+ Show Spoiler +
![[image loading]](http://i.imgur.com/aIOAi.jpg)
![[image loading]](http://i.imgur.com/Fp6Ta.jpg)
(4)Metropolis
Suggest players 4
Playable 150 X 150
Published KR
Created by LSPrime
Plains of Despair
http://teamcrux.tistory.com/19
More Screenshot
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Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
+ Show Spoiler + ![]() ![]() (4)Metropolis Suggest players 4 Playable 150 X 150 Published KR Created by LSPrime Plains of Despair http://teamcrux.tistory.com/19 More Screenshot + Show Spoiler + | ||
NewSunshine
United States5938 Posts
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LS
Korea (South)145 Posts
![]() and zerg can not build hatchery before remove creep tumor On December 03 2011 14:15 MisfortuneS Ghost wrote: Absolutely gorgeous map, I'm seriously jealous. Not just the aesthetics though - although that part is really sick - the layout looks cool too. The creep tumors look out of place though, visually speaking. I think just for fun you could try a hostile missile turret though ![]() | ||
Tazerenix
Australia340 Posts
I assume there are no close by ground spawns? If you want LSPrime I can upload to NA for you. | ||
Hydrox911
United Kingdom261 Posts
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Rikke
Germany302 Posts
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TheAmazombie
United States3714 Posts
Also, the creep tumor is a nice touch there. | ||
Amlitzer
United States471 Posts
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Sea_Food
Finland1612 Posts
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UnOv3rRaT3d
United States6 Posts
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AdrianHealey
Belgium480 Posts
Not sure that is a problem per se, but I prefer maps that do not highly encourage that. | ||
Hermanoid
Sweden213 Posts
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Superouman
France2195 Posts
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Hermanoid
Sweden213 Posts
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Conquerer67
United States605 Posts
And as for the creeped islands, I think it doesn't really matter if it has a tumor or not. Except in really early game, any decent zerg should have any islands creeped up themselves, so this is just so that Terran can't exploit the lack of overlord creep spread in the early game. EDIT: And in PvT, would you rather have rocks and have to drop your army in to clear the expo? | ||
Ruscour
5233 Posts
On December 03 2011 20:28 Superouman wrote: I don't see the utility of creeped islands. Players take islands so rarely and you put a handicap to the one wanting to take it. For example, on Sanshorn Mist AE, i never saw any player take the islands, and they don't have anything blocking them. I think you would've seen it more by Terrans as players got on the map before because a lot of Terrans are starting to take a hidden base, drop all their MULEs there so that they get more out of their main/natural. The creep tumor prevents that...but I can't really see how island bases would be a good idea for any other race. For Zerg unless you use that specific Hatchery for muta production (which requires more macro actions and such), you need a macro hatch to make up for the production, they're pretty much impossible to take for Protoss (unless they open Phoenix or something) and probably too good for Terran in comparison. If anyone could explain why islands are good for gameplay, I'm all ears, I just don't see it. | ||
a176
Canada6688 Posts
but i dont like this movement towards easy and safe thirds On December 03 2011 18:42 Sea_Food wrote: If you didnt know this is just reskin of plains of despair. nor do i like this movement of reskinning maps and releasing them as 'new' | ||
Sloke
Germany2433 Posts
Amlitzer: Absolutely stunning map, another job well done LSPrime. I do have one concern I would like to raise though that worries me; it seems like it's really easy for a player, especially a terran, to turtle off of 5 bases and then push out with a 200/200 army. Also, do you mind telling me if it's possible for a siege tank to attack the mineral line and/or gas of the middle non-island expos from one of the mains? The same concerns as i have with this layout. The 2 only chokes that seperates the 5 bases on one side from the middle are so small or should i say non-existend. And if u would say: "so it's ok just take more expos and harass" i think the air-space around the mains are also quiet small. Here a pic for better understanding: + Show Spoiler + ![]() | ||
NunedQ
Germany234 Posts
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Amlitzer
United States471 Posts
On December 03 2011 22:24 Sloke wrote: Show nested quote + Amlitzer: Absolutely stunning map, another job well done LSPrime. I do have one concern I would like to raise though that worries me; it seems like it's really easy for a player, especially a terran, to turtle off of 5 bases and then push out with a 200/200 army. Also, do you mind telling me if it's possible for a siege tank to attack the mineral line and/or gas of the middle non-island expos from one of the mains? The same concerns as i have with this layout. The 2 only chokes that seperates the 5 bases on one side from the middle are so small or should i say non-existend. And if u would say: "so it's ok just take more expos and harass" i think the air-space around the mains are also quiet small. Here a pic for better understanding: + Show Spoiler + ![]() Yeah personally I think that repositioning the main's minerals and gas to have them facing the middle would make harras a lot easier on this map, which I think would help discourage turtling. It would also help zerg and protoss players brake a terran players defenses. The zerg player can get broodlords to attack the mains and a protoss player can get colossus or even voidrays to do the same. + Show Spoiler + ![]() | ||
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