[M] (2) Chupung-Ryeong - Page 2
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Camlito
Australia4040 Posts
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Samro225am
Germany982 Posts
On November 24 2011 21:55 Ragoo wrote: Thanks for all the feedback guys!! Appreciate that a lot! I see a lot of people want bridges to the fifth. That changes the map A LOT imo. T and P would probably take that base as a third and against Z the Z would then take his own fifth as third cos the normal third (the corner base) would be too close to the T/P's third. That changes the flow of the map a lot and I'm not sure I like this (since this isn't my own map I don't understand everything about it that well, and I didn't test it yet either^^). Also I think that just makes it that much harder to go from 3 to 4 bases, cause in the normal layout when you defend the third you are already set up very well to defend the fourth. I'd rather move the third closer to the nat to fix the problem (if there is one). Also the middle bases don't rly harm the map as far as I can see, so they stay for now. then test it and get it tested. imo it is great to have the option to expand against a primary pattern and by doing so emphasize decisions by both players to expand here or there in order to effect the opponent's pattern depanding each matchup. | ||
Holgerius
Sweden16951 Posts
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Ragoo
Germany2773 Posts
On November 25 2011 01:03 Holgerius wrote: There is no sneaky spot behind the nat, like in the original. O_o True... part of me wants to put it in so it's more like the original, but then again I don't know why it should be there... Also in the originial Chupung-Ryeong there just highground from the main behind the natural, in Sin Chupung-Ryeong there was a small highground and behind it the that sneaky spot. In my version there's neither.. which might also make it harder to defend mutas, which might prove problematic in tests and then I'd change it. | ||
EatThePath
United States3943 Posts
On November 25 2011 01:19 Ragoo wrote: True... part of me wants to put it in so it's more like the original, but then again I don't know why it should be there... Also in the originial Chupung-Ryeong there just highground from the main behind the natural, in Sin Chupung-Ryeong there was a small highground and behind it the that sneaky spot. In my version there's neither.. which might also make it harder to defend mutas, which might prove problematic in tests and then I'd change it. Making it easier to catch mutas here would be only good, the 3rd is already very difficult PvZ or TvZ. (This is from the perspective of trying to make it playable in the current sc2 style.) | ||
Baseic
Netherlands310 Posts
I don't dare to comment on the balance because it's so original. | ||
Ragoo
Germany2773 Posts
- third made easier: closer to your nat, farther away from the opponent, mineral line rotated 90° - now there is the area behind the nat like on the original Sin Chupung-Ryeong; you can use it for some sneaky attacks and harrassements or to defend air (especially mutas) easier; also allows faster reinforcement for Colossi to the third and an additional reaperpath - cos of the changes the mapsize changed to 112x166 The new version is uploaded on EU. I'll get it on NA asap (just bought an NA account today) ! | ||
Ragoo
Germany2773 Posts
Changes: - added fish, birds and critters How could I ever upload this map without animals!? | ||
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