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MotM April - Submissions

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-04-08 01:59:38
April 08 2012 01:50 GMT
#1
[image loading]

There are going to be some fundamental changes coming to MotM. In the past, the success of MotM has often depended on things out of our control. And unfortunately, sometimes that did not work out too well. For more than a year MotM has been the source of motivation and inspiration for many mapmakers, both newcomers and veterans. It has been a great opportunity for mapmakers to get some attention. Without MotM, the mapmaking community wouldn't be where it is today. It is our highest priority to make sure a Map of the Month competition is taking place every month once again.


[image loading]

To achieve this MotM will be focusing on its core elements again: rating the submissions and picking a winning map every month! As usual, there is a high profile lineup of judges. Also, the judging process itself is being further optimized and you are finally going to see scores again (at least for the top maps).

What does this all mean?

This means that MotM from now on is going to be a mapmaking competition only and no longer acompanied by a monthly tournament. However, we may still do tournaments, showmatches, replay casts and other events in the future, but those will happen independently. We already have a few ideas for those, which will be revealed at a later time. In addition to that, we will continue promoting MotM maps to other organizations.


[image loading]

Judging has always been very time consuming. It required alot of patience from both the judges and the participants. Needless to say, it is in everyones interest to speed things a little. Over the course of time, our judging process has undergone several changes. To provide some transparency what is going on behind the scenes, here is a little explanation of our new juding process.

New judging process explained:
First round: Each judge looks through the list of submissions and picks their 10 favorite maps based on the overview, data, and map file. Every judge then ranks his 10 picks by appointing 10 points to his favorite map, 9 points to his second favorite, etc. After summing up the points from all judges, the 5 maps with the highest scores enter the second round of judging.

Second round: The judges are then able to playtest each map and discuss them in depth until the end of the month. Eventually, in the final vote each judge rates individual maps from 1 to 10 - the map with the highest average score will be entitled map of the month.

Judge lineup for April:
Barrin - Author of ‘Breadth of Gameplay in SC2’
Superouman - ESV Mapmaker, creator of Cloud kingdom and Sanshorn Mist
lefix - Founder of The Planetary Workshop, creator of Odyssey
Nightmarjoo - TLMC Judge, Starcraft BW/SC2 mapmaking scene veteran
Ragoo - TPW Mapmaker, creator of Twilight Peaks and Loki II

The judges are encouraged give some feedback on the maps after they are done judging. But please keep in mind that this is very time consuming, and judges are usually not able to respond to every participant.


[image loading]

Please send your map files to submit.motm[at]gmail.com (include map name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:

Map Name
Map Author
Map Overview
Playable Map Bounds


The closing time for submissions will be April, 20th.


Good luck everyone!


Map of the Month | The Planetary Workshop | SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 08 2012 01:53 GMT
#2
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 08 2012 02:06 GMT
#3
How many maps can we submit?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 08 2012 02:08 GMT
#4
On April 08 2012 11:06 IronManSC wrote:
How many maps can we submit?


One.

Get those maps submitted guys, there isn't a whole lot of time. Now the 20th though
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-08 02:12:34
April 08 2012 02:11 GMT
#5
I would love to see some sort of theme for future MotM's, be it a type of symmetry, a certain type of aesthetic, or certain style of layout, or whatever. Constraints can really focus a person's creative energy, heightening the level of intrinsic awesomeness apparent in the entries.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DoDonPachi
Profile Joined February 2011
Canada69 Posts
April 08 2012 03:51 GMT
#6
Does FRB maps are allowed in this map competition ?
i'll schroumpfs you until you GG
fenX
Profile Joined February 2011
France127 Posts
April 08 2012 04:14 GMT
#7
Can we submit a map we already submitted in a previous MotM ?
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 08 2012 04:19 GMT
#8
On April 08 2012 12:51 DoDonPachi wrote:
Does FRB maps are allowed in this map competition ?


i wouldnt think so. 8m2g gameplay is different than 6m1hyg gameplay. Maps would be judged way differently, and because FRB has only been around for about a month there's no way to really know what makes a balanced FRB map apart from a standard 8m2g map. So no, i do not think FRB is included.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-04-08 04:46:23
April 08 2012 04:46 GMT
#9
On April 08 2012 12:51 DoDonPachi wrote:
Does FRB maps are allowed in this map competition ?


