• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:48
CET 00:48
KST 08:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1373 users

Work In Progress Melee Maps - Page 189

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 187 188 189 190 191 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-06 03:42:04
March 06 2016 03:41 GMT
#3761
On March 05 2016 23:27 DeltaCadimus wrote:
I've stopped work for a while on my Slayn map and decided for a more traditional one. Sort of. That is because only the natural and supposed third are the only expos with normal minerals, while the remainder are high yield. One of the high-yields is covered by shrub and should be checked, and the natural is protected by destructible debris.

[image loading]


That actually looks like it could be a Blizzard map, for better or worse.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
March 06 2016 05:06 GMT
#3762
I think the map is pretty cool in some ways but definitely has too many bases in the north.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 06 2016 06:43 GMT
#3763
On March 06 2016 14:06 Fatam wrote:
I think the map is pretty cool in some ways but definitely has too many bases in the north.

what do you mean? it's mirrored both vertically and horizontally.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
March 06 2016 10:29 GMT
#3764
My bad, I had just got off work (*tries to come up with other excuses*) Thought it was 2p mirrored not 4p. Maybe it should be 2p mirrored though! Seems like too many free bases behind 1 choke in the late game. If it was 2p you could fix that.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
DeltaCadimus
Profile Joined February 2016
9 Posts
March 06 2016 16:40 GMT
#3765
On March 06 2016 19:29 Fatam wrote:
My bad, I had just got off work (*tries to come up with other excuses*) Thought it was 2p mirrored not 4p. Maybe it should be 2p mirrored though! Seems like too many free bases behind 1 choke in the late game. If it was 2p you could fix that.


No, this is a 4p map. My only concern, but I'm leaving it for later, is how to make cross-spawns, as I'm a bit concerned vertical spawns would be too easily accessed via the far left/right gold expos.

Also, there's not this much free bases as you'd think - The entrance to the third, or the front, is wide open and it takes a considerable distance to reach the golden fourth for a defense. Also, the destructible debris which can access the backdoor natural makes a sneak in viable.
Kaeque
Profile Joined January 2016
22 Posts
Last Edited: 2016-03-09 20:42:10
March 09 2016 20:37 GMT
#3766
(2) Carolyn's Ridge (alpha)
152x152
[image loading]

* Still very rough cliff work in some places
* Proper pathing is missing
* Uploaded on EU as "Carolyn's Ridge (alpha)"

Tried to achieve a map that work differently throughout the various stages of the game.
Since these dynamics come more into play in a longer game, i tried to keep it somewhat macro oriented, with defensible chokes in many places, however there are so many different routes through the map that counter attacks might be an issue.
Can't deny that the recently uploaded CruX Genesis have inspired the ridges and some of the cliff work that surrounds them, a dope map imo.
Any and all feedback is appreciated!
/keɪk/
SwedenTheKid
Profile Joined July 2014
567 Posts
March 16 2016 20:42 GMT
#3767
144x144, 1v1
[image loading]

Thoughts?
Casual Mapmaker
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
March 16 2016 21:31 GMT
#3768
On March 17 2016 05:42 SwedenTheKid wrote:
144x144, 1v1
[image loading]

Thoughts?


Which are the mains?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-03-16 22:08:22
March 16 2016 22:05 GMT
#3769
I assume bottom left and top right

Kind of cool. I've always been a fan of easy yet really far away bases like those golds. I have no idea why the rocked off bases in the top left bottom right are so enormous, but w/e
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
March 17 2016 02:17 GMT
#3770
bottom left and top right. I assumed it was obvious but with all the creative maps I guess there is room for confusion.
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
March 17 2016 03:01 GMT
#3771
new idea. 144x144

All Spawns enabled!

