• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:10
CEST 14:10
KST 21:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive?
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3244 users

[A] Starbow - Page 507

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 505 506 507 508 509 537 Next
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 13 2014 23:37 GMT
#10121
On January 14 2014 08:33 Ahli wrote:
I took the freedom of checking out the StarbowBeta mod in the editor.

Bug:
- High Ground mechanic doesn't work properly in every case. If you switch targets between starts attacking and the actual weapon launch, the damage reduction effect applies to another target you attack. This just resulted in a Dragoon dealing 0.5 damage on a Marine standing right next to it.
FIX: remove the behavior, if the trigger doesn't add the high_ground behavior (so, remove the behavior in the else case)
- The High Ground mechanic doesn't work properly when a fast attacker switches the target. For example, a Marine shoots at something on a cliff and received the debuff. It deals 0.5 damage to the unit on the cliff. After dealing damage it is ordered to attack a unit directly next to it. The Marine attacks and deals 0.5 damage, too. The problem is the duration. It has a static duration of 1.5. It should be tied to the unit type instead to avoid overly long durations.
- The "Attack" button used by some units creates a problem when the "simple command card" game option is used by the player. For example, Arbiter shows the first row of commands. Btw, it doesn't show its abilities, so you should check the other button's settings, too. The button's field for that is named "Hides for simple text".

Possible Optimizations:
- Make use of the "default" case in switches (it's its own field) to save the last validator check. Also, that would be used automatically for all units that don't pass your other validators making it a more robust implementation. Else you might have attacks that don't deal damage to some units, if your validators and unit attributes aren't calibrated correctly.
- "Set to 1" trigger has a redundant "wait" action making the thread exist longer than necessary. There is a limit of 1024 threads.
- "Map Init" overrides the current order indicator setting for players 1 to 15. Player 15 is forced to be the player "Hostile". So, you either use 0 to 14 or 1 to 14, if you plan to never alter Player 0 (neutral) in a map (which you really shouldn't). => 1 to 14
- "Map Init" sets a custom value to 0. That's the initial value, so the whole loop is not required.
- Why is there a wait(0.0625) [= 1 game loop] at the end of the "siegedAttackAbility"? Why can't you just remove it? The only application of the custom value mattering for siege tanks is the same trigger...

I don't fully understand your siegedAttackAbility. Do you care to elaborate why it is required?


Probably to make Sieged Tank pickup available. Most likely that infact.

Sine you seems knowledgeable could you look into the bug where Vultures will appear double in Production tab and Unit Tab for observers? (8 vulture will appear in unit tab when only 4 is being made).
The basic key to beating a priest is playing a deck that is terrible.
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2014-01-14 06:53:12
January 14 2014 00:53 GMT
#10122
On January 14 2014 08:37 Sumadin wrote:
Probably to make Sieged Tank pickup available. Most likely that infact.

Sine you seems knowledgeable could you look into the bug where Vultures will appear double in Production tab and Unit Tab for observers? (8 vulture will appear in unit tab when only 4 is being made).

That's a really odd bug.
But I've fixed it via removing the "tech alias" of the vulture.

Other problems:
- the vulture is missing "prevent destroy" flag. AfaIk, that one alters which units belong to a message that a player has no more forces. Maybe other units miss that flag, too.
- "Mutate into Spawning Pool" button (used by the Drone) is missing a line break in its tooltip text.

edit:

other potential problem:
- "Spider mines 3 Buffs on same target" should use "less than 3" instead of "not equals 3" as the max stack count is 4. This could potentially cause problems.

BUG:
- the dropship model has a huge mouse zone attached to it. That is created by "Dropship Dummy" actor. Remove that actor! if the dropship is looking towards the player's camera, it's on the left side.

- Firebat has a validator "no markers" in its damage effect vs large units making it deal no damage. This just happened on StarcraftWinter's stream with decemberscalm commentating.

edit:
- carriers are missing the hallucination custom death in their unit actor.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Dubo
Profile Joined June 2010
United States161 Posts
Last Edited: 2014-01-14 06:04:24
January 14 2014 06:02 GMT
#10123
On January 14 2014 08:29 murphs wrote:
Glad you're enjoying it wheat.

Personally I was drifting away from SC2 since the release of hots. While hots is better than wings, it wasn't enough of an improvement. It's very difficult to remain interested in a game when all that holds you is some glimmer of hope that Blizzard will see the light and make the big changes that need to happen.

David Kim's balance post last week was the last straw. In a game with such deeply rooted design issues this guy hops on to the forums to let everyone know that winrates are near the 50% mark and therefore his job is done until a month later where he will do the exact same thing. Hopeless.

