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[UMS] Random TD

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
hookah604
Profile Joined October 2010
Hungary56 Posts
Last Edited: 2012-01-20 14:05:17
January 20 2012 14:04 GMT
#1
Random TD is a map where almost everything is set to a random value at the start.
So each game brings new challenges, making the game highly replayable.

At each game the following things generated randomly:
-Every building's and upgrade's price.
-The amount and the size of objects and positions on the map.
-Waves types, order and repeat time.
-End, Start and checkpoints positions for the creeps.

Also, this isnt a coop map. You have to kill each other by killing 100 more creeps than the others!
Every time you kill a creep, its instantly respawned at the same position.
The map has a score system with top 10 ranking and it logs other stats too, like the highest wave in solo mode.

A video that I made about it:
[

Here you can find a more detailed description/guide: http://brokenalliances.com/forums/showthread.php?10335-How-to-play-Random-TD!-Detailed-Guide

Its published on NA and EU (its almost on the 2nd page in EU).
dextrin303
Profile Joined May 2011
Sweden320 Posts
January 21 2012 15:24 GMT
#2
Very nice! I love td's but the repetitiveness can get pretty annoying.
Gj !
Pocky52
Profile Joined November 2011
United States463 Posts
January 21 2012 17:20 GMT
#3
Ya, you know cloaked yoshi I think? He published NA right? He makes me play all the time it's an awesome game, but it can be soooo hard... Which is a good thing, because most tds get too easy and boring
hookah604
Profile Joined October 2010
Hungary56 Posts
January 22 2012 10:02 GMT
#4
Yeah Yoshi is the uploader for NA.
yushoor
Profile Joined September 2010
5 Posts
January 27 2012 11:47 GMT
#5
i love this td!

these things could be better imo:
- the success is strongly dependent on making the correct decisions very early in the game.

- later on the game is decided very fast, because of the high income. there is a time window where you can come back, but that ends at like wave 20-25 or so. after that it is just praying - you can't change your strategy because of not getting your money back of the upgraded tower(s). maybe thats working as intended - i don't think you should just be able to get all your money back of your main tower, but maybe part of it? maybe the same thing for standard towers as well?

- visibility of range of your towers. i want to see, what range 7.4 actually means.

- in solo play you don't get the additional income of $-spots, if the first ling dies before getting there

- do not allow ling compositions with more than 30% (or something in that area) air. i had games where i just built one tower and won.

hookah604
Profile Joined October 2010
Hungary56 Posts
February 08 2012 17:26 GMT
#6
I just published Random TD 3 on EU. Now you can save load maps and reseted scores and reworked solo mode.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 08 2012 18:22 GMT
#7
I'm very bored of tower defences but that one is completely special, you must think differently each game and i love when i'm mindfucked
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Juice!
Profile Joined January 2011
Belgium295 Posts
February 08 2012 23:22 GMT
#8
if possible, fix the voting tho!

in the lobby you can pick 'full fog', 'fog', 'no fog' .. but they all do 'no fog' whatever you and the others pick.

I love the map! just don't love the full mapvision always ... Caus people tend to copy eachother a lot in the start and upgrade into the same tower and that kinda sucks
Second place is just a fancy term for loser
hookah604
Profile Joined October 2010
Hungary56 Posts
February 09 2012 11:23 GMT
#9
Juice!

Its not bugged, you have full vision if you have under 30 score to help beginners.
hookah604
Profile Joined October 2010
Hungary56 Posts
February 13 2012 06:44 GMT
#10
Now its published on NA too and all major bugs is fixed!
Pocky52
Profile Joined November 2011
United States463 Posts
February 13 2012 07:23 GMT
#11
On February 13 2012 15:44 hookah604 wrote:
Now its published on NA too and all major bugs is fixed!

Was it just bug fixes or were there gameplay fixes as well?
hookah604
Profile Joined October 2010
Hungary56 Posts
February 13 2012 14:27 GMT
#12
I added many new towers, new waves and some balancing. Also reseted ranks top make space for top 30 and for a new solo mode, which for now you can also save and load maps...
These made some new bugs which took me 5 days to fix on EU...

Btw what you mean under gameplay?
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 14 2012 12:05 GMT
#13
Allowing the change of the map seed is a very bad idea, people now just change until they got a map with +dmg and +range areas easily accesible.
The funniest part of the map was the adaptation to the map, now it's gone.
Please remove it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
hookah604
Profile Joined October 2010
Hungary56 Posts
February 14 2012 17:03 GMT
#14
Superouman just vote against it. I think there is very few times when people use it.
If more people with complain about it I may change it that even one vote for keeping the seed will be enough to keep the current seed for the game...
Pocky52
Profile Joined November 2011
United States463 Posts
February 15 2012 02:47 GMT
#15
On February 13 2012 23:27 hookah604 wrote:
I added many new towers, new waves and some balancing. Also reseted ranks top make space for top 30 and for a new solo mode, which for now you can also save and load maps...
These made some new bugs which took me 5 days to fix on EU...

Btw what you mean under gameplay?

oh I just meant changes in how the game plays, like new towers and stuff or if it was just bugs... but yeah, cool, goodjob

And you should listen to whatever SUPEROUMAN says, he's on ladder now! :D
rormc
Profile Joined November 2010
Netherlands11 Posts
February 18 2012 14:44 GMT
#16
Very cool map, you really have to think about making a good maze and then you have to choose the right tower.
I sketched the basics of how a maze should look like in the different situations that spawn:
[image loading]
During the setup time and the first round I like to sketch the maze on a piece of paper so I have a clue to what I am trying to achieve. So the building goes quite well for me, but when the maze is finished then you have to pick a tower, this is what loses me the game mostly. In the included help it is said that you need to make 1 main tower, but i have seen situations where it was better to get two towers,.. esp. when the speedupgrades are big and cheap... but the type is hard to choose and often feels a bit like a gamble, but I guess more experience will help. I have seen these towers win often: -high damage tower, pretty often and works generaly well against all kinds of things. -minimum range towers, helps if you can get a big part of the route in its range. -big splash tower, when there are a lot of units and on a slow field, -big multishot tower, shoots 7 shots at once so if the number of lings is close to 7 it will perform very efficiently, - air tower, when there is a lot of air
... then there a lot of type less often used, and types I have almost never seen used, like - angle tower - rage tower ,..
And it is fun that there is a ranking system included, makes it even more addictive. too bad sometimes the waiting times for a full game are quite long.
do what you want
hookah604
Profile Joined October 2010
Hungary56 Posts
February 21 2012 06:50 GMT
#17
nice pictures. I think I will add them into the map's F12 help.
Malpheus
Profile Joined May 2011
United States18 Posts
February 22 2012 17:04 GMT
#18
Gonna front page it as well on your site hookah.
Hmm?
hookah604
Profile Joined October 2010
Hungary56 Posts
May 02 2012 17:49 GMT
#19
So the map is gaining lots of popularity again. Its on page 2 in EU. If anybody has suggestion, I really welcome it.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-05-14 15:38:24
May 14 2012 15:37 GMT
#20
I have a concern about air waves, when there is more than 50% of air waves in a game, it becomes extremely boring and all depends on where you placed your antiair turret. However i see a lot less air waves than before so you may already reduced the %chance of air waves.

Oh and you should make a tournament, it could be fun :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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