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[M] (2) CruX Atlantis SpaceShip SE - Page 3

Forum Index > SC2 Maps & Custom Games
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Spiders
Profile Joined February 2011
United States86 Posts
June 13 2012 02:48 GMT
#41
On June 07 2012 12:33 DYEAlabaster wrote:
Show nested quote +
On April 30 2012 17:02 Lunares wrote:
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
It only works on one side though, really seems like a bug.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
June 13 2012 04:25 GMT
#42
On June 13 2012 11:48 aHaTsc wrote:
Show nested quote +
On June 07 2012 12:33 DYEAlabaster wrote:
On April 30 2012 17:02 Lunares wrote:
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
It only works on one side though, really seems like a bug.


Oh ok, yeah that should get fixed. Sorry, I missed the edit, my apologies
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