• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:17
CET 05:17
KST 13:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice3Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

Work In Progress Melee Maps - Page 111

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 109 110 111 112 113 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
skdeimos
Profile Joined May 2013
Canada155 Posts
April 07 2014 10:09 GMT
#2201
Ah, then you're fine. I like the new version, everything except the centre, which seems a bit uninspired. I understand that you want to keep the XNC-style centre, but I feel that it doesn't work in 4p rotational.
EthanS
Profile Joined February 2011
United States206 Posts
April 10 2014 14:29 GMT
#2202
On April 07 2014 16:58 Big J wrote:
+ Show Spoiler +

On April 07 2014 13:32 EatThePath wrote:
The middle on this is so cool, I want to steal it but I have nothing to put it on.


haha, thanks

So this is an updated version:

[image loading]



Hate to be "that guy", but you might want to remove the little swastika from the center of the map.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 10 2014 16:14 GMT
#2203
On April 10 2014 23:29 EthanS wrote:
Show nested quote +
On April 07 2014 16:58 Big J wrote:
+ Show Spoiler +

On April 07 2014 13:32 EatThePath wrote:
The middle on this is so cool, I want to steal it but I have nothing to put it on.


haha, thanks

So this is an updated version:

[image loading]



Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?


[image loading]

User was warned for this post
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
And G
Profile Joined May 2012
Germany491 Posts
April 10 2014 16:31 GMT
#2204
Anyone remember these maps?

[image loading]

[image loading]

[image loading]

[image loading]

not a community mapmaker
EthanS
Profile Joined February 2011
United States206 Posts
April 10 2014 16:32 GMT
#2205
On April 11 2014 01:14 Uvantak wrote:
Show nested quote +
On April 10 2014 23:29 EthanS wrote:
]

Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?


[image loading]

Yes. Much better. You should call it "Lebensraum"
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-04-10 17:33:11
April 10 2014 17:32 GMT
#2206
On April 11 2014 01:14 Uvantak wrote:
Show nested quote +
On April 10 2014 23:29 EthanS wrote:
On April 07 2014 16:58 Big J wrote:
+ Show Spoiler +

On April 07 2014 13:32 EatThePath wrote:
The middle on this is so cool, I want to steal it but I have nothing to put it on.


haha, thanks

So this is an updated version:

[image loading]



Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?

Dude, that is not cool. I agree that EthanS was overreacting, but come on.
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 10 2014 17:41 GMT
#2207
This is one my projects for TLMC. Distance is 40s from nat to nat and 60s from main to main.
It looks way more assymetric than it really is mostly because the top base (I blame 3p symmetry).
[image loading]
I'm worried about blink and will put some more thought on it until submission day, but any suggestion on what to improve?
I look like someone's uncle after a hard life
Phaenoman
Profile Joined February 2013
568 Posts
April 10 2014 19:27 GMT
#2208
What's the size? Seems very small, doesn't it? At least I got this feeling.
Random is hard work dude...
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 10 2014 20:09 GMT
#2209
ROFL, that nazi map. Why would you think that would ever be a good idea?

On April 11 2014 02:41 ConCentrate405 wrote:
This is one my projects for TLMC. Distance is 40s from nat to nat and 60s from main to main.
It looks way more assymetric than it really is mostly because the top base (I blame 3p symmetry).
+ Show Spoiler +
[image loading]

I'm worried about blink and will put some more thought on it until submission day, but any suggestion on what to improve?