No. It's for standard maps; 8m2g is the only competitive map right now. Until 6m can become standard or is just as "figured out" as 8m2, there won't be any normal MotM competitions for it (there may be some specific 6m-only competition in the future, idk).

On April 08 2012 13:14 fenX wrote:
Can we submit a map we already submitted in a previous MotM ?


Yes. [edit] But it is discouraged because obviously if it didn't win then, it isn't that likely that it will win this time.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 08 2012 09:43 GMT
#10
You guys all should make 4m0g maps now just to troll Barrin
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 08 2012 09:43 GMT
#11
On April 08 2012 11:11 NewSunshine wrote:
I would love to see some sort of theme for future MotM's, be it a type of symmetry, a certain type of aesthetic, or certain style of layout, or whatever. Constraints can really focus a person's creative energy, heightening the level of intrinsic awesomeness apparent in the entries.


I think that's a bad idea. If you want these to focus your creativity, apply them to yourself ; but the contest should be about picking the best map, not the best "X element" map.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-08 14:36:49
April 08 2012 13:31 GMT
#12
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
April 08 2012 15:46 GMT
#13
Uh oh! Time for me to cram something out in the next few days.

Good luck to everyone!

SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 08 2012 18:30 GMT
#14
Unsure I'll be able to pump out something new this month. Haven't touched map making for awhile now haha. Maybe I'll just fix one of my older maps and submit it for fun. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 08 2012 21:12 GMT
#15
On April 08 2012 18:43 ArcticRaven wrote:
I think that's a bad idea. If you want these to focus your creativity, apply them to yourself ; but the contest should be about picking the best map, not the best "X element" map.

I already do, it's how I get half my aesthetics, among other things. The thing is, I would love to see the various ways in which the whole community tackles a specific challenge - doing so by oneself isn't as much fun. And as Barrin points out, I don't mean I want it to affect the judging - I just want it to affect what we see ourselves coming up with. Think of it like Day[9]'s Funday Monday - it's still on the ladder, so a loss is a loss, but it's almost always more fun trying to constrain yourself - and sometimes you learn something.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 09 2012 11:43 GMT
#16
i have submitted my map to the mail adress
Progamerpls no copy pasterino
Baumvieh
Profile Joined February 2012
Germany67 Posts
April 09 2012 12:17 GMT
#17
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
April 09 2012 12:33 GMT
#18
Wonderful, I've been waiting for the latest incarnation of the MoTM competition - I plan on submitting Ilio Volta to see how it stacks up against the best out there, if at all. Hopefully I'll be able to glean some tips for my next map, which will blow Ilio Volta out of the water.

Good luck to everyone>
They're coming to get you, Barbara.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 09 2012 12:35 GMT
#19
On April 09 2012 21:17 Baumvieh wrote:
Show nested quote +
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.

tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152
Progamerpls no copy pasterino
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 09 2012 16:09 GMT
#20
On April 09 2012 21:35 MorroW wrote:
Show nested quote +
On April 09 2012 21:17 Baumvieh wrote:
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.

tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


Thanks!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
iceman8711
Profile Joined March 2012
United States14 Posts
April 09 2012 22:10 GMT
#21
Out of morbid curiosity, how many maps total are usually submitted to these shindigs?
Edmund Duke Stadium - http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 09 2012 22:18 GMT
#22
On April 10 2012 07:10 iceman8711 wrote:
Out of morbid curiosity, how many maps total are usually submitted to these shindigs?


Usually anywhere between 35 and 60. I'd imagine it'll be lower this month because there wasn't much notice- I'd estimate between 25 and 40.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-10 04:26:27
April 10 2012 04:13 GMT
#23
Map Name - White Night
By - NewSunshine(formerly MisfortuneS Ghost)
[image loading]

Playable 136*


And you all thought I'd vanished... :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 10 2012 04:26 GMT
#24
On April 10 2012 13:13 NewSunshine wrote:
Map Name - White Night (thanks to the faulty overview the name makes no sense to you I bet)
By - NewSunshine(formerly MisfortuneS Ghost)
+ Show Spoiler +
[image loading]


Playable 136*


And you all thought I'd vanished... but you see, I wasn't really a ghost :p


Make a map thread so I can leave comments! Very cool. ;D
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 10 2012 04:32 GMT
#25
On April 10 2012 13:26 EatThePath wrote:
Make a map thread so I can leave comments! Very cool. ;D

Ha, later, I must sleep first.

