• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:33
CEST 21:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5625 users

[M](4) Cherno by Superouman - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 All
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 15:35 GMT
#61
Unlike WarCraft III, for some reason the editor only supports 8 textures in your blend and 3 cliff levels in total, I have no idea why because in WarCraft III it was infinite.



Uhm maybe im stepping on someones toes here.. but.. from my knowledge, you can make a total of 5 cliff levels, depending on what level cliff you choose to start building from.



I believe each cliff type can contain only 4, and the lowest one (at least on existing cliff types) is impassable.


Ok allow me to correct my self, there are only 4 different cliff "levels", but there are a total of 5 different cliff heights.
And the lowest cliff "level" can still be passable using the Green layer, on pathing.


Painted pathing -> Add pathing -> Ground

[image loading]

And my apologies to Superouman, for having this discussion in his thread.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 27 2012 16:05 GMT
#62
If you're not connecting the high ground then I think you should at least open up the lowground bridge a bit more or add a secondary path. Otherwise, there's just too few attack paths between the bases.
Corazon
Profile Blog Joined November 2011
United States3230 Posts
July 13 2012 22:25 GMT
#63
Hey Superouman, I just played your map a couple of times and I just have a few concerns/comments about the map.

-Is this zigzag areas behind the minerals in the main and third susceptible to a cannon rush like the cannon rush spot on Daybreak? I didn't actually try it, but I was just curious about it.

-I do feel that there needs to be at least a couple of watchtowers on the map, and I was thinking the best place to do that would be in the middle of the small bridges. But you would need to make the bridge bigger, but you could have tower in the middle and allow 2 small units (such as zealots or lings) to be able to use it as a choke. I believe that this would allow for better reactions to army movement towards the thirds and across the middle, and really reward players for having map control, while also allowing players to be sneaky and move around using the corner expos.

-I played my Terran friend, and afterwards we were talking about the map, and he brought up the point that mutas ZvT would be hard to defend as T because the area in the main is too long, and you would need alot of missile turrets to defend production buildings on that side. Would building all of your production facilities on the side of your main closest to your natural be a valid idea, or should the main be made just a bit smaller? Plus I feel that there are too many places to sneak a probe for cannons/proxy 2 gate/4g in the base, with such a large main.

Thanks for making a good map, and if you need/want the replays of my games (2), let me know! =)
Grubby's #1 Fan
Fatam
Profile Joined June 2012
1986 Posts
July 13 2012 23:39 GMT
#64
Could you explain why there is always an awesome place to put overlords and let zergs watch the natural all day?


Preach.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
monitor
Profile Blog Joined June 2010
United States2409 Posts
July 14 2012 22:23 GMT
#65
On July 14 2012 08:39 Fatam wrote:
Show nested quote +
Could you explain why there is always an awesome place to put overlords and let zergs watch the natural all day?


Preach.


Overlords spots have been standard in BW and most of the SC2 mapmakers try to include them in the maps too. Mostly because they encourage scouting and make the game easier to win if you're a better player. However with the recent changes, I know a lot of Terrans have been complaining that it makes pressure even more impossible than balance already makes it... so maybe something worth investigating.
https://liquipedia.net/starcraft2/Monitor
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
Last Edited: 2012-07-14 22:42:06
July 14 2012 22:35 GMT
#66
On July 15 2012 07:23 monitor wrote:
Show nested quote +
On July 14 2012 08:39 Fatam wrote:
Could you explain why there is always an awesome place to put overlords and let zergs watch the natural all day?


Preach.


Overlords spots have been standard in BW and most of the SC2 mapmakers try to include them in the maps too. Mostly because they encourage scouting and make the game easier to win if you're a better player. However with the recent changes, I know a lot of Terrans have been complaining that it makes pressure even more impossible than balance already makes it... so maybe something worth investigating.


I don't think this (changing the standard) is valid quite yet. Terran have shown in the past that they can hunt those early Ovies very easily and take them out. Watching a lot of games of terrans, you rarely see that anymore. It was popular for a few minutes when Daybreak and a couple other maps came out, but now it has seemingly disappeared. The terrans would either lift a building for a minute, have early marines in place before it gets there, or use a scan. I know it is not optimal, but that is part of the point of the game, to prevent your opponent from playing optimally. Now they just let them sit there and don't even seem to try to shoot them down. Once Starport tech is out though, then it should never be a concern I feel.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Fatam
Profile Joined June 2012
1986 Posts
July 15 2012 02:28 GMT
#67
It's a lot stronger vs. protoss than terran. Seeing gas timings/ how many gases at natural tells the zerg a ton. Also some maps (like daybreak iirc) have a highground spot inbetween both exits outside the natural.. if a probe goes by that overlord it's like oh gee I wonder if he's about to be aggressive? I get that daybreak is an older map but ever since the overlord+queen buff zergs really really don't need this.. and newer maps should probably reflect that. Then again that's just my opinion
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 27 2012 00:45 GMT
#68
I've been obsessing over something ever since you made this map... HOW DID YOU MAKE THOSE SYMBOLS???
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 27 2012 07:21 GMT
#69
On July 27 2012 09:45 ChaosRefined wrote:
I've been obsessing over something ever since you made this map... HOW DID YOU MAKE THOSE SYMBOLS???

Just decals, variations 3 and 4 with different sizes and then paint the inside with korhal dark concrete
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 27 2012 09:04 GMT
#70
I yeah I forgot to tell you I played some games on it. The super large mains are pretty annoying vs drop play as it costs so much to defend from it properly. Also the close by ground spawn is a bit tricky to play as well. Skype me for reps
Administrator~ Spirit will set you free ~
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 28 2012 01:47 GMT
#71
On July 27 2012 16:21 Superouman wrote:
Just decals, variations 3 and 4 with different sizes and then paint the inside with korhal dark concrete



Decals? Sorry, I kind of suck at aesthetics..
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 402
BRAT_OK 98
ProTech81
StarCraft: Brood War
Calm 3190
Britney 838
Mini 355
Soulkey 143
Dewaltoss 127
Mong 93
ajuk12(nOOB) 12
Dota 2
qojqva4395
Dendi2029
XBOCT1002
Counter-Strike
fl0m1938
pashabiceps1024
Fnx 952
byalli511
Super Smash Bros
C9.Mang0166
Heroes of the Storm
Liquid`Hasu396
Other Games
Grubby3424
Liquid`RaSZi1875
FrodaN1610
Beastyqt652
ToD155
PiGStarcraft150
ArmadaUGS128
UpATreeSC90
Mew2King57
Livibee54
Chillindude45
Trikslyr44
Organizations
StarCraft 2
angryscii 26
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21240
• WagamamaTV738
League of Legends
• TFBlade973
Other Games
• imaqtpie1743
• Shiphtur647
Upcoming Events
PiGosaur Cup
4h 27m
Replay Cast
13h 27m
Afreeca Starleague
14h 27m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
15h 27m
Replay Cast
1d 4h
The PondCast
1d 14h
KCM Race Survival
1d 14h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.