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[M] (2) Devils Bluff - Page 2

Forum Index > SC2 Maps & Custom Games
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MarcusRife
Profile Joined March 2011
343 Posts
May 03 2012 01:42 GMT
#21

Hmmm... I do think that maybe moving the high ground bits near the middle a little further away from each other and back towards the bases might help this map out a bit, the more I think about it.


I see what your saying. Therefore I went ahead and did it.

UPDATE
Pushed center high ground pods away from the center
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
May 03 2012 07:25 GMT
#22
I looked at the map carefully and I'm like.... is that a 2nd ramp to the main base. Blasphemy!

Truth is, that ramp to the main base needs to go. Other than that, I find it quite interesting that a zerg could get a nydus somewhere between the natural and the third for a backdoor bust.
sup
MarcusRife
Profile Joined March 2011
343 Posts
May 04 2012 18:46 GMT
#23
On May 03 2012 16:25 Zariel wrote:
I looked at the map carefully and I'm like.... is that a 2nd ramp to the main base. Blasphemy!

Truth is, that ramp to the main base needs to go. Other than that, I find it quite interesting that a zerg could get a nydus somewhere between the natural and the third for a backdoor bust.


Can you cite some reasons why it needs to go?
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 04 2012 19:00 GMT
#24
On May 05 2012 03:46 MarcusRife wrote:
Show nested quote +
On May 03 2012 16:25 Zariel wrote:
I looked at the map carefully and I'm like.... is that a 2nd ramp to the main base. Blasphemy!

Truth is, that ramp to the main base needs to go. Other than that, I find it quite interesting that a zerg could get a nydus somewhere between the natural and the third for a backdoor bust.


Can you cite some reasons why it needs to go?


I wrote a huge paragraph about why it needs to go, if you want to check that out on the previous page. I don't feel it bears need repeating
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-05-04 19:12:08
May 04 2012 19:09 GMT
#25
On May 05 2012 04:00 DYEAlabaster wrote:
Show nested quote +
On May 05 2012 03:46 MarcusRife wrote:
On May 03 2012 16:25 Zariel wrote:
I looked at the map carefully and I'm like.... is that a 2nd ramp to the main base. Blasphemy!

Truth is, that ramp to the main base needs to go. Other than that, I find it quite interesting that a zerg could get a nydus somewhere between the natural and the third for a backdoor bust.


Can you cite some reasons why it needs to go?


I wrote a huge paragraph about why it needs to go, if you want to check that out on the previous page. I don't feel it bears need repeating


There has subsequently been a response/explanation on how it can work. Do you have a response?
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