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 10 2012 13:03 GMT
#26
On April 09 2012 21:35 MorroW wrote:
Show nested quote +
On April 09 2012 21:17 Baumvieh wrote:
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.

tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


The first thing that came into mind was "Blistering Sands!!!" because of the rocks to the main and the tileset.

I would actually like to see a few games on this map and see how the "mineral wall" and all these things work out. Just imagining a OC on the inner side and a PF on the outer side of it. Any replays MorroW?
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Megashira
Profile Blog Joined June 2010
Sweden98 Posts
April 10 2012 15:51 GMT
#27
On April 09 2012 21:35 MorroW wrote:
tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


Looks like a blend between the broodwar maps El niño/Great barrier reef and Tornado, i like it!
Playing with Fire - www.sc2pwf.se - www.twitter.com/teampwf
iceman8711
Profile Joined March 2012
United States14 Posts
April 10 2012 17:14 GMT
#28
My first submission!

TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778

Name: Edmund Duke Stadium
Author: Iceman8711
Map Overview:
[image loading]
[image loading]
Playable Map Bounds: 150x144

Note: This map is cross position spawns only. The map is balanced for cross positions, so no close spawns to worry about.
Edmund Duke Stadium - http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778
MarcusRife
Profile Joined March 2011
343 Posts
April 11 2012 07:47 GMT
#29
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=326850#1

Map Name: Devils Bluff
Map Author: Rife
Playable Bounds: 130 x 130

[image loading]
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2012 20:13 GMT
#30
This month, we are hoping to bring in some korean competition
Jacky has been so kind to translate and post a thread on playxp forums for us!

http://www.playxp.com/sc2/global/view.php?article_id=3911512
Map of the Month | The Planetary Workshop | SC2Melee.net
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-04-12 20:29:10
April 12 2012 20:29 GMT
#31
Uh oh. Its on now.
It's funny; I dream a lot, but I'm not a very good sleeper.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-04-12 20:51:09
April 12 2012 20:47 GMT
#32
Ilio Volta
by SeinGalton

Overview:
[image loading]

Playable Bounds: 148 x 156

Ilio Volta TL Thread
They're coming to get you, Barbara.
fenX
Profile Joined February 2011
France127 Posts
April 13 2012 22:10 GMT
#33
Ice Cauldron
by Fen
[image loading]
TL thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=324554
Playable size : 140 x 154

Winter is coming ...
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
April 13 2012 22:33 GMT
#34
Guys, remember, Visual Asymmetry is superior in every way.
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 14 2012 00:42 GMT
#35
On April 14 2012 07:33 FoxyMayhem wrote:
Guys, remember, Visual Asymmetry is superior in every way.


The thing is, imo, it doesn't really matter because it isn't very noticable in-game. The overview shows the difference, but it isn't really a legitimate thing to base a map off of. Tons of work for not a gigantic payoff imo. It is nice to see though^^
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
April 14 2012 01:48 GMT
#36
The place I noticed it made a difference was while watching a match on Metropolis, a map you don't really notice the asymmetry in the overview. By having light texture in one base and dark in another, I knew instantly where the observer had clicked to. It made spectating way easier.

Being more specific on all the reasons why it's good, here's a quote from the SC2 Spectator Sport to the Next Level thread:
+ Show Spoiler +
There's a ton of work being done from the mapping community to make viewing better, and I'm not informed enough to go into all that. But there are two major things that I know we can do that most aren't yet.

1) Use visual asymmetry.
Despite the maps flaws, Dual Sight really gave you a sense of location: you knew instantly on the map where you were looking. I know we've mostly taken a play out of Blizzard's map making playbook and made our bases look very similar, but I think it's time to develop beyond that. Metropolis has distinct patterns and light vs dark textures in its main bases to make it easier for the viewer to recognize where we're looking when the camera changes. And no one can think of a reason this shouldn't be standard.