As if by divine intervention I discover Starbow this weekend past. I am playing it and enjoying it immensely. I don't care about the balance issues that may exist. Balance is a luxury we can afford to discuss when the fundamentals are solid and the game is fun. Starbow is FUN.

SC2 is dead to me now. I'm not waiting for Blizzard to fix the game because it won't happen. I'll be playing this instead.


This is exactly how I feel but I don't have your way with words. I hope Starbow takes off and I could care less what happens to SC2 at this point, because for the last year or two I've seen how little Blizzard cares about their community and I don't think SC2 even deserves success at this point.

On another note, so as not to double post, I noticed a bug today that makes vultures show up twice on the production and unit tabs, ie the actual number is doubled.
the scv is a spy!
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 07:33 GMT
#10124
small micro suggestion for abduct:
- instead of pulling a target to the viper location when the spell is cast, let it move towards the viper until it reaches the viper.

Then a player could influence a little bit where the target is being pulled (e.g. pull a little further through micro).
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 14 2014 08:44 GMT
#10125
Just want y'all to know Jaedong is playing Major in Starbow:

http://www.twitch.tv/zlfreebird
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 14 2014 09:48 GMT
#10126
On January 14 2014 17:44 Beef Noodles wrote:
Just want y'all to know Jaedong is playing Major in Starbow:

http://www.twitch.tv/zlfreebird

Everyone told him it was BW and he spent the entire time reading english tooltips apparently. So sad
He should focus on practice for his matches probably anyways.
PrimalDrone
Profile Joined December 2010
Ireland5 Posts
January 14 2014 10:04 GMT
#10127
Just wanted to post to say I love this mod, haven't had so much fun playing Starcraft in quiet a while! If you could somehow make a Starbow 1v1 ladder system I don't think I would play HOTS anymore!
vvv
Profile Joined October 2011
13 Posts
January 14 2014 11:31 GMT
#10128
What would you guys think of an alternative ladder for this mod? I think it could be implemented as an SC2Gears plugin with a supporting website. I'm ready to work on this but I'd like to know if you think this is a good idea before I start.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 14 2014 11:59 GMT
#10129
--- Nuked ---
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-01-14 15:48:35
January 14 2014 15:44 GMT
#10130
A SC2Gears plugin would also be a possible way of creating a ranking by doing automatic replay uploads.

Though it might go against the Terms and Conditions:

F. Host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Blizzard in any way, for any purpose, including without limitation unauthorized play over the internet, network play (except as expressly authorized by Blizzard), or as part of content aggregation networks;
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2014-01-14 15:58:21
January 14 2014 15:57 GMT
#10131
On January 15 2014 00:44 iHirO wrote:
A SC2Gears plugin would also be a possible way of creating a ranking by doing automatic replay uploads.

Though it might go against the Terms and Conditions:

F. Host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Blizzard in any way, for any purpose, including without limitation unauthorized play over the internet, network play (except as expressly authorized by Blizzard), or as part of content aggregation networks;


What a silly rule =\
I say we just make it lol. Actually, I have already spoke to Xiphias about an already made one hosted by sc2replaystats that I was using for my mod a while back. Obviously, it never took off, but everything is already made now, and it seems to be exactly what we are looking for. It works seamlessly, too.
T P Z sagi
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 14 2014 16:27 GMT
#10132
It is to shoot down the pirated ladders of BW. Blizzard got their Reasons.
The basic key to beating a priest is playing a deck that is terrible.
vvv
Profile Joined October 2011
13 Posts
January 14 2014 16:38 GMT
#10133
Yeah, automatic replay upload is what I was thinking. The two players would need to upload the replays for a result to be validated. I don't think it goes against the TOS as it does not emulate nor redirect any Blizzard protocols, it merely provides similar functionality. Although I do think that some matchmaking features such as automated tournaments would be nice.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 14 2014 16:52 GMT
#10134
Yea a replay upload system is fine; as long as you don't mess with packets or files while playing, you're fine.
aka ChillyGonzalo / GnozL
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 14 2014 17:21 GMT
#10135
@burrow
I wanna see this on tier 2.
Reason: Baneling bombs in tvz, arrives so early.

What is the drawback here? Like none.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 14 2014 18:06 GMT
#10136
On January 14 2014 19:04 euHaze wrote:
Just wanted to post to say I love this mod, haven't had so much fun playing Starcraft in quiet a while! If you could somehow make a Starbow 1v1 ladder system I don't think I would play HOTS anymore!


u'll actually be playing HOTS anyway
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 14 2014 19:25 GMT
#10137
Bug Report
+ Show Spoiler +

URGENT -
- Firebats do 0 damage to Armored shields (tested against all protoss buildings, archons, stalkers, goons) They do correct damage to Light units. There are no medium units with shields to test.

