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Work In Progress Melee Maps - Page 191

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 189 190 191 192 193 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 06 2016 00:43 GMT
#3801
Cereal, I think that concept could potentially work but with a pocket natural or 3rd instead; where taking that base blocks a path. Unfortunately I think you still get the terran lifting and drops being strong problems, but I do think it could work with the right architecture.
~ ~ <°)))><~ ~ ~
BoxedCube
Profile Joined June 2012
United States23 Posts
May 06 2016 01:01 GMT
#3802
[image loading]


Hi! WIP Map. Tell me what you think.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-05-06 18:48:05
May 06 2016 18:47 GMT
#3803
On May 06 2016 08:27 The_Templar wrote:
Avex, what's the rush distance on that?


No clue, probably ridiculously long. I can check if you want. It was a really quick silly idea.

Boxed your image is bork.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 06 2016 18:50 GMT
#3804
BoxedCube also put his image in Plexa's thread.

[image loading]
Moderatorshe/her
TL+ Member
BoxedCube
Profile Joined June 2012
United States23 Posts
Last Edited: 2016-05-08 21:35:10
May 08 2016 21:16 GMT
#3805
Hi. I have updated the past map from suggestions, made a new cool map, and am looking for more feedback!

A 4 player map with close air positions and different gameplay based on spawn positions.
+ Show Spoiler +
[image loading]


The updated version of my past map
+ Show Spoiler +
[image loading]


Also theres this third one from a long time ago and I am just wondering whats crap about it.

+ Show Spoiler +
[image loading]


Thanks for all the feedback beforehand.

Sincerely,
BoxedCube
Antares777
Profile Joined June 2010
United States1971 Posts
May 10 2016 22:48 GMT
#3806
Do I study for finals, or finish this map in time for the TLMC?

[image loading]
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 10 2016 23:34 GMT
#3807
Finals are just one semester, but TLMC is eternal

~ ~ <°)))><~ ~ ~
Antares777
Profile Joined June 2010
United States1971 Posts
May 11 2016 02:34 GMT
#3808
RIP my grades
hero_lief
Profile Joined December 2010
United States53 Posts
May 12 2016 08:47 GMT
#3809
Hey, would anyone be willing to post some completely unterrained map layouts? I really want to practice just working on terrain. I'm sure some of you have layouts laying around somewhere.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-05-12 22:09:33
May 12 2016 22:09 GMT
#3810
you mean undecorated/doodad'ed?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
hero_lief
Profile Joined December 2010
United States53 Posts
May 13 2016 13:02 GMT
#3811
Exactly, yeah.

For anyone familiar I'm basically looking for something like what Valve did with the TF2 Art Pass Contest.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 13 2016 17:43 GMT
#3812
You could open up current Blizz maps, ctrl+a all the doodads, fill the map with 1 texture and start from there. That's what I did.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Crozo64
Profile Joined May 2016
64 Posts
May 14 2016 12:32 GMT
#3813
Hi, it's my first post here, im a sc player and i want to show u my first map and get some opinions about it. It's a macro oriented map with a relatively safe 3 base start.

screen :

[image loading]

The rocks around b3 are destructibles, units can't be drop on the little islands and the cliffs in general. I want some advices for maybe improve it, for example i think the main base is too small for buidlings and maybe the paths to attack b2 and b3 are too small too.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 14 2016 16:33 GMT
#3814
Map reminds me heavily of that HotS map Yeonsu
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2016-05-14 22:24:54
May 14 2016 19:03 GMT
#3815
Really ? i dont see too much similitude with yeonsu but why not ^^

I made some improvements in the map :

[image loading]

changes:
-the b1 is bigger
-the paths to attack b2 and b3 are more open
-i made a new path for bases in the corners ( south est and north west ) for much accessibility
-raised the bases in the corners ( south est and north west )
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-05-14 23:05:33
May 14 2016 23:04 GMT
#3816
On May 15 2016 01:33 Railgan wrote:
Map reminds me heavily of that HotS map Yeonsu



I thought this as well, when I first saw it.

The rocks however guard the third rather than block it, and the map is a big bigger. So it's not the same, but the distance between M N T look similar.

It's an alright map, you basically have 3 bases for free. Defending your natural and third seems effortless.Same with your 5th/6th bases.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Crozo64
Profile Joined May 2016
64 Posts
May 14 2016 23:26 GMT
#3817
On May 15 2016 08:04 Avexyli wrote:
Show nested quote +
On May 15 2016 01:33 Railgan wrote:
Map reminds me heavily of that HotS map Yeonsu



I thought this as well, when I first saw it.

The rocks however guard the third rather than block it, and the map is a big bigger. So it's not the same, but the distance between M N T look similar.

It's an alright map, you basically have 3 bases for free. Defending your natural and third seems effortless.Same with your 5th/6th bases.


Thanks for the feedback

U think the map is maybe too much safe ?
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 15 2016 18:07 GMT
#3818
I think the bases are too coupled, if that makes sense. What are the bounds of the map?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Crozo64
Profile Joined May 2016
64 Posts
May 15 2016 19:12 GMT
#3819
141 x 139
REALRetrO
Profile Joined December 2013
United States15 Posts
May 19 2016 00:21 GMT
#3820
[image loading]
Any suggestions on this map, pretty tired of ladder maps so i decided to take matters into my own hands.
playable 132x108
(ノ◕ヮ◕)ノ*:・゚✧
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