In Dual Sight it was obvious, in Metropolis it was subtle, but map makers, make areas of your map distinct so we can tell in an instant where we're looking.

Visual asymtry is the next level of map making for SC2 as a spectator sport.

2) Have a story shown in your map.
You'll also notice that Dual Sight has given a story to many a cast. It's theme is a story piece for casters, and this enhances the broadcast. How often can you do good-vs-evil themes? Not often before it gets old, but there are plenty of other ways you can help tournaments tell a story.

a) In a city theme, have one side bombed out and run down, maybe even some fire in the main base there, while the other is pristine with shrubbery. Casters will love to play with that.

b) In a jungle theme, have sparse brown grass on one side, even some cracked brown dirt, with a transition to lush jungle near the water.

c) In another jungle theme, have one side an overrun research facility in the process of being reclaimed by the jungle, with the other side the "deeps" of the jungle.

d) In a desert theme, have the terrain defined on one side with abandoned mining operations equipment, and the other dried out bones and pits of tar (still symetrical, but visually different).

e) In space, have one side of the place a planetarium, while the other looks like the platform was in mid construction and lacking greenery.

f) In a cave, have one side the caved in "exit" of the cave with beams of light, and the far size a transion to lava soaked ancient artifacts.

Any way you can make a contrast is going to bring the viewing experience for your map to the next level.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-04-14 04:06:29
April 14 2012 04:04 GMT
#37
Granger Zone
by Namrufus
Playable Map Bounds = 112x136
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321384
Overview
[image loading]

long live MOTM!!!!

glhf all!
This is it... the alpaca lips.
Baumvieh
Profile Joined February 2012
Germany67 Posts
April 17 2012 19:40 GMT
#38
Map Name: Emerald Steel (v0.3)
Map Author: Dennis Busch (Baumvieh)
Map Overview:+ Show Spoiler +
[image loading]

Playable Map Bounds: 176x144

Additional Info: map thread (v0.2)
The version I submitted only contains minor aesthetic tweaks over the last version in the thread.

glhf everyone!
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 17 2012 19:44 GMT
#39
Looking at these maps, I wonder which one took the most to flesh out aesthetically.
FOR GREAT JUSTICE! Bans for the ban gods!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 17 2012 19:54 GMT
#40
Submitting my newest map shortly. Finishing up on things.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 17 2012 19:59 GMT
#41
I know the deadline is the 20th (Friday) but I'm wondering if I was to submit a map on that Saturday or Sunday (21st or 22nd) if that would be okay as well?

Usually Mon-Fri I have little time to work on maps, so if I work on them it's during the weekends. If that's not okay, no worries as I might not even have a new map completely finished to submit and in that case i might just submit one of my older maps.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 17 2012 20:00 GMT
#42
Map Name: Dalla Sabbia
Map Author: Yonnua
Map Overview:
+ Show Spoiler +
[image loading]

Playable Map Bounds: 120x136
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
lefix
Profile Joined February 2011
Germany1082 Posts
April 17 2012 22:23 GMT
#43
@Sid: You should at least submit a version of your map in time, everything else is up to the judges to decide.
Map of the Month | The Planetary Workshop | SC2Melee.net
Meltage
Profile Joined October 2010
Germany613 Posts
April 17 2012 22:23 GMT
#44
On April 18 2012 04:59 SidianTheBard wrote:
I know the deadline is the 20th (Friday) but I'm wondering if I was to submit a map on that Saturday or Sunday (21st or 22nd) if that would be okay as well?


would depend on the timezone right? saturday in EU might still be friday in US west coast...
http://mentalbalans.se/aggedesign
Mieszko
Profile Joined November 2010
Sweden25 Posts
April 17 2012 22:54 GMT
#45
Map Name: Dodongo
Map Author: Mieszko
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 160x144
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 07:09 GMT
#46
Map Name: ESV Spring
Map Author: IronManSC
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 136x160

Map Thread
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
April 18 2012 11:33 GMT
#47
Reminder: 3 Days left!
Map of the Month | The Planetary Workshop | SC2Melee.net
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-04-18 14:16:46
April 18 2012 14:16 GMT
#48
Map Name: TPW Eye of the Beholder
Map Author: Mereel
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 150x142
SDMF
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-04-18 15:59:30
April 18 2012 15:28 GMT
#49
On April 09 2012 21:35 MorroW wrote:
Show nested quote +
On April 09 2012 21:17 Baumvieh wrote:
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.

tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


This texturing creeps me out it looks like skincancer. At least how I imagine it looking. Nice map.
Oh and this is not ironic. It really looks great, don´t take that "cancer" word for word.