Major -
- If a Tunneling Roach unburrows prematurely, the 50% damage reduction still applies for a full 5 seconds.
- Sieged tanks do not attack units using "Hold Fire" (namely, Lurkers and Ghosts)
- Ghost's Shock does not prevent the usage of some abilities. (Banshee's Cloak, Ghost's Cloak, Roach's Tunnel)
- Reaver deals 0 damage to friendly units (you can attack your own buildings and units but still deal 0 damage). The exploding scarab still deals splash to enemy units. Intentional?

Minor -
Spawn Creep Tumor tooltip still reads "Bonus: Zerg move faster on Creep"

Suggestions / Misc / Ignore This-
- Stalker is Armored, thought it was supposed to be Medium? Furthermore, Protoss has 0 medium ground units.
- Neither Protoss nor Terran have any Light air units. Maybe consider Sentinel or Banshee?
- Fusion Core granting access to +2 upgrades feels very unintutive to new players. We have the Science Facility model available, maybe we should replace Fusion Core with Science Facility (same stats, tech, upgrades, unlocks, etc). Just a different model.

Tales from Twitch Chat -
- Many people have said the Sentinel feels purposeless and/or weak.
- '' '' '' Defilers are too big.
- '' '' '' Queen has too many abilities
- '' '' '' It's difficult to distinguish Scourge from banelings.
- '' '' '' Kappa
aka ChillyGonzalo / GnozL
Dauntless
Profile Joined May 2010
Norway548 Posts
January 14 2014 22:26 GMT
#10138
I'd like to express my appreciation for making this mod. What you've done is amazing.

I'd also like to request a list of contributors, so it's easier to understand who is involved in the development when reading posts. Either that or some info in your signatures. Or both.

I hope you keep up the good work!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 14 2014 22:47 GMT
#10139
On January 21 2012 03:42 Itisis wrote:
Barracks, Factories, and Starports can be salvaged..? Also, I don't see the reason behind the Gateway/Warp Gate change, seems like you just changed it for the sake of changing it.


It's actually good, have been thinking of this exactly long time ago, Warp gates use are only for special uses like harrasment warp ins and gives the defenders advantage in XvP since P can only get it after Twilight tech.
AKMU / IU
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 14 2014 22:52 GMT
#10140
Can we please have a discussion about LaLush's suggestion to increase the supply limit? 200/200 seems too small for every army (except maybe siege tanks).

Rebalance the game around 250 or 300 supply? I think not only would it reward macro oriented players, but it would also even further hurt the deathball because the units in the back wouldn't be able to fire because they are too far away.

Again, I think the only problem is the siege tank, but there could be other ways of balancing it.
Prev 1 505 506 507 508 509 537 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier 1
PiGStarcraft155
LiquipediaDiscussion
INu's Battles
11:00
#19 - Day 2
Percival vs Cure
Classic vs Clem
IntoTheiNu 1296
WardiTV720
LiquipediaDiscussion
OSC
10:00
Vespene Cup #3
deth14
Liquipedia
KCM Race Survival
10:00
Season 3 Week 5
Kim Chul Min (afreeca) 1349
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko394
PiGStarcraft126
deth 14
StarCraft: Brood War
Britney 31945
Bisu 1841
Soulkey 935
firebathero 771
actioN 602
EffOrt 393
BeSt 384
Larva 268
Light 232
Rush 201
[ Show more ]
Soma 199
Snow 195
hero 183
Mong 179
ZerO 173
Stork 173
Last 146
ggaemo 125
Dewaltoss 102
JYJ 77
Pusan 76
Hyun 59
Mind 55
Sea.KH 43
[sc1f]eonzerg 40
Sharp 35
Liquid`Ret 31
ToSsGirL 30
Icarus 28
JulyZerg 25
Bale 22
sorry 22
soO 20
Barracks 20
ajuk12(nOOB) 18
Sexy 17
Sacsri 16
Noble 15
NotJumperer 10
Dota 2
BananaSlamJamma223
Counter-Strike
ScreaM1523
olofmeister1476
shoxiejesuss1229
byalli1115
kRYSTAL_70
Super Smash Bros
Mew2King104
Other Games
singsing2005
B2W.Neo273
Liquid`LucifroN171
ZerO(Twitch)25
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 67
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1452
Other Games
• WagamamaTV113
Upcoming Events
Replay Cast
11h 50m
Escore
21h 50m
IntoTheTV X SOOP
22h 50m
RSL Revival
1d 20h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
2 days
WardiTV Weekly
3 days
The Patches Monday
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
5 days
[ Show More ]
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.