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April passed. The final votes are in, we have our results! It has been a very contested month. All judges had different favorite maps, and different opinions on almost every other map. There has been alot of discussions, but in the end the final vote brought us this month's winner. Congratulations to monitor and ESV on the winning map: ESV Afterglow! We also had the korean mapmaking community participate for the first time this month. We hope to see more korean submissions in the future. Another thing worth mentioning is how well Dodongo and Firestorm did. Not only were they made by mapmakers not from Crux, ESV or TPW, but they were also very original in their map's features and playstyle. We sincerely hope to see more maps like those in the future!
Afterglow, by ESV’s monitor, ended up getting the highest scores and won April’s title. The judges agreed that it probably had the most solid layout and was decorated beautifully.
The runner up was Tanzanite, by ESV’s Timetwister22, which had an interesting concept and was executed excellently.
Wrl, from the TPW mapmaking team, managed to place third with his Crossfire/Peaks of Baekdu adaption, Peaks of Alamar. The judges all liked the changes he made to the original and felt this was a very well executed map.
4th Place:Firestorm by Morrow Score: 6.0/10 + Show Spoiler +5th Place:Dodongo by Mieszko Score: 5.8/10 + Show Spoiler +![[image loading]](http://i.imgur.com/iHCFQ.jpg) No map thread Thanks to everyone who participated! We are looking forward to see you again next month. May submissions will be open soon! 
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Well, I'm quite happy with the results. Congrats to the other winners as well! :D
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Gz to the winners and especially to the teamless mappers! Well done!
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Not much to say about top 3 those are overall solid and cool.
About Firestorm, it's quite unique and even tho that makes it hard to theorycraft about it, I trusted the fact that Morrow is actually pro One major criticism tho: That red/pink texture is actually one of the worst things I have ever seen aesthetically in a map. Hurts my eyes how bad this looks lol
About Dodongo, altho it may not have the refinement level of maps we see from mapmaking teams, this is Mieszko's second creative 4p map in a row now and it's good to see he gets the recognition he deserves now by getting top 5! 
Well done everyone, was a fun month to judge. Also shoutout to Archvile for Crystarium and Ironman for Spring, those only barely didn't make it into top5.
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hrmm =/
any thoughts on ESV Spring?
What about those other epic map-making awards?
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Peaks of Alamar fighting !
I don't even want to know if you judged Atlantic dawn. so bad anyway
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Again, yeah, no. Still wondering who the judges are.
User was warned for this and other non-constructive critical posts.
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On May 02 2012 05:24 DYEAlabaster wrote: Again, yeah, no. Still wondering who the judges are.
Judge lineup for April: Barrin - Author of ‘Breadth of Gameplay in SC2’ Superouman - ESV Mapmaker, creator of Cloud kingdom and Sanshorn Mist lefix - Founder of The Planetary Workshop, creator of Odyssey Nightmarjoo - TLMC Judge, Starcraft BW/SC2 mapmaking scene veteran Ragoo - TPW Mapmaker, creator of Twilight Peaks and Loki II
Seriously stop trolling, it's getting annoying now
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On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.
Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same.
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On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.
Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.
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On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.
Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same.
Your whole post kinda doesn't make sense. You say you don't have a chance unless you are on ESV or TPW, yet 2 out of 5 maps are from teamless mapmakers.
Dodongo lacks details? I guess you mean aesthetics, which really don't matter THAT much. Maps just have to have some minimal standard, and if they are streamed for many people a map like this would need some update to fulfill quality standard for that. But for winning top5 you really don't need to make your map super beautiful and detailed like Metropolis.
And Dodongo is pretty innovative so your last point about rewarding innovation doesn't make sense either. Also because Afterglow rly isn't like Daybreak and it isn't THAT standard.
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On May 02 2012 05:47 IronManSC wrote:Show nested quote +On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad. Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it. While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...
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On May 02 2012 05:59 Apom wrote:Show nested quote +On May 02 2012 05:47 IronManSC wrote:On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad. Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it. While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...
Well you have to think about it anyway, why not just write your thoughts down? Does not need to be a long story...
On May 02 2012 05:59 Ragoo wrote:Show nested quote +On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.
Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same. Your whole post kinda doesn't make sense. You say you don't have a chance unless you are on ESV or TPW, yet 2 out of 5 maps are from teamless mapmakers. Dodongo lacks details? I guess you mean aesthetics, which really don't matter THAT much. Maps just have to have some minimal standard, and if they are streamed for many people a map like this would need some update to fulfill quality standard for that. But for winning top5 you really don't need to make your map super beautiful and detailed like Metropolis. And Dodongo is pretty innovative so your last point about rewarding innovation doesn't make sense either. Also because Afterglow rly isn't like Daybreak and it isn't THAT standard.