My submission is a FRB map but I´ll try anyway.

Reactor
by Oshovah / Aunvilgod
+ Show Spoiler +
[image loading]

Playable 172x167

ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Elche
Profile Joined June 2011
Finland170 Posts
Last Edited: 2012-04-18 16:14:52
April 18 2012 16:13 GMT
#50
Map Name: Boscage
Map Author: Elche
+ Show Spoiler +
[image loading]

Playable Map Bounds 164x150
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-04-19 16:06:43
April 18 2012 17:30 GMT
#51
Map Name: ESV Tanzanite
Author: Timetwister22
Overview:+ Show Spoiler +
[image loading]

Playable Map Bounds: 144x130

Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321603
Former ESV Mapmaker | @Timetwister22
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2012-04-19 13:00:26
April 18 2012 18:47 GMT
#52
Map Name: Crux Burning Refinery
Map Author: LS
Map Overview:+ Show Spoiler +

[image loading]

Playable Map Bounds: 136*136

Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=328419
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2012 18:48 GMT
#53
On April 19 2012 00:28 Aunvilgod wrote:
My submission is a FRB map but I´ll try anyway.

Reactor
by Oshovah / Aunvilgod
+ Show Spoiler +
[image loading]

Playable 172x167



FRB maps aren't allowed.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Aunvilgod
Profile Joined December 2011
2653 Posts
April 18 2012 19:45 GMT
#54
On April 19 2012 03:48 IronManSC wrote:
Show nested quote +
On April 19 2012 00:28 Aunvilgod wrote:
My submission is a FRB map but I´ll try anyway.

Reactor
by Oshovah / Aunvilgod
+ Show Spoiler +
[image loading]

Playable 172x167



FRB maps aren't allowed.



Too bad. If this trend continues it might be a good idea to make a prize for the best FRB map though.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-04-18 19:58:03
April 18 2012 19:53 GMT
#55
On April 19 2012 04:45 Aunvilgod wrote:
Show nested quote +
On April 19 2012 03:48 IronManSC wrote:
On April 19 2012 00:28 Aunvilgod wrote:
My submission is a FRB map but I´ll try anyway.

Reactor
by Oshovah / Aunvilgod
+ Show Spoiler +
[image loading]

Playable 172x167



FRB maps aren't allowed.



Too bad. If this trend continues it might be a good idea to make a prize for the best FRB map though.


Okay...?

Say that to the judge who said it on page 1


On April 08 2012 13:46 monitor wrote:
Show nested quote +
On April 08 2012 12:51 DoDonPachi wrote:
Does FRB maps are allowed in this map competition ?


No. It's for standard maps; 8m2g is the only competitive map right now. Until 6m can become standard or is just as "figured out" as 8m2, there won't be any normal MotM competitions for it (there may be some specific 6m-only competition in the future, idk).

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-04-18 20:11:55
April 18 2012 20:11 GMT
#56
Yeah, I totally won't have time to finish anything new for this month unfortunately. Expect something new from me soon though!

I'll have to dig around some files and either submit something Older or just say screw it since all my old maps are just that...old.

GL to all those that enter! I can't wait to post all my thoughts and feedback when these maps get judged. Hell, maybe I'll look through all the submitted maps and list out my own top 5.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-04-18 22:12:52
April 18 2012 22:08 GMT
#57
Map name: Basin of Aiur
Map Author: MoskoPwR.840 (Mosko)
+ Show Spoiler +
[image loading]

Playable map bounds: 108:140

This map is a remake of Jungle Basin, fixing a few things in the map, such as hard to take 3rd, warp in to the in-base expo, and the middle being to easy to take with a PF at each expo.

Being my 1st map there aren't many details, I am only learning to use the editor now, but I hope it is still playable
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 18 2012 22:16 GMT
#58
On April 19 2012 04:53 IronManSC wrote:
Show nested quote +
On April 19 2012 04:45 Aunvilgod wrote:
On April 19 2012 03:48 IronManSC wrote:
On April 19 2012 00:28 Aunvilgod wrote:
My submission is a FRB map but I´ll try anyway.

