[M] (4) ESV Golden Valley - Page 3
Forum Index > SC2 Maps & Custom Games |
Semmo
Korea (South)627 Posts
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SanD__
Netherlands28 Posts
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winpark
Korea (South)68 Posts
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Superouman
France2195 Posts
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Gfire
United States1699 Posts
On June 29 2012 16:30 kim9067 wrote: Great Map. I like the half-thirds. Thanks. On June 29 2012 21:47 SanD__ wrote: Sweet aesthetics, the texture looks very natural and I like the Doodads that you have added. I am very interested to see how the map mechanics will play out, so I will definitely watch the ESV TV Korean Weekly Open this weekend. Thanks, I'll try to get some close-up shots done soon. On June 30 2012 01:34 winpark wrote: really "a BIT inspired by Whirlwind"? Maybe more than a bit. It was originally a 2p though, which gave a very different impression. The emphasis of that map was supposed to be the bridge and central high ground pod, which I hope remains true even in this version, but I agree that it's similar to Whirlwind in the overall impression you get looking at it. To be honest I thought it was too much like Whirlwind to be an ESV map and used in the KW. You can blame Diamond for that. Fortunately I think, while they look similar, they will play quite differently, so the actual product that the viewers are getting won't be impaired too much, even if I'm embarrassed to have a map that's so similar to another one used in tournament play. | ||
Plexa
Aotearoa39261 Posts
On June 30 2012 02:12 Superouman wrote: No need to be inspired by whirlwind, this expand layout is very standard its practically the same map =/ well at least when whirlwind was 6min1gas at all 3rds | ||
Aeceus
United Kingdom1278 Posts
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NewSunshine
United States5938 Posts
On June 30 2012 02:23 Plexa wrote: its practically the same map =/ well at least when whirlwind was 6min1gas at all 3rds I feel that although it's similar to a suspicious degree, it will still play differently. Being a smaller map, with 3rd's and 4th's that have less resources, the games on it will probably feel more aggressive, and less passive like what Whirlwind lends to. All that said, however, I'm not impressed with the map overall, it's more or less a copy of a bone-standard map, and I don't think it should be an ESV map. Note I say the map, not the mapmaker, I do hope Gfire's next idea is more interesting, and with ESV's help it will become something worth making. We'll see. | ||
Semmo
Korea (South)627 Posts
Even whirlwind had a similar idea of half-thirds, and then he scrapped it. So basically, this map would be a prototype of whirlwind, which i really don't like. Most of ESV's maps were original - I don't think so with this one. Sorry... Almost everything is the same, except the center, which in it self is also similar to an earlier version of whirlwind. | ||
Gfire
United States1699 Posts
+ Show Spoiler [before] + + Show Spoiler [after] + + Show Spoiler [closeups] + Poll: Are the new colors good? Completely Ugly (16) Great (13) Neutral (10) 39 total votes Your vote: Are the new colors good? Edit: Btw, can a mod change the title of this thread to "[M] (4) ESV Golden Valley" please? | ||
ScorpSCII
Denmark499 Posts
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Gfire
United States1699 Posts
I also added a few closeups to show the new textures. | ||
Blazinghand
United States25550 Posts
On June 30 2012 02:27 Aeceus wrote: What does it really offer that Whirlwind doesn't? From what i've seen they are pretty much the same map The center of this map has some interesting hills. I think the hill features there are pretty different from whirlwind, even if the basic layout and geo features on the outside are the same. | ||
LemonyTang
United Kingdom428 Posts
It just feels to me like there's not enough bases, especially with how open the centre of the map is, the gap between your fourth and expanding to a new natural feels very difficult to move to, because the map is still relatively small. The map also plays very strangely in non-cross positions, but that isn't so much of an issue I guess. I do like how many great positions there are to move around with, especially as you take the third base and set up your defensive position. The new textures are more fitting to the map name I suppose, but I don't get why mapmakers, blizzard or otherwise, insist on making maps that are so depressing with their textures. This is just my opinion but I'd love to see more maps with tilesets like ohana, frigid pass etc.. | ||
Gfire
United States1699 Posts
On July 20 2012 04:17 Blazinghand wrote: The center of this map has some interesting hills. I think the hill features there are pretty different from whirlwind, even if the basic layout and geo features on the outside are the same. Yeah, I at least find the games on it interesting and not too similar to whirlwind. But the concepts aren't too different so I don't think there's really room to have, say, both in the same map pool. On July 20 2012 04:52 LemonyTang wrote: I played this map on doa's show 'cartographer' in a TvZ where I went mech into sky terran. I'm a big fan of playing new maps, but I didn't really like this one too much. My criticism is from a terran perspective, especially a gas hungry one so I apologise in advance for bias. It just feels to me like there's not enough bases, especially with how open the centre of the map is, the gap between your fourth and expanding to a new natural feels very difficult to move to, because the map is still relatively small. The map also plays very strangely in non-cross positions, but that isn't so much of an issue I guess. I do like how many great positions there are to move around with, especially as you take the third base and set up your defensive position. Yeah, I could see how mech could be tough vs zerg on this map. Maybe the tight chokes and forward positions can make up for the difficulty to get gas as T, but it does feel like you'd be better off trying more drop play with bio. Cross positions feel a little hard for TvZ post-patch, as I did make this before then. Hopefully there'll be some mech TvZs in the KW so we get some more games to compare. The new textures are more fitting to the map name I suppose, but I don't get why mapmakers, blizzard or otherwise, insist on making maps that are so depressing with their textures. This is just my opinion but I'd love to see more maps with tilesets like ohana, frigid pass etc.. Well, I suppose it's fairly subjective. Generally I try to use bright lighting so it's not depressing. I think lighting might contribute to the feeling more than textures. I find the darker tilesets look really nice with brighter lighting. Still, I think everyone feels differently about what's depressing and what's not. A snow map, for me, is far more depressing than this, so it was interesting to me that you brought that up. | ||
NewSunshine
United States5938 Posts
On July 20 2012 05:08 Gfire wrote: Still, I think everyone feels differently about what's depressing and what's not. A snow map, for me, is far more depressing than this, so it was interesting to me that you brought that up. WUT. Anyway, I say completely ugly. Not only do I think the original is straight up better looking, but I like how it fit the name in a not so direct way, the atmosphere created by all the elements fits the name golden valley, but now the textures are screaming "LOOK, IT'S GOLD". Honestly, I've seen a few games on it so far, and the original aesthetic was better than I thought it would be, I don't think this is an improvement. Stick with what you've got. | ||
RUFinalBoss
United States266 Posts
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Semmo
Korea (South)627 Posts
On July 20 2012 05:29 NewSunshine wrote: WUT. Anyway, I say completely ugly. Not only do I think the original is straight up better looking, but I like how it fit the name in a not so direct way, the atmosphere created by all the elements fits the name golden valley, but now the textures are screaming "LOOK, IT'S GOLD". Honestly, I've seen a few games on it so far, and the original aesthetic was better than I thought it would be, I don't think this is an improvement. Stick with what you've got. Snow maps are kinda depressing... Like no life and everything. The MOST depressing map though, is one of those maps where it's theres like protoss cliffs with natural cliffs, it's so ergh... If you do it right, it's ok, but just doing it badly makes it depressing. The new textures aren't gold. We need more golden textures. | ||
Gfire
United States1699 Posts
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EatThePath
United States3943 Posts
On July 30 2012 03:17 Gfire wrote: I updated the map a bit. There's now a quite small gap between the mains and the adjacent thirds. I also added some closeup shots to the OP. Just to take out the cliffwalk? | ||
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