Map-makers, let's answer a few questions about circle syndrome for anyone who might be interested in melee map-making. I don't want to keep these threads for map-maker answers only however... any discussion on the topic matters! Please keep in mind that we are looking for more constructive answers rather than "just don't make bases in a giant circle."
-Go crazy Barrin ^^
+ Show Spoiler [What are these threads about anyways?] +
For anyone who is unaware, these map design questions are specifically for map-makers to gather and give their perspectives and feedback on melee map design according to each topic. This has nothing to do with gameplay balance or player perspectives, but for map-maker's opinions and thoughts. In the end I'll make a nice collaboration thread containing all the topics ^^
Understanding: Circle Syndrome
What is your definition of 'Circle Syndrome'?
Why is circle syndrome a bad thing to have in a map?
How do you know if your map has circle syndrome?
If your map has circle syndrome, what are ways you can fix it?
What are the major problems that can occur if your map has circle syndrome?
Optional: Provide at least one example of a map that displays circle syndrome
Barrin and Monitor have taken the time to address circle syndrome with great detail in these threads:
Circle Syndrome Thread - By Barrin
Expansion Layouts - By Monitor