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Work In Progress Melee Maps - Page 190

Forum Index > SC2 Maps & Custom Games
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
deymos
Profile Joined February 2016
35 Posts
March 20 2016 21:44 GMT
#3781

Any tips or comments about this? I want to do some Protoss textures on the left with a bit of metal stuff towards the right.


I think there will be no need to use whole map besides main and natural. There is simply no point to do that due to short rush distance (if mains are where I think they are).
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-03-26 07:32:08
March 26 2016 07:30 GMT
#3782
[image loading]

Template I've been messing with for a while. Since map submission for the blizz thing I haven't had too much free time to finish a map but I've been slowly iterating on a couple templates.

A couple main ideas on this one - a large entrance into enemy territory that goes inbetween 2 bases yet doesn't actually have a good entrance to either. Unorthodox engagements ho!

Also the lategame bases are chokey and have long paths so this and other things on the map promote airplay. The gold base with XNT is a bit cheeky, hoping it can provide a fun option to play the map out. The XNT is also desirable to watch your back for drops. Anyway would love any and all feedback.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 26 2016 08:17 GMT
#3783
i have no idea how you keep coming up with more interesting nat/3rd layouts but you make it work, very nice
vibeo gane,
scIndependent
Profile Joined March 2016
9 Posts
March 28 2016 16:56 GMT
#3784
I like it Fatam!
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2016-04-04 00:58:23
April 04 2016 00:58 GMT
#3785
[image loading]

Creative maps creative maps creative maps!

There are a bunch of LOS blockers that didn't capture. The XNT's in the middle base overlap on the center doublegold.
',:/
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-04-04 01:09:56
April 04 2016 01:09 GMT
#3786
On April 04 2016 09:58 Syphon8 wrote:
+ Show Spoiler +
[image loading]


Creative maps creative maps creative maps!

There are a bunch of LOS blockers that didn't capture. The XNT's in the middle base overlap on the center doublegold.

liberators liberators liberators!

seriously though, those mains are just begging to be delivered a healthy dose of freedom™
vibeo gane,
Syphon8
Profile Joined July 2010
Canada298 Posts
April 04 2016 01:29 GMT
#3787
On April 04 2016 10:09 -NegativeZero- wrote:
Show nested quote +
On April 04 2016 09:58 Syphon8 wrote:
+ Show Spoiler +
[image loading]


Creative maps creative maps creative maps!

There are a bunch of LOS blockers that didn't capture. The XNT's in the middle base overlap on the center doublegold.

liberators liberators liberators!

seriously though, those mains are just begging to be delivered a healthy dose of freedom™


But there is literally no deadspace around the mains, except for a strip in the middle just wide enough to block Sieges and Stalkers. Liberators would be vulnerable to ground units no matter where you put them.
',:/
Xenotolerance
Profile Joined November 2012
United States464 Posts
April 08 2016 02:38 GMT
#3788
it's not enough, the freedom is too strong

woop
[image loading]
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 10 2016 08:39 GMT
#3789
i'd like to see someone try to FFE at the ramp in the middle of the map lol
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
April 10 2016 17:50 GMT
#3790
the plays
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Icetoad
Profile Joined May 2010
Canada262 Posts
April 14 2016 18:39 GMT
#3791
I've been working on this map in the past day, would like to have some feedback has I'm unfamiliar with the LotV Meta.
I've got 2 layout, not sure which one is better.
[image loading]
[image loading]
Map Maker of Nimbus
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 14 2016 20:14 GMT
#3792
Icetoad: Looks like a pretty decent map to me. Nothing really stands out, good or bad, and nothing really looks imbalanced as far as I can tell.
ModeratorI am still alive, somehow
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States711 Posts
April 14 2016 23:52 GMT
#3793
I feel like that gold would never be taken.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
April 26 2016 20:09 GMT
#3794
[image loading]
168x168 playable size, 4 player, custom symmetry.
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
May 01 2016 20:01 GMT
#3795
[image loading]

Super early template, just wanted to try something somewhat standard (well, standard for me) and enjoyable. The 3rd and nat are ~equidistant to the main ramp (actually, the forward base is slightly closer) so you can definitely take the forward base as your nat if you want if the matchup permits. I left the pseudo-island without anything blocking the town hall spot because I think it's actually ok for T to float a CC there if they want. Anyone worth their salt will have an overlord or whatever scouting the location so they can try to punish. I think I managed to make middle bases that are actually takeable, too.

@ sweden, I think that's interesting, although the "in-base" side of those bases seem better for T than the other races (siege tanks to defend, and T cares more about mineral only bases than the other races)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 05 2016 13:20 GMT
#3796
I can't make a map, but I'm wondering if this would be possible to implement in a map.

I was trying to think of a rush map, that would still have bases impossible to take early in the game (without rocks). The idea is have the main base (The one you start with) block a path to an expansion. Ergo, you could only really take it after your main mines out, because you'd have to kill/move your main.

[image loading]



Cereal
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-05 16:07:16
May 05 2016 15:42 GMT
#3797
On May 05 2016 22:20 InfCereal wrote:
I can't make a map, but I'm wondering if this would be possible to implement in a map.

I was trying to think of a rush map, that would still have bases impossible to take early in the game (without rocks). The idea is have the main base (The one you start with) block a path to an expansion. Ergo, you could only really take it after your main mines out, because you'd have to kill/move your main.
+ Show Spoiler +

[image loading]






Wouldn't that give a large advantage to terran? And also couldn't you rally workers from your main to the expansion?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 05 2016 20:03 GMT
#3798
@infcereal: that would just make it impossible to prevent your main from getting taken out by a drop on the other side
vibeo gane,
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2016-05-05 23:21:56
May 05 2016 23:21 GMT
#3799
+ Show Spoiler +
[image loading]


Mocked up in 15 min.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 05 2016 23:27 GMT
#3800
Avex, what's the rush distance on that?
ModeratorI am still alive, somehow
TL+ Member
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