• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:15
CET 00:15
KST 08:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

MotM April - Submissions - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 19 2012 04:09 GMT
#61
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-04-19 04:23:32
April 19 2012 04:19 GMT
#62
Tanks have a separate damage effect with no splash to use against large targets, so that when they attack a building or something where it will hit a random point of the building, random nearby units won't get damaged. I think the Ultra is the same to fix the bug where you could attack a planetary and kill the repairing SCVs.

It's cool that you're trying out stacked rocks. That's a good idea.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 19 2012 07:38 GMT
#63
On April 19 2012 13:09 HypertonicHydroponic wrote:
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.


This map is insanely green >.<
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 19 2012 08:30 GMT
#64
On April 19 2012 16:38 IronManSC wrote:
Show nested quote +
On April 19 2012 13:09 HypertonicHydroponic wrote:
Lucky Charms

by HypertonicHydroponic

Map Overview: + Show Spoiler [90 degree] +
[image loading]
+ Show Spoiler [Gameplay angle] +
[image loading]
+ Show Spoiler [15 degree] +
[image loading]


Playable Map Bounds: 150x150 (176x184 full)

Additional Notes: There will be a map thread soon, but it will most likely go up after I get the aesthetics improved. There is no texturing to speak of yet but it will come. The destructible rocks are actually more than one set. Each "one" is really ten. They are stacked like in BW so that either a really big army or splash units are needed to break them down. They are not all in one spot, but there are four that are staggered by one tile N/S/E/W on top of a central one, and then another set of five like that directly on top of those at each position. So even though it looks like 8, there are really 80. A bit of trivia:
-- Splash units that *can* hit ALL of the rocks at once: Banelings, Archons, Colossus, Hellions, Planetary Fortress, Nukes
-- Splash units that *can" hit multiple rocks at once: Mutalisks
-- Splash units that need to target fire each rock individually: Tanks, Ultralisks
Don't ask me why, it's just the facts.
Also, the main (on the high high ground) and natural (base all the way in the corner) are each 8m2g (1500/2500). The thirds/fourths are 6m1hyg (1500/3750). All of the golds are 4m1hyg (1500/3750). I hope that is acceptable for an 8m contest.


This map is insanely green >.<

If this is your way of asking to texture it for me before the competition -- yes, yes you can. =D
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 19 2012 10:17 GMT
#65
Map Name: ESV Helios
Map Author: Grebliv
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 140x140

      ----

Map thread.
ESV Mapmaking!
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 19 2012 14:11 GMT
#66
Map Name: oZz Genesis

Map Author: eTcetRa (feniXsix on battle.net)

Map Overview
[image loading]

Playable Map Bounds: 152x124


Map thread should hopefully be up to date within an hour, so if you would like to leave a comment please post it on:
Map thread
Retired Mapmaker™
wrl
Profile Joined April 2011
United States209 Posts
April 19 2012 15:56 GMT
#67
Map Name: Peaks of Alamar
Map Author: wrl
Map Overview:
+ Show Spoiler +
[image loading]

Playable Bounds: 108x166
It's funny; I dream a lot, but I'm not a very good sleeper.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-04-20 14:57:43
April 20 2012 08:58 GMT
#68
Map Name: Ruiner
Map Author: Samro
Playable Bounds: 108x156
Map Overview:
[image loading]
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-04-20 10:10:29
April 20 2012 10:10 GMT
#69
Map Name: Urban Skyline
Map Author: erazer
Playable Bounds: 132x134
Map Overview: + Show Spoiler +
[image loading]

Map thread HERE
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 20 2012 15:52 GMT
#70
Lush Jungle
Created by Scorp
+ Show Spoiler [Overview] +
[image loading]

Bounds: 158x117
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Wiss
Profile Joined November 2010
United Kingdom23 Posts
April 20 2012 16:19 GMT
#71
Map Name: Scorched Highland
Map Author: Wiss
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 134 x 142
Map Thread: Here
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 20 2012 18:23 GMT
#72
Wow... good job mapmakers! So many nice maps (at first glance )
Phried
Profile Joined June 2011
Canada147 Posts
April 20 2012 19:46 GMT
#73
Umbra Divide
By: Phried
[image loading]
132 x 140
Thread
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 20 2012 20:29 GMT
#74
Map name: Scenic View
Author: TheTemplar (me)
Bounds: 146x151
Overview:
&#91;image loading&#93;


Had to rush something out
Moderatorshe/her
TL+ Member
lovablemikey
Profile Joined October 2010
264 Posts
April 20 2012 23:07 GMT
#75
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 20 2012 23:41 GMT
#76
On April 21 2012 08:07 lovablemikey wrote:
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.


lol mikey you always have a trick up your sleeve. maybe the minerals should be another matching color (green? teal? orange? silver?) that doesn't already represent something to players.
Comprehensive strategic intention: DNE
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2012-04-21 00:31:14
April 21 2012 00:06 GMT
#77
Lunar Colony
SmashHammer
Bounds: 118x162
Overview: + Show Spoiler +
[image loading]

Map Thread
TPW Mapping - theplanetaryworkshop.com
lovablemikey
Profile Joined October 2010
264 Posts
April 21 2012 00:06 GMT
#78
On April 21 2012 08:41 EatThePath wrote:
lol mikey you always have a trick up your sleeve. maybe the minerals should be another matching color (green? teal? orange? silver?) that doesn't already represent something to players.

I tried to but I couldn't figure it out! I'm still trying to, but for now they'll have to be gold. I wanted them to be orange.
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2012 01:01 GMT
#79
On April 21 2012 08:07 lovablemikey wrote:
Autumn Leaves
lovablemikey
148x142

+ Show Spoiler [Overview] +
[image loading]


I know every base has gold minerals, but they only look gold. They're regular mineral fields when you mine them. I modified them because the gold ones fit the color scheme of my map better.

The map is still a work in progress, but it's close to being finished and I don't want to miss the deadline.


i think u forgot a ramp in the middle. better recheck that
SDMF
lovablemikey
Profile Joined October 2010
264 Posts
April 21 2012 01:41 GMT
#80
On April 21 2012 10:01 Terranlover wrote:
i think u forgot a ramp in the middle. better recheck that

Ha! I noticed that too. I've since resubmitted the map. Thanks for the heads-up!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
davetesta84
Liquipedia
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O329
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 405
PiGStarcraft294
Nathanias 103
StarCraft: Brood War
Shuttle 666
ZZZero.O 329
Dewaltoss 80
NaDa 23
Dota 2
Fuzer 769
League of Legends
C9.Mang0275
Counter-Strike
minikerr9
Super Smash Bros
Mew2King105
Heroes of the Storm
Khaldor229
Other Games
tarik_tv9505
Grubby7840
fl0m1300
shahzam282
XaKoH 83
Livibee44
Chillindude19
Organizations
Other Games
gamesdonequick1238
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 42
• HeavenSC 17
• Reevou 11
• Freeedom1
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler89
Other Games
• imaqtpie1944
• Shiphtur204
Upcoming Events
Sparkling Tuna Cup
10h 45m
WardiTV 2025
12h 45m
OSC
15h 45m
IPSL
17h 45m
Bonyth vs KameZerg
BSL 21
20h 45m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 9h
Wardi Open
1d 12h
StarCraft2.fi
1d 16h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.