• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:01
CET 18:01
KST 02:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1197 users

MotM April - Submissions - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
iceman8711
Profile Joined March 2012
United States14 Posts
April 09 2012 22:10 GMT
#21
Out of morbid curiosity, how many maps total are usually submitted to these shindigs?
Edmund Duke Stadium - http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 09 2012 22:18 GMT
#22
On April 10 2012 07:10 iceman8711 wrote:
Out of morbid curiosity, how many maps total are usually submitted to these shindigs?


Usually anywhere between 35 and 60. I'd imagine it'll be lower this month because there wasn't much notice- I'd estimate between 25 and 40.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-10 04:26:27
April 10 2012 04:13 GMT
#23
Map Name - White Night
By - NewSunshine(formerly MisfortuneS Ghost)
[image loading]

Playable 136*


And you all thought I'd vanished... :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 10 2012 04:26 GMT
#24
On April 10 2012 13:13 NewSunshine wrote:
Map Name - White Night (thanks to the faulty overview the name makes no sense to you I bet)
By - NewSunshine(formerly MisfortuneS Ghost)
+ Show Spoiler +
[image loading]


Playable 136*


And you all thought I'd vanished... but you see, I wasn't really a ghost :p


Make a map thread so I can leave comments! Very cool. ;D
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 10 2012 04:32 GMT
#25
On April 10 2012 13:26 EatThePath wrote:
Make a map thread so I can leave comments! Very cool. ;D

Ha, later, I must sleep first.

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 10 2012 13:03 GMT
#26
On April 09 2012 21:35 MorroW wrote:
Show nested quote +
On April 09 2012 21:17 Baumvieh wrote:
On April 09 2012 20:43 MorroW wrote:
i have submitted my map to the mail adress
That's not enough. The OP says you must also post overview information about your map in this thread (and that information must follow the format given in the opening post).

I will submit something next weekend, probably (with 99% certainty) it will be a further polished version of Emerald Steel.

tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


The first thing that came into mind was "Blistering Sands!!!" because of the rocks to the main and the tileset.

I would actually like to see a few games on this map and see how the "mineral wall" and all these things work out. Just imagining a OC on the inner side and a PF on the outer side of it. Any replays MorroW?
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Megashira
Profile Blog Joined June 2010
Sweden98 Posts
April 10 2012 15:51 GMT
#27
On April 09 2012 21:35 MorroW wrote:
tnx )

Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270853
Map Name: Firestorm
Map Author: MorroW (mouzCCMorroW)
Map Overview: http://img835.imageshack.us/img835/5658/firestormsmall.png
Playable Map Bounds: 152x152


Looks like a blend between the broodwar maps El niño/Great barrier reef and Tornado, i like it!
Playing with Fire - www.sc2pwf.se - www.twitter.com/teampwf
iceman8711
Profile Joined March 2012
United States14 Posts
April 10 2012 17:14 GMT
#28
My first submission!

TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778

Name: Edmund Duke Stadium
Author: Iceman8711
Map Overview:
[image loading]
[image loading]
Playable Map Bounds: 150x144

Note: This map is cross position spawns only. The map is balanced for cross positions, so no close spawns to worry about.
Edmund Duke Stadium - http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778
MarcusRife
Profile Joined March 2011
343 Posts
April 11 2012 07:47 GMT
#29
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=326850#1

Map Name: Devils Bluff
Map Author: Rife
Playable Bounds: 130 x 130

[image loading]
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2012 20:13 GMT
#30
This month, we are hoping to bring in some korean competition
Jacky has been so kind to translate and post a thread on playxp forums for us!

http://www.playxp.com/sc2/global/view.php?article_id=3911512
Map of the Month | The Planetary Workshop | SC2Melee.net
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-04-12 20:29:10
April 12 2012 20:29 GMT
#31
Uh oh. Its on now.
It's funny; I dream a lot, but I'm not a very good sleeper.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-04-12 20:51:09
April 12 2012 20:47 GMT
#32
Ilio Volta
by SeinGalton

Overview:
[image loading]

Playable Bounds: 148 x 156

Ilio Volta TL Thread
They're coming to get you, Barbara.
fenX
Profile Joined February 2011
France127 Posts
April 13 2012 22:10 GMT
#33
Ice Cauldron
by Fen
[image loading]
TL thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=324554
Playable size : 140 x 154

Winter is coming ...
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
April 13 2012 22:33 GMT
#34
Guys, remember, Visual Asymmetry is superior in every way.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 14 2012 00:42 GMT
#35
On April 14 2012 07:33 FoxyMayhem wrote:
Guys, remember, Visual Asymmetry is superior in every way.


