Random TD is a map where almost everything is set to a random value at the start. So each game brings new challenges, making the game highly replayable.
At each game the following things generated randomly: -Every building's and upgrade's price. -The amount and the size of objects and positions on the map. -Waves types, order and repeat time. -End, Start and checkpoints positions for the creeps.
Also, this isnt a coop map. You have to kill each other by killing 100 more creeps than the others! Every time you kill a creep, its instantly respawned at the same position. The map has a score system with top 10 ranking and it logs other stats too, like the highest wave in solo mode.
Ya, you know cloaked yoshi I think? He published NA right? He makes me play all the time it's an awesome game, but it can be soooo hard... Which is a good thing, because most tds get too easy and boring
these things could be better imo: - the success is strongly dependent on making the correct decisions very early in the game.
- later on the game is decided very fast, because of the high income. there is a time window where you can come back, but that ends at like wave 20-25 or so. after that it is just praying - you can't change your strategy because of not getting your money back of the upgraded tower(s). maybe thats working as intended - i don't think you should just be able to get all your money back of your main tower, but maybe part of it? maybe the same thing for standard towers as well?
- visibility of range of your towers. i want to see, what range 7.4 actually means.
- in solo play you don't get the additional income of $-spots, if the first ling dies before getting there
- do not allow ling compositions with more than 30% (or something in that area) air. i had games where i just built one tower and won.
in the lobby you can pick 'full fog', 'fog', 'no fog' .. but they all do 'no fog' whatever you and the others pick.
I love the map! just don't love the full mapvision always ... Caus people tend to copy eachother a lot in the start and upgrade into the same tower and that kinda sucks
I added many new towers, new waves and some balancing. Also reseted ranks top make space for top 30 and for a new solo mode, which for now you can also save and load maps... These made some new bugs which took me 5 days to fix on EU...
Allowing the change of the map seed is a very bad idea, people now just change until they got a map with +dmg and +range areas easily accesible. The funniest part of the map was the adaptation to the map, now it's gone. Please remove it
Superouman just vote against it. I think there is very few times when people use it. If more people with complain about it I may change it that even one vote for keeping the seed will be enough to keep the current seed for the game...
On February 13 2012 23:27 hookah604 wrote: I added many new towers, new waves and some balancing. Also reseted ranks top make space for top 30 and for a new solo mode, which for now you can also save and load maps... These made some new bugs which took me 5 days to fix on EU...
Btw what you mean under gameplay?
oh I just meant changes in how the game plays, like new towers and stuff or if it was just bugs... but yeah, cool, goodjob
And you should listen to whatever SUPEROUMAN says, he's on ladder now! :D
Very cool map, you really have to think about making a good maze and then you have to choose the right tower. I sketched the basics of how a maze should look like in the different situations that spawn: During the setup time and the first round I like to sketch the maze on a piece of paper so I have a clue to what I am trying to achieve. So the building goes quite well for me, but when the maze is finished then you have to pick a tower, this is what loses me the game mostly. In the included help it is said that you need to make 1 main tower, but i have seen situations where it was better to get two towers,.. esp. when the speedupgrades are big and cheap... but the type is hard to choose and often feels a bit like a gamble, but I guess more experience will help. I have seen these towers win often: -high damage tower, pretty often and works generaly well against all kinds of things. -minimum range towers, helps if you can get a big part of the route in its range. -big splash tower, when there are a lot of units and on a slow field, -big multishot tower, shoots 7 shots at once so if the number of lings is close to 7 it will perform very efficiently, - air tower, when there is a lot of air ... then there a lot of type less often used, and types I have almost never seen used, like - angle tower - rage tower ,.. And it is fun that there is a ranking system included, makes it even more addictive. too bad sometimes the waiting times for a full game are quite long.
I have a concern about air waves, when there is more than 50% of air waves in a game, it becomes extremely boring and all depends on where you placed your antiair turret. However i see a lot less air waves than before so you may already reduced the %chance of air waves.
Oh and you should make a tournament, it could be fun :D