On August 09 2012 07:36 monitor wrote:
Map design always comes first, and then balance. Any map can be balanced through a series of choke adjustments, mineral count adjustments, etc. Its hard for me to articulate my thoughts on the third, but basically I think its not worth focusing so much specifically to make sure its balanced and fits the metagame. However, it is a major point of map design.
What is worth focusing on is the map concept of a map, and unfortunately SC2 maps have had very weak concepts so far (however, I know there are lots of outstanding maps coming up soon, that aren't released yet). Easy thirds only have so many options when the main and natural are the standard layout, which results in very boring and repetitive maps/games. I've been starting to experiment a lot with this. For example:
WIP 4player:
+ Show Spoiler +![[image loading]](http://i.imgur.com/GOMyc.jpg)
Bloody ridge:
+ Show Spoiler +![[image loading]](http://i.imgur.com/gPZBg.jpg)
Bizarre positional balance:
+ Show Spoiler +![[image loading]](http://i.imgur.com/1sej9.jpg)
Map design always comes first, and then balance. Any map can be balanced through a series of choke adjustments, mineral count adjustments, etc. Its hard for me to articulate my thoughts on the third, but basically I think its not worth focusing so much specifically to make sure its balanced and fits the metagame. However, it is a major point of map design.
What is worth focusing on is the map concept of a map, and unfortunately SC2 maps have had very weak concepts so far (however, I know there are lots of outstanding maps coming up soon, that aren't released yet). Easy thirds only have so many options when the main and natural are the standard layout, which results in very boring and repetitive maps/games. I've been starting to experiment a lot with this. For example:
WIP 4player:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/GOMyc.jpg)
Bloody ridge:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/gPZBg.jpg)
Bizarre positional balance:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/1sej9.jpg)
These are mind blowing and beautiful *____*
I'd love to see some great positional TvTs on that first map.