Reactor
by Oshovah / Aunvilgod
+ Show Spoiler +
[image loading]

Playable 172x167



FRB maps aren't allowed.



Too bad. If this trend continues it might be a good idea to make a prize for the best FRB map though.


Okay...?

Say that to the judge who said it on page 1


Show nested quote +
On April 08 2012 13:46 monitor wrote:
On April 08 2012 12:51 DoDonPachi wrote:
Does FRB maps are allowed in this map competition ?


No. It's for standard maps; 8m2g is the only competitive map right now. Until 6m can become standard or is just as "figured out" as 8m2, there won't be any normal MotM competitions for it (there may be some specific 6m-only competition in the future, idk).



I'm actually not judging this month btw :p But I am an organizer of MotM with lefix (who is taking over my role as we get things figured out), so I do have the right to say that. And from my opinion, I haven't seen any evidence in FRB maps that they play better than 8m maps. They might, but not until some of the core mechanics of the game are fixed and maps become better. So I don't think we should promote them right now, especially since MotM is the biggest community motivators. We want to get people making maps that could influence tournament play imo. Maybe a exasperated FRB tournament if anything.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Timmay
Profile Joined April 2005
United States112 Posts
April 19 2012 01:16 GMT
#59
Map Name: Hatröss
Map Author: Timmay
Map Overview:
+ Show Spoiler +
[image loading]

Playable Map Bounds: 164 x 164
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 19 2012 01:51 GMT
#60
On April 19 2012 10:16 Timmay wrote:
Map Name: Hatröss
Map Author: Timmay
Map Overview:
+ Show Spoiler +
[image loading]

Playable Map Bounds: 164 x 164


Ooooo.

I like this.

Map thread, now!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 19 2012 04:09 GMT
#61
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-04-19 04:23:32
April 19 2012 04:19 GMT
#62
Tanks have a separate damage effect with no splash to use against large targets, so that when they attack a building or something where it will hit a random point of the building, random nearby units won't get damaged. I think the Ultra is the same to fix the bug where you could attack a planetary and kill the repairing SCVs.

It's cool that you're trying out stacked rocks. That's a good idea.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 19 2012 07:38 GMT
#63
On April 19 2012 13:09 HypertonicHydroponic wrote:
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.


This map is insanely green >.<
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 19 2012 08:30 GMT
#64
On April 19 2012 16:38 IronManSC wrote:
Show nested quote +
On April 19 2012 13:09 HypertonicHydroponic wrote:
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.


This map is insanely green >.<

If this is your way of asking to texture it for me before the competition -- yes, yes you can. =D
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 19 2012 10:17 GMT
#65
Map Name: ESV Helios
Map Author: Grebliv
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 140x140

      ----

Map thread.
ESV Mapmaking!
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 19 2012 14:11 GMT
#66
Map Name: oZz Genesis

Map Author: eTcetRa (feniXsix on battle.net)

Map Overview
[image loading]

Playable Map Bounds: 152x124


Map thread should hopefully be up to date within an hour, so if you would like to leave a comment please post it on:
Map thread
Retired Mapmaker™
wrl
Profile Joined April 2011
United States209 Posts
April 19 2012 15:56 GMT
#67
Map Name: Peaks of Alamar
Map Author: wrl
Map Overview:
+ Show Spoiler +
[image loading]

Playable Bounds: 108x166
It's funny; I dream a lot, but I'm not a very good sleeper.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-04-20 14:57:43
April 20 2012 08:58 GMT
#68
Map Name: Ruiner
Map Author: Samro
Playable Bounds: 108x156
Map Overview:
[image loading]
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-04-20 10:10:29
April 20 2012 10:10 GMT
#69
Map Name: Urban Skyline
Map Author: erazer
Playable Bounds: 132x134
Map Overview: + Show Spoiler +
[image loading]

Map thread HERE
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 20 2012 15:52 GMT
#70
Lush Jungle
Created by Scorp
+ Show Spoiler [Overview] +
[image loading]

