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[D] BW damage model - Page 2

Forum Index > SC2 Maps & Custom Games
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windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 14 2012 06:24 GMT
#21
Isn't the SC2 system pretty much the same?

I don't get this change....
"Its easy, just trust your CPU".-Boxer on being good at games
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2012 12:46 GMT
#22
On June 14 2012 11:03 MavercK wrote:
Show nested quote +
On June 14 2012 01:29 moskonia wrote:
It is silly, there is no need at all for such a change, stop trying to copy BW, this is sc2, and it is a different game. The current damage system works well, no need to altar it...


these posts make me sick, if you have nothing to offer other than "your idea is stupid and so are you" then dont post.

in regards to the OP. i think you should look at the units role more than what it's attack "looks like"
marauder should definitely do explosive. but again. in BW. not all that many units had special modifiers. alot just did flat damage. so consider that aswell. maybe marauder should not have any bonus/negative damage at all?

good luck anyway.

If everyone is supportive and only say good things, then people wont know if their ideas are wrong, and this idea is wrong. You can talk about minerals and income, and maybe stats of specific units, but there is no reason to change the system in such a way, the only reason might be because you are nostalgic, and that is not a good reason. The current system works, there is no need to start altering stats since it will end just with imbalance, and so you will need to rebalance everything which is silly since you got no chance to be better then Blizzard.

If you want to try of course no one is stopping you, but I just don't see the point.
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