You should turn on merged height levels and polish up the terrain a bit. Aside from that, maybe look into utilizing some of the open space to spread out your 3rd/4th bases; right now you can kind of chill in one spot with a death ball and reasonably defend a greater-than-maximum income economy.
Twitter: @iamcaustic
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 10 2014 20:15 GMT
#2210
144 x 128 Maybe too small with the current layout to be viable, but it is supposed to be smaller than other 3p maps. It also should have some kind of more foward or exposed expo, instead of making everything in a circle. Thats why a made the low ground bases more protected, if players spawn at 7 and 3, the 7 can take a third at low ground and the one on 3 takes the higher ground. I can make it 144 x 144 but I don't want to go beyond it.
I look like someone's uncle after a hard life
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-04-10 20:57:54
April 10 2014 20:52 GMT
#2211
Have u thought about how this map is supposed to play out in lategame? Since the distances from one third of the map to another is very short, space ctrl will be very ez. For example SH? Siege tanks?
What about the center? U have any ideas yet? Seeing those curtains in the middle: I hope u are not going to place a XNT. That would cover an extremely large area.
Random is hard work dude...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 10 2014 22:14 GMT
#2212
On April 11 2014 02:32 moskonia wrote:
Show nested quote +
On April 11 2014 01:14 Uvantak wrote:
On April 10 2014 23:29 EthanS wrote:
On April 07 2014 16:58 Big J wrote:
+ Show Spoiler +

On April 07 2014 13:32 EatThePath wrote:
The middle on this is so cool, I want to steal it but I have nothing to put it on.


haha, thanks

So this is an updated version:

[image loading]



Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?

Dude, that is not cool. I agree that EthanS was overreacting, but come on.

@Caustic/mosko I didn't really made it, sadly i'm not that creative someone else on /vg/ (iirc?) did it a couple years ago. but yeah, i'm pretty freaking annoyed by all those guys that see (search?) for swastikas in every single 4p rotational map, they are rotational maps and the swastika is one really damn basic shape, it's obvious that some swastikas will pop up you want it or not.

Regarding distances, not all the 3p maps must be 15x X 15x, but it certainty helps since you are wasting a ton of space by making them even slightly circular so the rush distances become really small. 60 seconds for scouting distance and 40 seconds for nat 2 nat are some very nice times (almost the same as Habitation Station), so if you can get that distance you should be fine for the most part.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Mistakes
Profile Joined February 2011
United States1102 Posts
April 11 2014 00:29 GMT
#2213
On April 11 2014 01:32 EthanS wrote:
Show nested quote +
On April 11 2014 01:14 Uvantak wrote:
On April 10 2014 23:29 EthanS wrote:
]

Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?


[image loading]

Yes. Much better. You should call it "Lebensraum"



To be honest I saw the middle of that map and actually thought it would be pretty fun to play on. Regardless of whatever shape it makes.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 11 2014 02:01 GMT
#2214
On April 11 2014 07:14 Uvantak wrote:
Show nested quote +
On April 11 2014 02:32 moskonia wrote:
On April 11 2014 01:14 Uvantak wrote:
On April 10 2014 23:29 EthanS wrote:
On April 07 2014 16:58 Big J wrote:
+ Show Spoiler +

On April 07 2014 13:32 EatThePath wrote:
The middle on this is so cool, I want to steal it but I have nothing to put it on.


haha, thanks

So this is an updated version:

[image loading]



Hate to be "that guy", but you might want to remove the little swastika from the center of the map.

Here i made a map, does this one have your seal of approval?

Dude, that is not cool. I agree that EthanS was overreacting, but come on.

@Caustic/mosko I didn't really made it, sadly i'm not that creative someone else on /vg/ (iirc?) did it a couple years ago. but yeah, i'm pretty freaking annoyed by all those guys that see (search?) for swastikas in every single 4p rotational map, they are rotational maps and the swastika is one really damn basic shape, it's obvious that some swastikas will pop up you want it or not.

Thank you.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-13 12:57:20
April 13 2014 12:55 GMT
#2215
In the absence of a General Mapmaking Discussion thread, I'll be hijacking this WIP thread because:

On August 31 2012 07:05 Samro225am wrote:
We are here to share our ideas. We want to discuss map making and support each other make better maps.


So anyway, I have several WIP four player maps where the main2main distance is shorter than the nat2nat distance (think Alterzim) and I'm worried that the main2main distance may be too short on some maps. I'm unaware of any sort of previous discussion or consensus regarding this topic. I'd love to hear detailed thoughts, but I know that most people don't like to write much, especially when others have already posted similar answers, so I made a simple poll. I could post pictures of an example layout, but just imagine your average mains with narrow ramps and about 8 to 10 seconds from the base to that ramp, and typical terrain between the mains (without watchtowers). If you feel that the minimum distance heavily depends on aspects of the map design that haven't been mentioned, please try to imagine a map that allows for the shortest possible main2main distance while keeping the above specifications in mind, and then vote that distance (and maybe post what in particular you think such a map needs to make those short distances viable).

