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[A] Starbow - Page 512

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Ahli
Profile Joined May 2012
Germany355 Posts
January 16 2014 22:00 GMT
#10221
On January 17 2014 06:26 [17]Purple wrote:
Show nested quote +
On January 17 2014 06:12 Kabel wrote:
Everyone is updated

Is there anywhere we can find patchnotes?

Here you can see the changes I've made over the last 2 days.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 16 2014 22:16 GMT
#10222
bug report:

I noticed on Idra's stream that several times he killed an arbiter as it tried to warp in a toss army, but every time the army still warped in after the arbiter died, sometimes a second or two afterwards.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 16 2014 22:19 GMT
#10223
On January 17 2014 07:16 CutTheEnemy wrote:
bug report:

I noticed on Idra's stream that several times he killed an arbiter as it tried to warp in a toss army, but every time the army still warped in after the arbiter died, sometimes a second or two afterwards.

Yeah, that has to be a bug
Dubo
Profile Joined June 2010
United States161 Posts
Last Edited: 2014-01-16 22:45:31
January 16 2014 22:44 GMT
#10224
What do you guys think of the way air units stack? I think they stack too easily and I don't like how they stay stacked. Often 10 or more mutas/banshees look like just one because they stack so perfectly. It makes it hard to appropriate an adequate response as the defender, and it makes it hard to split vs aoe or scourge. Maybe they should have a very slight "unstack" effect, I forget what the editor calls it. That way when idle they would spread out, but while being microed a lot they would still stay stacked.
the scv is a spy!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-01-16 23:00:01
January 16 2014 22:59 GMT
#10225
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.
T P Z sagi
Dubo
Profile Joined June 2010
United States161 Posts
January 16 2014 23:03 GMT
#10226
On January 17 2014 07:59 purakushi wrote:
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.


Units on hold position won't spread.

the scv is a spy!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
January 16 2014 23:05 GMT
#10227
Unit test map "Starbow Tester 2.0" Updated!
Polygamy
Profile Joined January 2010
Austria1114 Posts
January 16 2014 23:14 GMT
#10228
amazing!
purakushi
Profile Joined August 2012
United States3301 Posts
January 16 2014 23:57 GMT
#10229
On January 17 2014 08:03 Dubo wrote:
Show nested quote +
On January 17 2014 07:59 purakushi wrote:
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.


Units on hold position won't spread.



Yeah, I know, but it should still not affect SCV repair.
T P Z sagi
404AlphaSquad
Profile Joined October 2011
839 Posts
January 17 2014 00:00 GMT
#10230
On January 17 2014 08:57 purakushi wrote:
Show nested quote +
On January 17 2014 08:03 Dubo wrote:
On January 17 2014 07:59 purakushi wrote:
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.


Units on hold position won't spread.



Yeah, I know, but it should still not affect SCV repair.


I told dec that several times. But a more important issue is the design of the spider mine. If there would be at least an upgrade lategame to reduce the activation time or burrow time, becuase right now they feel really useless. None of them trigger in time, or is it just me thinking this?
aka Kalevi
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 17 2014 00:15 GMT
#10231
On January 17 2014 09:00 404AlphaSquad wrote:
Show nested quote +
On January 17 2014 08:57 purakushi wrote:
On January 17 2014 08:03 Dubo wrote:
On January 17 2014 07:59 purakushi wrote:
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.


Units on hold position won't spread.



Yeah, I know, but it should still not affect SCV repair.


I told dec that several times. But a more important issue is the design of the spider mine. If there would be at least an upgrade lategame to reduce the activation time or burrow time, becuase right now they feel really useless. None of them trigger in time, or is it just me thinking this?

No, I agree. Unclear if it would mess up the balance, but i think if it does, some other aspect of terran should be nerfed. Mines are too cool to never have them go off
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-01-17 00:18:02
January 17 2014 00:17 GMT
#10232
On January 17 2014 09:15 Beef Noodles wrote:
Show nested quote +
On January 17 2014 09:00 404AlphaSquad wrote:
On January 17 2014 08:57 purakushi wrote:
On January 17 2014 08:03 Dubo wrote:
On January 17 2014 07:59 purakushi wrote:
I spoke with decemberscalm about this, but it seems like the idle spread messes with SCV repair... i.e. the tank twitches forward a little, so SCVs have to take time to move a bit closer.


Units on hold position won't spread.



Yeah, I know, but it should still not affect SCV repair.


I told dec that several times. But a more important issue is the design of the spider mine. If there would be at least an upgrade lategame to reduce the activation time or burrow time, becuase right now they feel really useless. None of them trigger in time, or is it just me thinking this?

No, I agree. Unclear if it would mess up the balance, but i think if it does, some other aspect of terran should be nerfed. Mines are too cool to never have them go off

I think mines are too bad and dragoons are kinda too good vs mech anyways right now(cause you can 1a them easy), i don't think buffing the mine would be a bad idea.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Dubo
Profile Joined June 2010
United States161 Posts
January 17 2014 01:23 GMT
#10233
Unclear if it would mess up the balance, but i think if it does, some other aspect of terran should be nerfed.


That only makes sense if you assume TvP is already finely balanced.
the scv is a spy!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 17 2014 02:03 GMT
#10234
I don't agree with nerfing stuff atm, many things need to be discovered yet, and buffing the mines could prove problematic at future, they take long to activate yes, but i would rather wait and see than buffing/nerfing right off the bat.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 17 2014 03:06 GMT
#10235
On January 16 2014 22:05 labbe wrote:
Is it only me or does Vultures seem quite a bit stronger vs armored units and buildings than they are in Brood War? The Dragoon vs Vulture fights in Starbow seems to be alot more even than it was in BW.

Also, +1 for removing smart casting. It would make casting good storms, stasis, emp etc. feel so much more rewarding.


They only seem stronger comparatively because we're all used to playing and watching SC2 where there are hard counters. Hellion vs stalkers = hellions get obliterated with no chance to outmicro the opponent.

Vulture vs dragoons...either player would be able to win that in brood war depending on the micro between laying mines, surrounding the goons, and the Protoss target firing.
Sup
saddaromma
Profile Joined April 2013
1129 Posts
January 17 2014 06:00 GMT
#10236
please, don't make drastic changes. The game looks just fine and I'm loving it.
Mullet_Ben
Profile Joined August 2011
United States54 Posts
January 17 2014 06:07 GMT
#10237
Hydras (and possibly other units) burrow if you use tunnel on roaches in the same control group.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 17 2014 10:44 GMT
#10238
On January 17 2014 15:00 saddaromma wrote:
please, don't make drastic changes. The game looks just fine and I'm loving it.


I don't see why there shouldn't be any drastic changes, if needed. Dota had it's fair share of game changing updates until it was finally perfect.

Of course, different kind of game, so how obvious we need changes I'm not so sure, but it's best to be open about it. Anything can happen in a beta.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-17 12:08:03
January 17 2014 11:18 GMT
#10239
@Hotkey issues
Why all of a sudden are many hotkeys unbound?
Note, this was in the unit tester - doesnt seem to a be a problem in a game right now!

edit: Map->fs
The minerals are further away.
And some maps needs 4workers to mine gas effeciently.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 17 2014 12:33 GMT
#10240
On January 17 2014 20:18 Foxxan wrote:
@Hotkey issues
Why all of a sudden are many hotkeys unbound?
Note, this was in the unit tester - doesnt seem to a be a problem in a game right now!

edit: Map->fs
The minerals are further away.
And some maps needs 4workers to mine gas effeciently.


Circuit Breaker, too.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
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