMT
#2
i think it would be a bit too easy to do a double early timing push against one player and cut off his ally from reinforcing. the main to main path has an easy choke point that would make helping out a besieged teammate very hard. i think you should do a larger single ramp down from the naturals, or maybe have two ramps but in a way that they seem pretty neutral. theres also an issue with the middle of the three ramps and the one clockwise to it, as there is a shorter distance back and forth for the attacker, and it will be really easy to pull an army out of position and dart up their other ramp.

otherwise a very cool map
Farmer Poopy
Profile Joined October 2011
258 Posts
September 09 2012 03:04 GMT
#3
^ As ecstatic said, I would make the naturals at least a little bit easier to take.

having 5 islands is interesting, I want to say its not very balanced due to the lack of islands in competetive 1v1 but since there isn't really a competitive 2v2 scene it may work out ok. One thing I would do if you kept all the islands is position maybe 1 watch tower on each side* so if you have map control you can see if someone took an island instead of it being a semi-ninja expo that is difficult to get to.

*From what I can tell there are no watch towers on the whole map
TeamCuP
Profile Joined August 2012
Sweden4 Posts
September 09 2012 07:59 GMT
#4
its going to be 2v1 all they way. TP or PP can never play one it.

but it looks nic. but if you can make shared base!
TeamCuP
MicroMonkey
Profile Joined April 2012
95 Posts
September 09 2012 08:55 GMT
#5
I suddenly have an idee for you. make one player from every team spawn on a island. If soo you dont need to change much in the map. I think it wont be balanced but maby it vill be. no one never try it.
digmouse
Profile Blog Joined November 2010
China6330 Posts
September 09 2012 09:23 GMT
#6
All team maps should be fortress style sharing base imo.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 10 2012 22:46 GMT
#7
Awesome, dude! Probably the best split-base 2v2 map I've seen.

I happen to be of the opinion that split-base can definitely work for 2v2 (and probably also for 3v3 and 4v4 too) if done right. As you point out, the long rush distance somewhat makes up for the distance between mains. Players will need to be vigilant about watching their main ramps to prevent being forcefielded away from their ally, but they have the opportunity to do so in this case.

If the islands prove to be imbalanced, you could always just add a small ramp or make them into semi-islands.

To me, the most interesting feature of the map is the two main attack routes. They might encourage base trading, but whats cooler is that the map encourages air play as it is now.
~ ~ <°)))><~ ~ ~
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2012-09-10 23:51:28
September 10 2012 23:50 GMT
#8
In my eyes some of the split-base maps there is actually defenders disadvantage, but this one appears like it could actually be defenders advantage for once. I think TheFish7 is right, in my opinion the blizzard 2v2 maps are horrendous to begin with(almost every blizz map just cant compare to the pro mapmakers'), and blizz just keeps botching split based maps in particular.
Aesthetically very appealling, and if the mass islands prove to be imbalanced, ramps for one on each side would be a completely appropriate fix.
"What is the plural of y'all? All y'all." -Day9
FlaShFTW
Profile Blog Joined February 2010
United States10348 Posts
September 10 2012 23:55 GMT
#9
rush distance is too long imo. unless you want to force a long 2v2 game, then shorten that distance. since ur close enough to ur ally's base, it should really be on trouble.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 11 2012 03:03 GMT
#10
Thanks for all of the comments!
I might do something like this:
+ Show Spoiler +
[image loading]


I could combine the mains together if it turns out to be necessary, though I am hesitant to do so.

@EcstatiC:
thanks for the suggestions, I'll probably do something similar.

@Farmer Poppy:
my concern for providing XWTs that watch over the center islands from the 'ground' is that it might make siege tank attacks on the mineral lines too powerful because of the vision they provide.

@micromonkey: a couple of full island 2v2 maps for sc2 already exist: example:Xel Naga Storm by Wnio though I don't think I've ever seen a semi-isalnd 2v2 like you describe for sc2 (there are a couple from BW) I've been wanting to try one of those, though I probably won't convert this one.

@TheFish
thanks for the detailed feedback! I'll try to keep all of it in mind. interestingly enough, in early versions of the map, the center expos weren't actually islands (connected to the rest of the map in a similar manner to the way that you describe)

@FlashFTW:
Well the rush distance is long main2main & nat2nat, however, expanding to the thirds brings you much closer to the enemy. So I don't think games on it will be too long and passive (you are stuck on 2base per player unless you take a forward third or some of the islands.) idk though.

------------------

thanks again , I'll try to update the map soon.
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 24 2012 05:01 GMT
#11
small map update:

+ Show Spoiler [map image] +
[image loading]
version 1.1


combined the two 1 size ramps into a single 2 size ramp on the natural.

not sure if I'm going to keep this.

I will update on Bnet sometime tomorrow
This is it... the alpaca lips.
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV632
RotterdaM612
IndyStarCraft 281
TKL 241
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 612
IndyStarCraft 281
TKL 241
LamboSC2 175
Hui .148
Rex 75
MindelVK 51
Railgan 16
StarCraft: Brood War
Britney 51311
Jaedong 3342
BeSt 861
EffOrt 819
Mini 713
Shuttle 432
Killer 417
actioN 407
Stork 391
ZerO 381
[ Show more ]
Rush 358
ggaemo 340
firebathero 312
Hyuk 278
Soulkey 227
Zeus 225
Last 133
Light 120
Larva 109
hero 97
ToSsGirL 86
PianO 77
Sharp 67
sSak 65
Sea.KH 56
Hyun 52
sorry 50
Bale 39
Aegong 35
JYJ 27
Movie 23
Terrorterran 19
Rock 17
Sacsri 15
IntoTheRainbow 15
GoRush 14
Sexy 12
Shine 10
ajuk12(nOOB) 8
SilentControl 7
Icarus 6
ivOry 5
eros_byul 1
Dota 2
Gorgc9847
BananaSlamJamma29
Counter-Strike
fl0m2712
edward57
Heroes of the Storm
Khaldor138
Other Games
FrodaN8978
singsing2286
B2W.Neo1502
Liquid`RaSZi1193
Fuzer 200
crisheroes179
KnowMe162
Mew2King47
ZerO(Twitch)12
Organizations
Other Games
BasetradeTV106
StarCraft 2
ComeBackTV 58
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 17
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV577
League of Legends
• Nemesis4708
• Jankos2185
Upcoming Events
BSL
4h 57m
Replay Cast
9h 57m
Replay Cast
18h 57m
Afreeca Starleague
19h 57m
Light vs Calm
Royal vs Mind
Wardi Open
20h 57m
Monday Night Weeklies
1d 1h
OSC
1d 9h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.