Please remember that the naturals are further apart than the mains.

Poll: Minimum main-to-main distance?

Under 40s (0)
 
0%

40-42s (0)
 
0%

42-44s (1)
 
25%

44-46s (0)
 
0%

46-48s (0)
 
0%

48-50s (1)
 
25%

50-52s (1)
 
25%

52-54s (0)
 
0%

56-58s (0)
 
0%

58-60s (0)
 
0%

Over 60s (1)
 
25%

4 total votes

Your vote: Minimum main-to-main distance?

(Vote): Under 40s
(Vote): 40-42s
(Vote): 42-44s
(Vote): 44-46s
(Vote): 46-48s
(Vote): 48-50s
(Vote): 50-52s
(Vote): 52-54s
(Vote): 56-58s
(Vote): 58-60s
(Vote): Over 60s



Ideally this poll would show some sort of Gaussian distribution, but I doubt that'll be the case...
not a community mapmaker
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 13 2014 13:06 GMT
#2216
idk about main to main but for me the ideal distance is between 40-52 seconds from nat to nat
"Not you."
WedRine
Profile Joined March 2013
Denmark64 Posts
April 13 2014 16:32 GMT
#2217
I made a little concept and it'l take som serious adjusting to make it balanced if possible at all but i would like to hear som thoughts before moving on.

[image loading]

do think there's anyway to make something like this work?
Mike Kilo Papa!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 13 2014 17:45 GMT
#2218
Regarding the rush distances, you may want to check this out

https://docs.google.com/spreadsheet/ccc?key=0Ak2vxJWQVFhNdDFMY3ZmNk9FeE1LN3lPRlpVdUdHX1E&usp=drive_web#gid=0

It's oldish tho, i haven't took the time to update it with HotS maps
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 13 2014 17:57 GMT
#2219
I had some ideas and this came out, can something good be taken from that design?
[image loading]
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
skdeimos
Profile Joined May 2013
Canada155 Posts
April 13 2014 20:02 GMT
#2220
On April 14 2014 02:57 OtherWorld wrote:
I had some ideas and this came out, can something good be taken from that design?
[image loading]


If you're gonna make the entrances to bases that chokey, you need to open up the middle of the map more. Zerg needs to have somewhere they can force Protoss to waste forcefields and take a bad engagement, whether that's at the entrance to the base or along the attack route. If the entire attack route is chokey, Protoss sentry all-ins can just march across the map and you can never fight their army.

Extreme chokiness can work if balanced with extreme openness - see SPL's Neo Fighting Spirit, although it was kind of imba for other reasons.

Other than that, I like your map. Different third base choke layouts based on spawn configurations and a viable expansion path no matter where you spawn. Good shit - just open up the middle. You don't need so many ramps right next to each other with no openness whatsoever.
Prev 1 109 110 111 112 113 217 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#71
PiGStarcraft719
CranKy Ducklings120
EnkiAlexander 68
davetesta13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft719
RuFF_SC2 222
mcanning 98
SortOf 68
StarCraft: Brood War
Sea 6250
GuemChi 2085
Shuttle 384
Shine 144
Leta 114
Noble 74
Dewaltoss 31
Icarus 6
Dota 2
monkeys_forever827
LuMiX1
League of Legends
Nathanias12
Counter-Strike
taco 883
Super Smash Bros
hungrybox541
Other Games
summit1g11589
C9.Mang0433
Maynarde114
ViBE64
Mew2King53
ZombieGrub48
Organizations
Other Games
gamesdonequick1174
Counter-Strike
PGL82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH431
• practicex 3
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1408
• Lourlo694
• Rush554
• Stunt298
Upcoming Events
Replay Cast
4h 43m
Replay Cast
19h 43m
The PondCast
1d 5h
KCM Race Survival
1d 5h
WardiTV Winter Champion…
1d 7h
Replay Cast
1d 19h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.