Bounds: 158x117
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Wiss
Profile Joined November 2010
United Kingdom23 Posts
April 20 2012 16:19 GMT
#71
Map Name: Scorched Highland
Map Author: Wiss
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 134 x 142
Map Thread: Here
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 20 2012 18:23 GMT
#72
Wow... good job mapmakers! So many nice maps (at first glance )
Phried
Profile Joined June 2011
Canada147 Posts
April 20 2012 19:46 GMT
#73
Umbra Divide
By: Phried
[image loading]
132 x 140
Thread
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 20 2012 20:29 GMT
#74
Map name: Scenic View
Author: TheTemplar (me)
Bounds: 146x151
Overview:
&#91;image loading&#93;


Had to rush something out
Moderatorshe/her
TL+ Member
lovablemikey
Profile Joined October 2010
264 Posts
April 20 2012 23:07 GMT
#75
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 20 2012 23:41 GMT
#76
On April 21 2012 08:07 lovablemikey wrote:
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.


lol mikey you always have a trick up your sleeve. maybe the minerals should be another matching color (green? teal? orange? silver?) that doesn't already represent something to players.
Comprehensive strategic intention: DNE
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2012-04-21 00:31:14
April 21 2012 00:06 GMT
#77
Lunar Colony
SmashHammer
Bounds: 118x162
Overview: + Show Spoiler +
[image loading]

Map Thread
TPW Mapping - theplanetaryworkshop.com
lovablemikey
Profile Joined October 2010
264 Posts
April 21 2012 00:06 GMT
#78
On April 21 2012 08:41 EatThePath wrote:
lol mikey you always have a trick up your sleeve. maybe the minerals should be another matching color (green? teal? orange? silver?) that doesn't already represent something to players.

I tried to but I couldn't figure it out! I'm still trying to, but for now they'll have to be gold. I wanted them to be orange.
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2012 01:01 GMT
#79
On April 21 2012 08:07 lovablemikey wrote:
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.


i think u forgot a ramp in the middle. better recheck that
SDMF
lovablemikey
Profile Joined October 2010
264 Posts
April 21 2012 01:41 GMT
#80
On April 21 2012 10:01 Terranlover wrote:
i think u forgot a ramp in the middle. better recheck that

Ha! I noticed that too. I've since resubmitted the map. Thanks for the heads-up!
Icetoad
Profile Joined May 2010
Canada262 Posts
April 21 2012 02:16 GMT
#81
Stella Nox
hwajae and Icetoad (hwajea made the layout and I just did the aesthetic and refined a bit the layout)
Bounds: 150x150
Overview:+ Show Spoiler +
[image loading]

No map thread maybe one day there will be.
Side note the map was made for the 6mhyg or 6m2g, but we submit it with 8m2g.
Map Maker of Nimbus
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 21 2012 04:37 GMT
#82
ESV Afterglow
Made by monitor and ESV
Bounds: 144x116

[image loading]
Map Thread

Note: its 9:37 on 4/20, so this is in time!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Rkynick
Profile Joined December 2011
85 Posts
April 21 2012 05:16 GMT
#83
Manic Sedition
Made by Rkynick
Bounds: 132 x 124

[image loading]

Note: technically not 4/21 yet in my timezone (although it's just about!)
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 21 2012 06:20 GMT
#84
TPW Crystarium
By Archvile

[image loading]
Let thy speech be better than silence, or be silent.
lefix
Profile Joined February 2011
Germany1082 Posts
April 21 2012 12:27 GMT
#85
Submissions are now closed!
Judging has begun
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 21 2012 14:16 GMT
#86
Dang it, I just found the map I was going to submit
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 21 2012 15:16 GMT
#87
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-04-21 16:21:59
April 21 2012 16:20 GMT
#88
I'm sorry I haven't posted earlier, I thought (erroneously, obviously D that I had already submitted my map. I know the deadline's closed, and I know I have made an error, but I'd like to be able to compete.

