Hey, I made a 2v2 island map. hope you like it.
Overview
+ Show Spoiler +
![[image loading]](http://i.imgur.com/JewSi.jpg)
Main/nat
+ Show Spoiler +
-Only 1 natural so have a gameplan before you start!
-Only on NA.
| Forum Index > SC2 Maps & Custom Games |
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WniO
United States2706 Posts
Hey, I made a 2v2 island map. hope you like it. Overview + Show Spoiler + ![]() Main/nat + Show Spoiler + -Only 1 natural so have a gameplan before you start! -Only on NA. | ||
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iGrok
United States5142 Posts
Seriously. It looks incredibly fun and Terran is actually Underpowered in 2v2 right now, maybe this'll help! | ||
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WniO
United States2706 Posts
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Apom
France656 Posts
(Protoss sucks on island maps though, their dropships aren't very useful in mass drops, and void rays get raped by both Corruptors and Vikings) | ||
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ODKStevez
Ireland1225 Posts
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CortoMontez
Australia608 Posts
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Antares777
United States1971 Posts
I think that if Stalkers can Blink to and from the middle island, Blink timing pushes will be extremely powerful, especially since most of the players will be teching and not preparing for Stalkers. | ||
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EatThePath
United States3943 Posts
![]() I think you should put some nydus pods off to the side on one or more expo islands, possibly inside LosB. I think first thing I would try is going PZ and having zerg 15 hatch and drone up while P goes gate robo to figure out what's going on and possibly island expo. If the other team is teching, make 20 warpgate while zerg feeds you and send a few prisms. GG. | ||
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WniO
United States2706 Posts
protoss alone is pretty bad, but phoenix's have shown to be quite the force to be reckoned with from the few games my friends have played. so maybe not PP is viable but definetly the PT / PZ is. glad people are treating this so well, to be honest its only the third 2v2 island map ive been messing around with, but this layout seems to be the most balanced, and i think i got the size down pat. If its gold, then ill go back and detail it more, but right now its pretty good... 2 hours or so on texture/doods. thanks again. play it and let me know what you think! | ||
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Randomaccount#77123
United States5003 Posts
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mogoh
Germany109 Posts
As I played the map today I noticed a minor problem. As you know air units fly to the point where they are projected on the ground. So far so good, but the ground under the water is extremely uneven. So the point of projection variates strongly. The result is that it is hard to navigate air units over this ground. Besides, the map is huge fun. =) | ||
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WniO
United States2706 Posts
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Chronos.
United States805 Posts
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HickleStine
Australia276 Posts
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moskonia
Israel1448 Posts
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TheFish7
United States2824 Posts
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