The thing is, imo, it doesn't really matter because it isn't very noticable in-game. The overview shows the difference, but it isn't really a legitimate thing to base a map off of. Tons of work for not a gigantic payoff imo. It is nice to see though^^
https://liquipedia.net/starcraft2/Monitor
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
April 14 2012 01:48 GMT
#36
The place I noticed it made a difference was while watching a match on Metropolis, a map you don't really notice the asymmetry in the overview. By having light texture in one base and dark in another, I knew instantly where the observer had clicked to. It made spectating way easier.

Being more specific on all the reasons why it's good, here's a quote from the SC2 Spectator Sport to the Next Level thread:
+ Show Spoiler +
There's a ton of work being done from the mapping community to make viewing better, and I'm not informed enough to go into all that. But there are two major things that I know we can do that most aren't yet.

1) Use visual asymmetry.
Despite the maps flaws, Dual Sight really gave you a sense of location: you knew instantly on the map where you were looking. I know we've mostly taken a play out of Blizzard's map making playbook and made our bases look very similar, but I think it's time to develop beyond that. Metropolis has distinct patterns and light vs dark textures in its main bases to make it easier for the viewer to recognize where we're looking when the camera changes. And no one can think of a reason this shouldn't be standard.

In Dual Sight it was obvious, in Metropolis it was subtle, but map makers, make areas of your map distinct so we can tell in an instant where we're looking.

Visual asymtry is the next level of map making for SC2 as a spectator sport.

2) Have a story shown in your map.
You'll also notice that Dual Sight has given a story to many a cast. It's theme is a story piece for casters, and this enhances the broadcast. How often can you do good-vs-evil themes? Not often before it gets old, but there are plenty of other ways you can help tournaments tell a story.

a) In a city theme, have one side bombed out and run down, maybe even some fire in the main base there, while the other is pristine with shrubbery. Casters will love to play with that.

b) In a jungle theme, have sparse brown grass on one side, even some cracked brown dirt, with a transition to lush jungle near the water.

c) In another jungle theme, have one side an overrun research facility in the process of being reclaimed by the jungle, with the other side the "deeps" of the jungle.

d) In a desert theme, have the terrain defined on one side with abandoned mining operations equipment, and the other dried out bones and pits of tar (still symetrical, but visually different).

e) In space, have one side of the place a planetarium, while the other looks like the platform was in mid construction and lacking greenery.

f) In a cave, have one side the caved in "exit" of the cave with beams of light, and the far size a transion to lava soaked ancient artifacts.

Any way you can make a contrast is going to bring the viewing experience for your map to the next level.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-04-14 04:06:29
April 14 2012 04:04 GMT
#37
Granger Zone
by Namrufus
Playable Map Bounds = 112x136
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321384
Overview
[image loading]

long live MOTM!!!!

glhf all!
This is it... the alpaca lips.
Baumvieh
Profile Joined February 2012
Germany67 Posts
April 17 2012 19:40 GMT
#38
Map Name: Emerald Steel (v0.3)
Map Author: Dennis Busch (Baumvieh)
Map Overview:+ Show Spoiler +
[image loading]

Playable Map Bounds: 176x144

Additional Info: map thread (v0.2)
The version I submitted only contains minor aesthetic tweaks over the last version in the thread.

glhf everyone!
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 17 2012 19:44 GMT
#39
Looking at these maps, I wonder which one took the most to flesh out aesthetically.
FOR GREAT JUSTICE! Bans for the ban gods!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 17 2012 19:54 GMT
#40
Submitting my newest map shortly. Finishing up on things.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV690
RotterdaM400
IndyStarCraft 155
Rex86
3DClanTV 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 412
IndyStarCraft 166
elazer 156
Rex 87
MindelVK 17
Codebar 12
DivinesiaTV 10
StarCraft: Brood War
Britney 20333
Calm 3341
Sea 2972
EffOrt 679
Horang2 618
Shuttle 380
firebathero 233
Dewaltoss 118
Backho 116
Rush 94
[ Show more ]
HiyA 48
sSak 46
soO 33
Barracks 31
Shinee 27
Soulkey 25
Bale 21
Free 18
zelot 16
Shine 15
scan(afreeca) 14
Hm[arnc] 13
ivOry 6
eros_byul 0
Dota 2
Gorgc8753
Counter-Strike
fl0m1716
Other Games
singsing1709
Grubby1021
B2W.Neo915
hiko741
Beastyqt283
DeMusliM216
Hui .154
KnowMe143
Fuzer 143
crisheroes131
ArmadaUGS111
QueenE89
Mew2King69
oskar51
C9.Mang046
Trikslyr45
Organizations
Other Games
gamesdonequick1117
StarCraft 2
ComeBackTV 486
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 41
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4838
• Jankos1438
• TFBlade809
Other Games
• Shiphtur114
• imaqtpie0
Upcoming Events
OSC
59m
Replay Cast
6h 59m
WardiTV Team League
18h 59m
Big Brain Bouts
23h 59m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 16h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 18h
Platinum Heroes Events
1d 21h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.