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On May 10 2012 10:40 Praetorial wrote: Wait, this is a good map, but what about it makes it so unique?
It doesn't look all that unique in terms of layout other than the multiple routes across the middle.
Well, firstly I did it to get people to see it, and I think it is quite unique. Firstly, there's the inbase half-base, The shape of the map is not popular (although atlantis spaceship has a similar layout) also there are choosable 3rd appropriate for each race: terran, closer third, zerg, further away, protoss, can decide also there is the gold which rocks on the gases.
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Looks cool! Would love to test it, sadly I'm EU Any plans on putting it up @EU?
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On May 10 2012 20:42 TOCHMY wrote:Looks cool! Would love to test it, sadly I'm EU  Any plans on putting it up @EU?
Could you put it on EU? haha. I don't know anyone from the EU, so if anyone could publish it for me, it'll be great. Preferred that you have contact with easily though.
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I can put it up, I dunno how though! :D
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On May 10 2012 21:11 TOCHMY wrote: I can put it up, I dunno how though! :D
Well that might be a problem...
Btw, I updated the map with more doodads to make it prettier, and fixed some minerals and also made 1 more Overlord Parking Spot for zerg.
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Is anyone willing to publish this map to the EU? I'd love some testing. So Far I made more chokes for more interesting engagements, and since zergs have been winning on this map a lot vs toss.
Here's a link to the map: please publish it if you can!
https://docs.google.com/open?id=0B6PbDZK4G0jmV3JpLS1STC1Dbmc
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Hey Guys, After some feedback from Masters and GMs in SEA, a Team Crux Member, I changed the map quite radically, and here it is.
![[image loading]](http://i.imgur.com/eEB8x.jpg)
What do you think about the changes?
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I uploaded the map on EU (the googledocs version). Just let me know if you have an update to upload.
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It looks like a sad frog though I'd love to play it so ill have to try it out
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Published on EU again, "Avernus Junkyard" , hope its ok.
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I don't care if it's balanced, I love it :D
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![[image loading]](http://i.imgur.com/zE5Ds.png) New update to the map!
Changes: - Inbase mineral fields moved closer to gain more base space - Cut down map bounds - Opened up the center for lategame engagements
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9/10, maybe make it 5m 1 g for the inbase expo? Also please tell me the map looking like a robot is intentional and i am not just tripping my balls off right now. Solid effort though!
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I can't help but feel that having the ramp in the back of the mains being double wide makes the map really terran favored. That way protoss need to only worry about landing one force field to buy time, and zerg can block the ramp with a queen if they have overlord coverage in the air space between the mains.
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On May 29 2012 14:19 PlacidPanda wrote:9/10, maybe make it 5m 1 g for the inbase expo? Also please tell me the map looking like a robot is intentional and i am not just tripping my balls off right now. Solid effort though! 
They are 5m 1g :D It was like a crab or a frog, but a robot works too xD
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Yeah I see a smiling frog with the top two geysers being the eyes and the minerals are the mouth. I think I like the map bounds like they were before (version 2 of 3) because it allows for drop potential, which will be a big aspect of a 2p mirror map, but they're still small enough that it's not too easy to hide a medivac, warp prism, etc. Also, maybe it's just me, but the aesthetics leave a little to be desired. I don't mind the industrial look, but some color could be nice. All around, great map!
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On May 30 2012 02:12 redoxx wrote: Yeah I see a smiling frog with the top two geysers being the eyes and the minerals are the mouth. I think I like the map bounds like they were before (version 2 of 3) because it allows for drop potential, which will be a big aspect of a 2p mirror map, but they're still small enough that it's not too easy to hide a medivac, warp prism, etc. Also, maybe it's just me, but the aesthetics leave a little to be desired. I don't mind the industrial look, but some color could be nice. All around, great map!
Thanks for the feedback! I guess I could use some color.. Which do you think I should use? Also The map bounds are quite misleading, there is still space up at top, albeit not too much now.
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On May 30 2012 12:10 kim9067 wrote:Show nested quote +On May 30 2012 02:12 redoxx wrote: Yeah I see a smiling frog with the top two geysers being the eyes and the minerals are the mouth. I think I like the map bounds like they were before (version 2 of 3) because it allows for drop potential, which will be a big aspect of a 2p mirror map, but they're still small enough that it's not too easy to hide a medivac, warp prism, etc. Also, maybe it's just me, but the aesthetics leave a little to be desired. I don't mind the industrial look, but some color could be nice. All around, great map! Thanks for the feedback! I guess I could use some color.. Which do you think I should use? Also The map bounds are quite misleading, there is still space up at top, albeit not too much now. hmmm... I think you could do the job with some doodads. It doesn't have to be much, but maybe if you put in some neon signs, or a broken down machine or something that could liven the scene up a bit without interfering with gameplay.
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On May 29 2012 17:59 Amlitzer wrote: I can't help but feel that having the ramp in the back of the mains being double wide makes the map really terran favored. That way protoss need to only worry about landing one force field to buy time, and zerg can block the ramp with a queen if they have overlord coverage in the air space between the mains.
Wait, what? Isn't it being double ramp a good thing?
And how does that lead to Protoss needing to land one forcefield at a tine? Please elaborate.
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