• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes147BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1718 users

[M][4] Ice cauldron

Forum Index > SC2 Maps & Custom Games
Post a Reply
fenX
Profile Joined February 2011
France127 Posts
Last Edited: 2012-04-13 21:53:58
March 28 2012 22:26 GMT
#1
[image loading]

Version 0.6 - Testing version
I'll wait for some feedback before I spend more time on this, only 1/3 of the map is textured and only a few spots have doodads.

The idea behind this one is a "2 maps in one", you can only spawn cross positions but the layout is very different if you spawn SW vs NE or NW vs SE.

SW vs NE : Very long ground distances, easy natural, easy third and even easy 4th, shorter air distance from main to main and the natural doesnt protect the main from drops, probably leading to long macro games with drop play. XNT are not very important and easy to avoid.
NW vs SE : Shorter ground distance but longer air distance, hard to take a third but you can choose to expand toward your opponent. XNT are very important and watch over all fast attack paths.

+ Show Spoiler [Analyzer] +

[image loading]


+ Show Spoiler [Aesthetics] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Older versions :
+ Show Spoiler [Version 0.5] +

[image loading]
+ Show Spoiler [Analyzer] +

[image loading]



+ Show Spoiler [Version 0.4] +

[image loading]
+ Show Spoiler [Analyzer] +

[image loading]



+ Show Spoiler [Version 0.2] +

[image loading]
+ Show Spoiler [Analyzer] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Published on EU as "Ice Cauldron"
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 28 2012 22:36 GMT
#2
Mother of god, how did you get those epic trees
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
March 28 2012 22:37 GMT
#3
chokes and ramps everywhere
ez to defend 4 bases

The map where zergs go to die
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Brosy
Profile Blog Joined August 2011
United States254 Posts
March 28 2012 22:46 GMT
#4
Just curious, but why not have all nats the same? As a toss the top right and bottom left seem much more FFE friendly than the other too.
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 28 2012 23:02 GMT
#5
Seems you didn't have the lighting window open when you exported the map overview image and thus the colors are a bit different on the overview (snow not rly white)?!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Areon
Profile Joined November 2010
United States273 Posts
March 29 2012 01:11 GMT
#6
This... this is kind of brilliant. I don't know if this has been done before but just the concept of spawn locations influencing how players will choose build orders and play out the match is pretty damn interesting. Although Zerg and Protoss sound like they have a couple critcisms, looks like potential for a solid map.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
March 29 2012 01:22 GMT
#7
I like the concept of 2-in-1, but two problems jump out at me:

1- The bottom right expo (and top left) is really hard to take with a FFE, I would fix this so that both spawn possiblities are viable for FFE.

2- The centre is very claustrophobic, which would make zergs very sad indeed (especially at bottom right/top left spawn points)
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2012 05:15 GMT
#8
Hahaha yes! cool aesthetics for sure.
I am afraid though that the zerg voice in me is saying "nooooo! chokey middle, ramps to get anywhere! we will die! blllarrrrghhhh" (overlord noises)
~ ~ <°)))><~ ~ ~
PeZuY
Profile Blog Joined February 2011
935 Posts
March 29 2012 05:28 GMT
#9
Love the aesthetics, but also I see way too many chokes. Is it possible to small the middle?
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 29 2012 09:30 GMT
#10
The SW vs NE spawns look really good to me, but the natural layout in the other spawns is done wrong. For players to gain a good defenders advantage, you need to have a choke very near the 2nd Hatch/CC/Nexus, and right after a more open area. Naturals done this way work good for all races like in your SW vs NE spawns. But as it is the opposite in the SE vs NW spawns it is bad for all races.
fenX
Profile Joined February 2011
France127 Posts
March 29 2012 18:22 GMT
#11
Updated with some changes :
- Small changes here and there to make paths wider
- Changed the entrance for natural on NW/SW spawns
- Added some LoSB

