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TL Map Contest Conclusion! - Page 7

Forum Index > SC2 Maps & Custom Games
167 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
CursedRich
Profile Joined November 2010
United Kingdom737 Posts
December 19 2011 10:29 GMT
#121
Congrats to all excellent work
Chill Winston......
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 19 2011 10:36 GMT
#122
On December 19 2011 14:10 Sea_Food wrote:
Can we all now agree that 12 base 4 player maps just cant work and are terrible? Still baffeled how 2 of those made the top 7.



Very true. The place positioning in relation to the overall map (distances) is flawed on Burning Altar and Twilight Peaks. So is the base placement on maps like Antiga Shipyard or Nerazim Crypt with the 3rd close by.
But that is - as you said - due to 12 base 4p rotational not working. I won't do this in the future I think.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SgtPepper
Profile Joined November 2010
United States568 Posts
December 19 2011 10:38 GMT
#123
Congrats to the winner. Hope to see the best ones make it into tournaments. Thanks TL
"After I reconquer Ba Sing Se, I'm going to reconquer my tea shop! And I'm going to play Pai Sho every day."
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 19 2011 10:40 GMT
#124
love cloud kingdom, was always one of my faves since it started appearing in korean weekly. gg wp
By.Sun or By.Rain, he always delivers
MorroW
Profile Joined August 2008
Sweden3522 Posts
December 19 2011 10:50 GMT
#125
im glad cloud kingdom won. was surpised it wasnt doing better in the polls
Progamerpls no copy pasterino
Samro225am
Profile Joined August 2010
Germany982 Posts
December 19 2011 11:39 GMT
#126
On December 19 2011 19:36 Ragoo wrote:
Show nested quote +
On December 19 2011 14:10 Sea_Food wrote:
Can we all now agree that 12 base 4 player maps just cant work and are terrible? Still baffeled how 2 of those made the top 7.



Very true. The place positioning in relation to the overall map (distances) is flawed on Burning Altar and Twilight Peaks. So is the base placement on maps like Antiga Shipyard or Nerazim Crypt with the 3rd close by.
But that is - as you said - due to 12 base 4p rotational not working. I won't do this in the future I think.



Do not feed the troll. We both know why our maps did not do better. The flaws are known (among evil experts and players). In the case of BA it is easy to be solved actually. From the staff/judges vote I actually am motivated to elaborate my concept and keep on working on maps with more than two spawns and do better maps in the future.

Although BA did not win anything it showed good potential overall - besides that one abuse that happened once! I am still super happy that I have been part in this competition and the TLAF Open. Cheers to all fellow mapmakers. Custom mapping just took a huge step no matter what Blizzard will make of it.

Thx to Plexa for continuing support and organization!
Belha
Profile Joined December 2010
Italy2850 Posts
December 19 2011 12:08 GMT
#127
Praying for getting C-Kingdom implemented in the ladder
-fingercross-
Chicken gank op
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 19 2011 12:57 GMT
#128
OMG yes! Cloud Kingdom won. That user-poll showed it was behind Ohana by over a hundred votes (I know there were other factors) and it made me sad.

As a random player, that map is the one I want to see on the ladder. I haven't played enough, but it might be closely the best map on the official ladder pool if it does become selected.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
December 19 2011 12:58 GMT
#129
Well since blizzard is giving away some pretty good prizes for this challenge, it makes me think that they will put at least one of these maps in the ladder pool.... who knows when though. The thing I really hope for is that they take the top two and don't change anything about the maps.
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 19 2011 13:30 GMT
#130
On December 19 2011 21:58 CaptainCrush wrote:
Well since blizzard is giving away some pretty good prizes for this challenge, it makes me think that they will put at least one of these maps in the ladder pool.... who knows when though. The thing I really hope for is that they take the top two and don't change anything about the maps.

It's a worthy wish, but expect gold starting bases and destructible debris on your ramp to the natural.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
December 19 2011 13:40 GMT
#131
The winner's map is good but the design of the second is just way more beautiful, i'm sad they didn't combine :s
http://www.twitch.tv/becosmos
Krumux
Profile Joined May 2011
Germany11 Posts
December 19 2011 15:39 GMT
#132
Please Blizzard, take those maps into the ladderpool. Or at least make maps can reach up to the standards of the mapmaking- community. And grats to the winners, they deserve attention for their hard work!
HasuObs/DarKFoRcE/GoOdy
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 19 2011 15:46 GMT
#133
I hope Blizzard adopts these maps!

And Cloud Kingdom has always been my favorite!
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Sphen5117
Profile Joined September 2011
United States413 Posts
December 19 2011 16:03 GMT
#134
Hmm, I was kind of hoping for Korhal Compound or Ohana. The games I've played and seen on both have been amazing. The ledges in the middle on Cloud Kingdom seem real Terran-friendly. If the terran can seige up there, he can easily control his half of the map without letting you approach the edge of your own half. Either way though, these are all very thoughtful maps, and I hope Blizzard accepts any of them. Great contest, and good job contestants.
Samro225am
Profile Joined August 2010
Germany982 Posts
December 19 2011 17:00 GMT
#135
On December 19 2011 19:36 Ragoo wrote:
Show nested quote +
On December 19 2011 14:10 Sea_Food wrote:
Can we all now agree that 12 base 4 player maps just cant work and are terrible? Still baffeled how 2 of those made the top 7.



Very true. The place positioning in relation to the overall map (distances) is flawed on Burning Altar and Twilight Peaks. So is the base placement on maps like Antiga Shipyard or Nerazim Crypt with the 3rd close by.
But that is - as you said - due to 12 base 4p rotational not working. I won't do this in the future I think.


After Reading your comment again, i have to say I strongly disagree! The core concept of 12 bases works. Antiga might not be balanced well regarding positional balance and twilight peak has scaling problems and Burning altar current version has drop and tank issues, but the concept in general works - maybe even best on BA if players get the chance to adept to the center and the need of scouting and towers. You said that a few days ago
FADCoUltra
Profile Blog Joined November 2010
Canada73 Posts
December 19 2011 17:02 GMT
#136
Can't wait to try games on them.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
December 19 2011 17:08 GMT
#137
Wow! Reading about these maps makes me wish I could play them right now! Hope they do well getting into tournaments! Anyone know whether there's any chance of seeing some new maps in HomeStoryCup next week? Probably wouldn't be enough time for players to practice them, but it would be cool!

Hope we see more of these big mapmaking tournaments in the future, having "the equivalent of a big LAN for mapmaking teams" (as Diamond put it) seems to really have motivated a lot of people. Maybe MLG could do something like this during their offseason and have an online tournament to go with it, and put the winnng map in the next mlg map pool. It can't always be a TL map contest, or that would stop being special.
"It's the torso" "only more so!"
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 19 2011 17:11 GMT
#138
THANK GOD havens lagoon didnt make it to top 3

this map was sooo bad and i saw a poll some time ago where it was like 2nd

nice map good winner imo
MY LIFE STARTS NOW ♥
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 19 2011 17:14 GMT
#139
Cloud Kingdom is such an awesome looking map. I really really want to see some tournament games played on it! Now! gogo!!
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 19 2011 18:34 GMT
#140
yuussssss CLOUD KINGDOM
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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