The 3 winning maps were maps from ESV and TPW. But I don´t mind this that much as it is not very unlikely that their maps are the best.
I think that aesthetics are extremely imoportant. Maybe the judges don´t think so. So yeah. Dodongo was not a winning map, this is not something I really call rewarding.
I liked the MotM a few months back where they made several extremely entertaining prizes for different outstanding features of the maps. Like the Asa Akira prize for making the backdoor popular or something along those lines.
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On May 02 2012 05:59 Apom wrote:Show nested quote +On May 02 2012 05:47 IronManSC wrote:On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad. Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it. While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...
They've done it before, and it each time it is greatly appreciated and very helpful.
This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.
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On May 02 2012 06:08 ArcticRaven wrote: This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error. I'm not so sure. If all it was was wanting to know the judge lineup, it's pretty clearly stated in the submission thread, which got bumped up a couple days ago. I think, despite how constructive his feedback can/has been, he should work on being less of a stone cold bummer.
Congrats to all the winners though, as always! Personally, I like Tanzanite quite a lot, it just has so much style to it I think.
I hope the men behind the curtain have some sorta theme planned for May. Freestyling it up is cool, but gets old after a while, in my opinion.
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I really like the choices for the 2nd and 3rd place. Both are very beautiful and not-so standard. Peaks of Alamar would have been my pick for #1.
On May 02 2012 06:08 ArcticRaven wrote: This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.
Maybe he could be a bit more... positive overall.
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I really like Morrow's map. It reminds me a lot of a couple BW style maps where you would have mineral patches that could lead into pathways into an opponent's base. I think that all the back doors and area where expansions need to be controlled add a different characteristic to game play. Overall, very good maps!
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On May 02 2012 06:08 ArcticRaven wrote:Show nested quote +On May 02 2012 05:59 Apom wrote:On May 02 2012 05:47 IronManSC wrote:On May 02 2012 05:46 Aunvilgod wrote: On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.
I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad. Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it. While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive... They've done it before, and it each time it is greatly appreciated and very helpful. This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.
Haha thanks for this!
On May 02 2012 05:30 Superouman wrote:Show nested quote +On May 02 2012 05:24 DYEAlabaster wrote: Again, yeah, no. Still wondering who the judges are. Judge lineup for April: Barrin - Author of ‘Breadth of Gameplay in SC2’ Superouman - ESV Mapmaker, creator of Cloud kingdom and Sanshorn Mist lefix - Founder of The Planetary Workshop, creator of Odyssey Nightmarjoo - TLMC Judge, Starcraft BW/SC2 mapmaking scene veteran Ragoo - TPW Mapmaker, creator of Twilight Peaks and Loki II Seriously stop trolling, it's getting annoying now
I wasn't trolling, nor do I troll. I am highly critical of maps, regardless of team/alliance. I also call people out for falsehood (such as the Cloud Kingdom/Vicious issues). I'm very critical of most maps because most maps are poor in my opinion, and I would like there to be many more good maps. As well, a good critical eye on certain teams and organizations keeps people honest and allows them to explain their position.
Also, the reason for my post was simply wondering who the judges were, as I recall that in previous months monitor was on the panel and superouman wasn't. And in that vein, it would be wrong for a mapper to judge his own maps. I would also like to know the criteria under which these maps were judged and where the point distribution came from.
For instance, it would interesting to see each judges particular scores- does Barrin judge certain maps (like macro maps), higher than others (like 'cheese' maps), does Nightmarjoo value aesthetics higher than ragoo? Not for any bias purposes, but because individual scores would allow the community to associate maps with certain people. If I share Barrin's opinions, I could disregard other judges more and follow Barrin more closely.
On May 02 2012 06:18 Aunvilgod wrote:I really like the choices for the 2nd and 3rd place. Both are very beautiful and not-so standard. Peaks of Alamar would have been my pick for #1. Show nested quote +On May 02 2012 06:08 ArcticRaven wrote: This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error. Maybe he could be a bit more... positive overall.
There is no rule for "being positive", rather, just one for "not being negative without reason".
As I said above, I'm critical of maps because I want better maps. I'm not going to sugarcoat bad maps/ideas/teams/etc. I don't think that's necessary and I think it ruins the legitimacy of the complaint in the long run. If you talk to me personally about maps (which I encourage), then my all means, I will have a measured discussion about the maps.
Edit- About the maps- I like Afterglow, I really do. I also like Morrows map as an experiment, though it feels a bit unrefined. Other than that, I feel these maps are a tad boring.
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