On March 29 2012 07:36 Superouman wrote:
Mother of god, how did you get those epic trees

Edited the texture files
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
moskonia
Profile Joined January 2011
Israel1448 Posts
March 29 2012 19:06 GMT
#12
seems really cool, hope some tournament catch this map.
TheV
Profile Joined August 2010
Brazil107 Posts
March 30 2012 20:21 GMT
#13
I support this idea SO MUCH. Brilliant.
Storm is coming that cannot be avoided.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 31 2012 00:54 GMT
#14
It seems to me that if you make the center hole slightly smaller and add a wide ramp to the highground expansions to make them less turtley, this map would be tournament worthy.
fenX is back <3
Moderatorshe/her
TL+ Member
Mashmed
Profile Joined September 2010
Sweden198 Posts
March 31 2012 01:31 GMT
#15
Something you could do to open up the map abit more and to battle the fact that there are more or less 2 spots you need to guard to have 6 generally safe bases is make the parts i marked in green, lowground.
+ Show Spoiler +
[image loading]
Gosh Digglydarnit
fenX
Profile Joined February 2011
France127 Posts
April 03 2012 22:24 GMT
#16
On March 31 2012 09:54 TehTemplar wrote:
fenX is back <3

Not really, I had that map halfway done for 3 or 4 months, but my analyzer was broken and I only found out recently there was a corrected version available. I'll probably disapear once again when this one is finished.

On March 31 2012 10:31 Mashmed wrote:
Something you could do to open up the map abit more and to battle the fact that there are more or less 2 spots you need to guard to have 6 generally safe bases is make the parts i marked in green, lowground.
+ Show Spoiler +
[image loading]

Brilliant idea, I love it, except that I think it works better on the NW/SE sides and keep the NE/SW 3rd on highground to keep the original idea of different game styles depending on the spawns, one case it will be 3-4 bases macro games and the other will be more 2 bases play with easier agression.

I made some changes on the map accordingly :
- lowground from the 4rth to the Xelnaga tower
- again changed the entrance of the NW/SE natural
- moved the LoSB

(updated the OP, updated the map on EU)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 7
Cure vs ZounLIVE!
Tasteless1347
Crank 1165
IndyStarCraft 228
Rex119
CranKy Ducklings117
3DClanTV 62
IntoTheiNu 26
LiquipediaDiscussion
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O120
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1347
Crank 1165
IndyStarCraft 228
Rex 119
MindelVK 34
Railgan 26
StarCraft: Brood War
Britney 64220
Calm 5752
Rain 2990
Horang2 2224
Flash 2186
Larva 1263
GuemChi 1099
EffOrt 750
BeSt 504
Hyuk 391
[ Show more ]
actioN 376
Hyun 314
Last 192
firebathero 191
Zeus 157
Rush 154
Soma 145
ZZZero.O 120
Light 117
Sharp 104
Aegong 90
sSak 73
Soulkey 73
Mong 62
Free 56
ajuk12(nOOB) 53
hero 48
Nal_rA 35
soO 30
Movie 30
ivOry 24
Sacsri 17
Icarus 17
Sexy 17
Noble 14
Hm[arnc] 11
Terrorterran 8
Dota 2
singsing3347
Gorgc3269
qojqva1913
Dendi1046
XcaliburYe611
Fuzer 225
Heroes of the Storm
Khaldor198
Other Games
B2W.Neo1282
DeMusliM444
crisheroes394
Lowko185
Hui .185
mouzStarbuck65
NeuroSwarm46
Trikslyr28
TKL 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1250
League of Legends
• Nemesis2562
• Jankos1952
• Stunt552
Other Games
• WagamamaTV229
Upcoming Events
OSC
8h 19m
BSL Open LAN 2025 - War…
19h 19m
RSL Revival
21h 19m
Classic vs TBD
WardiTV Invitational
22h 19m
Online Event
1d 3h
Wardi Open
1d 22h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.