[image loading]
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
March 17 2016 04:00 GMT
#3772
dem rush distances
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
maximus_0
Profile Joined January 2013
United States43 Posts
March 17 2016 19:03 GMT
#3773
Vadu Base FT
published on NA

176x135

Castanar textures

[image loading]
[image loading]
[image loading]
Main [image loading]
3rd/4th [image loading]
Alt 4th/5th [image loading]
6th top base [image loading]
Avexyli
Profile Blog Joined April 2014
United States702 Posts
March 18 2016 01:19 GMT
#3774
When exporting images can you click "use as minimap" twice and then add a 0 to each bound number? And check "Points" and "Points - Start Location Only"so we can see the map better. I have no idea what's going on from the overview you posted.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2016-03-19 02:16:25
March 18 2016 20:12 GMT
#3775
(Updated Post)

[image loading]

152x152 bounds

Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-03-19 05:24:54
March 19 2016 05:18 GMT
#3776
that's pretty crazy. The middle being kind of 1 big island other than the 2 small rocked entrances is something we don't see too often (noah's ark? is the last time I can remember it). I guess people will bring up circle syndrome and turtling but it's still interesting.

Something really interesting that people might not notice at first is how the 3rd works. You will want to defend it either by being on the highground above it or all the way at the 1FF ramp next to the 4th, which is pretty far from the rocked entrance from the middle. So opening up the middle rocks to attack that way becomes attractive, yet it also opens yourself up.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
March 19 2016 13:55 GMT
#3777
On March 19 2016 14:18 Fatam wrote:
that's pretty crazy. The middle being kind of 1 big island other than the 2 small rocked entrances is something we don't see too often (noah's ark? is the last time I can remember it). I guess people will bring up circle syndrome and turtling but it's still interesting.

Something really interesting that people might not notice at first is how the 3rd works. You will want to defend it either by being on the highground above it or all the way at the 1FF ramp next to the 4th, which is pretty far from the rocked entrance from the middle. So opening up the middle rocks to attack that way becomes attractive, yet it also opens yourself up.


Yeah, what I was thinking. It's a pretty crazy idea, my main worrys were circle syndrome and Zerg not being able to get surrounds on the way around the map, but I also feel like the ability to open up the middle makes thing a lot better and interesting. Glad for the feedback.
Casual Mapmaker
maximus_0
Profile Joined January 2013
United States43 Posts
March 20 2016 08:53 GMT
#3778
[image loading]

Emerald Sands
pretty sure it's 152x152

i added the center rocks to create a longer path, since the map plays quite small

rest of album
imgur.com

-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 20 2016 09:13 GMT
#3779
On March 19 2016 05:12 SwedenTheKid wrote:
(Updated Post)

+ Show Spoiler +
[image loading]


152x152 bounds


nice tileset, reminds me of one of my own personal favorite to use tilesets
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2016 14:07 GMT
#3780
[image loading]

[image loading]



Any tips or comments about this? I want to do some Protoss textures on the left with a bit of metal stuff towards the right.
Prev 1 187 188 189 190 191 217 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft708
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft708
Nathanias 136
CosmosSc2 107
StarCraft: Brood War
Shuttle 107
Dota 2
420jenkins809
syndereN509
League of Legends
C9.Mang0125
Counter-Strike
allub263
minikerr18
Super Smash Bros
Mew2King50
AZ_Axe43
Other Games
tarik_tv14732
gofns11565
Grubby2156
summit1g873
DeMusliM420
shahzam314
mouzStarbuck226
ViBE106
KnowMe88
ZombieGrub53
Liquid`Ken10
Organizations
StarCraft 2
angryscii 33
Other Games
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 31
• davetesta28
• RyuSc2 17
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3280
Other Games
• imaqtpie2057
• Scarra671
Upcoming Events
Replay Cast
12m
CranKy Ducklings0
RongYI Cup
11h 12m
SHIN vs Creator
Classic vs Percival
OSC
13h 12m
BSL 21
15h 12m
RongYI Cup
1d 11h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 12h
BSL 21
1d 15h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
[ Show More ]
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.