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[A] Starbow - Page 513

Forum Index > SC2 Maps & Custom Games
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Ahli
Profile Joined May 2012
Germany355 Posts
January 17 2014 12:59 GMT
#10241
On January 17 2014 20:18 Foxxan wrote:
And some maps needs 4workers to mine gas effeciently.

I suggest players using 3-4 workers depending on the angle of the geyser. If you can draw a vertical or horizontal line from the side of a geyser crossing your main building, you only need 3 workers, else 4. It seems more symmetrical than sc2's geyser mining, if you apply that rule.

Here is some of my test data:
Screenshot with a mining comparison: Starbow 3 workers, SC2 Swarm 3 workers, Starbow 4 workers
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ovni
Profile Joined March 2013
89 Posts
Last Edited: 2014-01-17 13:13:11
January 17 2014 13:08 GMT
#10242
edit:mistake
[SC]Django
Profile Joined September 2013
Poland44 Posts
January 17 2014 13:08 GMT
#10243
Please add warpig model to marine:
http://wiki.teamliquid.net/starcraft/images2/thumb/2/20/WarPig.jpg/193px-WarPig.jpg
Doominator10
Profile Joined August 2012
United States515 Posts
January 17 2014 13:33 GMT
#10244
On January 17 2014 22:08 [SC]Django wrote:
Please add warpig model to marine:
http://wiki.teamliquid.net/starcraft/images2/thumb/2/20/WarPig.jpg/193px-WarPig.jpg

Seconded. And Zeratul model for DTs. Fak the fact that warping them in is buggy, IT IS WORTH!
Your DOOM has arrived,,,, and is handing out cookies
Frosty4ever
Profile Joined August 2011
Czech Republic18 Posts
January 17 2014 14:28 GMT
#10245
Are you going to add old voices from BW to starbow? Some of them like zealot attack is nearly impossible but quotes, some attacks like marine fire or siege tank could be done.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 17 2014 18:07 GMT
#10246
Bio vs P shinnanigans. Bio viable or P player incompetent, YOU DECIDE

CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2014-01-17 20:51:51
January 17 2014 20:49 GMT
#10247
nvm
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
404AlphaSquad
Profile Joined October 2011
839 Posts
January 17 2014 21:01 GMT
#10248
Bio can work, but its hard to play it.
aka Kalevi
Ahli
Profile Joined May 2012
Germany355 Posts
January 17 2014 22:28 GMT
#10249
There is a bug with a Siege Tank in Siege Mode which will be fixed with the next patch. It prevents the tank to target fire unless you are ordering it to attack the whole time.

Technical explanation:
The bug is created by a buff's "suppress movement" flag and the allowed movement setting of its weapon which was set to "moving". For some reason, the game engine decided that these settings combined result in a loss of the order after a few game ticks.
Obviously this is an engine bug, as the tank could easily attack while standing still as the target is in reach.
The buff's flag is required to allow Dropship's to pick up the siege tank in siege mode as normally they can't pick up immobile units (hardcoded restriction).
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
404AlphaSquad
Profile Joined October 2011
839 Posts
January 17 2014 23:17 GMT
#10250
On January 18 2014 07:28 Ahli wrote:
There is a bug with a Siege Tank in Siege Mode which will be fixed with the next patch. It prevents the tank to target fire unless you are ordering it to attack the whole time.

Technical explanation:
The bug is created by a buff's "suppress movement" flag and the allowed movement setting of its weapon which was set to "moving". For some reason, the game engine decided that these settings combined result in a loss of the order after a few game ticks.
Obviously this is an engine bug, as the tank could easily attack while standing still as the target is in reach.
The buff's flag is required to allow Dropship's to pick up the siege tank in siege mode as normally they can't pick up immobile units (hardcoded restriction).


Ahli, I appreciate your work you are putting into the editing of the mod. It´s certainly hard to create all these workaround to get units to work properly. lfward for the next patch/bugfix.
aka Kalevi
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 18 2014 00:00 GMT
#10251
Kabel or anyone else on the SB design-group, I would love to read what your plans are for each race's macro mechanics. I wrote an exceedingly long post in the "Starbow Beta" thread which is on like p73-75 that I hope you guys might consider - I think it really has the potential to take this experience to the next level.

I just hope you guys realize that having hard macro is not a bad thing at all...and that there might be more ways to achieve that design goal than removing MBS/UUS.

Loving all the work so far, ready to rage at Protoss (from Hider's remarks).
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
BasetradeTV
Profile Blog Joined October 2012
Canada1307 Posts
January 18 2014 04:35 GMT
#10252
Not sure if this has been reported yet or not, but after going back to cut up vods I noticed scourges do not currently appear in the production tab
Commentator
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 18 2014 05:00 GMT
#10253
On January 18 2014 13:35 BasetradeTV wrote:
Not sure if this has been reported yet or not, but after going back to cut up vods I noticed scourges do not currently appear in the production tab

I noticed it alongside you ^^
Ahli
Profile Joined May 2012
Germany355 Posts
January 18 2014 07:41 GMT
#10254
On January 18 2014 14:00 decemberscalm wrote:
Show nested quote +
On January 18 2014 13:35 BasetradeTV wrote:
Not sure if this has been reported yet or not, but after going back to cut up vods I noticed scourges do not currently appear in the production tab

I noticed it alongside you ^^

To fix it, give the unit a "leader alias".
While you are on it, give the unit a score for produce and kill. Blizzard's rule for that is adding the resource costs, as far as I know. Also, set the cost category to "Army". Then it should be tracked properly in the spending tab of the leaderpanel, too.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2014-01-18 14:44:56
January 18 2014 14:43 GMT
#10255
Unit test map "Starbow Tester 2.0" Updated!
Rexking
Profile Joined October 2011
United States45 Posts
January 18 2014 21:15 GMT
#10256
Starbow Map Owners, please make a team map that has closer positions for team games, so team games aren`t as one sided gang up on one guy games.
Right now i enjoy a lot the mod, but i need to get a better feel of protoss against protoss.
"A wise man can learn more from a foolish question than a fool can learn from a wise answer." Bruce Lee.
Jawra
Profile Joined June 2011
Sweden146 Posts
January 18 2014 21:28 GMT
#10257
BGH 3x3 anyone?? Would've been cool in Starbow ̄ \_(ツ)_/ ̄
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 18 2014 22:27 GMT
#10258
I've made it and sent it to Kabel. Should be uploaded in the near future
aka KanBan85. Working on Starbow.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2014-01-19 01:48:58
January 19 2014 01:47 GMT
#10259
I think scourges used to either friendly fire or overkill in bw. You had to split them up in to pairs or something to use them really well or you got really weird results, like 15 scourge killing almost nothing after they reach the first target. I saw yesterday a lot of scourge perfectly distributing detonations like banelings. Don't know if intended or not.

Treating banes like bw scourge might be fun as well, and would justify a buff since they'd be so hard to use and micro-heavy suddenly
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2014-01-19 13:33:33
January 19 2014 13:31 GMT
#10260
On January 19 2014 10:47 CutTheEnemy wrote:
I think scourges used to either friendly fire or overkill in bw. You had to split them up in to pairs or something to use them really well or you got really weird results, like 15 scourge killing almost nothing after they reach the first target. I saw yesterday a lot of scourge perfectly distributing detonations like banelings. Don't know if intended or not.

Treating banes like bw scourge might be fun as well, and would justify a buff since they'd be so hard to use and micro-heavy suddenly

Sourge did overkill when I played bw. They don't here.
It going to be hard to balance because air stronger than bw @ no selection limit.
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