its something ive had lurking in the back of mind since sc2 was released. recently ive had the time to alter a map (antiga) to try this damage system.
and the spreadsheet with unit data.
for those who did not play BW, the damage system was as follows:
3 unit sizes: Large, Medium, Small
3 damage types: Normal, Explosive, Concussive
Explosive deals 100% damage to large, 75% to medium, 50% to small.
Concussive deals 100% damage to small, 50% to medium, 25% to large.
during the editing, and during some games with friends, i noticed immediately that this is probably not going to work, or would require significant balance changing. the issue is that blizzard's units in sc2 are designed for such specific situations. marauders for example, logically would fire what looks like a concussive attack like the vulture, but in reality, the marauder is not an anti-light unit. and what do you do with terran who seem to exclusively rocket based, which in bw were explosive types, which means thors do jack-all damage to mutalisks, and would instead need to be set at concussive.
i am uploading the data incase anyone else would like to play around or discuss it, but not something i intend to pursue in detail much further. have fun ... thanks for reading!