Atlantic Dawn
ArcticRaven
[image loading]
144x144
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 30 2012 14:55 GMT
#89
lets gogo? when come results^^
Progamerpls no copy pasterino
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 30 2012 15:01 GMT
#90
On April 30 2012 23:55 MorroW wrote:
lets gogo? when come results^^


It's only been 10 days and they've got a lot to go through. Just be glad you weren't waiting for results last month. ^^
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 30 2012 15:22 GMT
#91
On May 01 2012 00:01 Yonnua wrote:
Show nested quote +
On April 30 2012 23:55 MorroW wrote:
lets gogo? when come results^^


It's only been 10 days and they've got a lot to go through. Just be glad you weren't waiting for results last month. ^^


Last month was a unique situation, expect results soon
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 30 2012 16:58 GMT
#92
On May 01 2012 00:22 Ragoo wrote:
Show nested quote +
On May 01 2012 00:01 Yonnua wrote:
On April 30 2012 23:55 MorroW wrote:
lets gogo? when come results^^


It's only been 10 days and they've got a lot to go through. Just be glad you weren't waiting for results last month. ^^


Last month was a unique situation, expect results soon


Yup, can't wait to hear from you again in a month!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 30 2012 18:18 GMT
#93
On April 30 2012 23:55 MorroW wrote:
lets gogo? when come results^^

Don't make Morrow wait or the next map he will make will be of your face where he will poop creep all over it.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
thezanursic
Profile Blog Joined July 2011
5478 Posts
May 01 2012 10:49 GMT
#94
On April 18 2012 16:09 IronManSC wrote:
Map Name: ESV Spring
Map Author: IronManSC
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 136x160

Map Thread

One of the most beautiful maps I've ever seen
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Preums
Profile Joined April 2012
France3 Posts
Last Edited: 2012-05-01 12:09:26
May 01 2012 12:06 GMT
#95
Hello, I sent an email to participate oups I thought we were still in April. Too bad I would participate in the next.
Epic Fail xD
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 01 2012 12:46 GMT
#96
On May 01 2012 21:06 Preums wrote:
Hello, I sent an email to participate oups I thought we were still in April. Too bad I would participate in the next.
Epic Fail xD


The deadline was the 20th April
Mapmaker | Author of Atlas, Rao Mesa & Paralda
lefix
Profile Joined February 2011
Germany1082 Posts
May 01 2012 13:00 GMT
#97
results are almost done, just missing 1 judge atm :D
Map of the Month | The Planetary Workshop | SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 01 2012 14:02 GMT
#98
On May 01 2012 22:00 lefix wrote:
results are almost done, just missing 1 judge atm :D


Can't wait to see what you guys come up with!
Retired Mapmaker™
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 01 2012 14:21 GMT
#99
oh my god this is more exciting than actual tournaments xD
Progamerpls no copy pasterino
Irratonalys
Profile Joined March 2011
Germany902 Posts
May 01 2012 19:56 GMT
#100
ESV spring looks exactly like bel`shir beach.
The futures uncertain , but the end is always near
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-05-02 06:37:43
May 02 2012 06:13 GMT
#101
On May 02 2012 04:56 Irratonalys wrote:
ESV spring looks exactly like bel`shir beach.


You've GOT to be kidding...

Are you referring to the linear 4 base set up with a reversed center base? This does not constitute ESV Spring as "exactly" like bel'shir beach. The terrain features are different in every area as well, which means play styles will be different. Please do not call a map identical to another map unless you have in-depth analysis as to why that might be.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
May 02 2012 07:55 GMT
#102
Please stop posting in this thread. The results are in. Otherwise this thread will have be locked
Map of the Month | The Planetary Workshop | SC2Melee.net
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 02 2012 13:04 GMT
#103
On May 02 2012 16:55 lefix wrote:
Please stop posting in this thread. The results are in. Otherwise this thread will have be locked

This makes no sense -- the results page doesn't include all of the submissions in it. This thread is to discuss the submissions. How are people supposed to discuss the way ESV Spring looks like Bel'Shir Beach (rightly or wrongly) in the results other thread when ESV Spring didn't make the leap to the other thread? (zing! -- j/k...) The OP hasn't even been marked with "OLD POST" yet...

Additionally, past submissions pages have been posted to after the results pages were up, I do not see the cause for such an admonition.

If you wanted to avoid this kind of thing you should at least link to the submissions page (if not copy and past all of the entries into a spoiler) in your results page OP and leave a note to put all further comments in the results page. This is a message board -- if you insist on breaking the results and submissions into two threads you need to realize that people are going to post where they feel it is relevant.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
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