![[image loading]](http://i.imgur.com/dHKwL.png)
Map Overview
+ Show Spoiler +
![[image loading]](http://i.imgur.com/956dZ.jpg)
![[image loading]](http://i.imgur.com/9twrk.jpg)
(2)Atlantis SpaceShip SE
Suggest players 2
Playable 152 x 152
Published KR (IPL Atlantis Spaceship)
Created by LSPrime
http://teamcrux.tistory.com/
![[image loading]](http://i.imgur.com/GL0xg.jpg)
Rich Vespene Geyser
Concept Design
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Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
![]() Map Overview + Show Spoiler + ![]() ![]() (2)Atlantis SpaceShip SE Suggest players 2 Playable 152 x 152 Published KR (IPL Atlantis Spaceship) Created by LSPrime http://teamcrux.tistory.com/ ![]() Rich Vespene Geyser Concept Design + Show Spoiler + | ||
exeONEmaxi
Ukraine10 Posts
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Samro225am
Germany982 Posts
What us the playable size though? This thing looks really big with all the terrain not used for bases. | ||
Whiplash
United States2928 Posts
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Gl!tch
United States573 Posts
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FlopTurnReaver
Switzerland1980 Posts
![]() Map looks awesome! Looks like a ton of work. Still it'd be less confusing with some analyzer pictures ![]() | ||
Meltage
Germany613 Posts
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Ragoo
Germany2773 Posts
Rich Gas instead of gold is something I really want to see in the future and we need a mirrored 2p map in high level play again! ![]() | ||
Superouman
France2195 Posts
I can't see a zerg defend against early protoss timing pushes. (forcefield the ramp, 1a, gg) | ||
LS
Korea (South)145 Posts
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Qegixar
United States46 Posts
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vdAcE
8 Posts
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fenix404
United States305 Posts
On November 06 2011 14:59 exeONEmaxi wrote: Please. Publish this map on Eu. This map great.)) and NA pls pls pls! it's so awesome :D | ||
Aunvilgod
2653 Posts
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MCDayC
United Kingdom14464 Posts
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Zeon0
Austria2995 Posts
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Idianci13
United States39 Posts
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Ragoo
Germany2773 Posts
On January 15 2012 12:37 Idianci13 wrote: Hurts my eyes, beautiful texturing design, but horrible on the eyes. Feel like this map would cause issues much like certain BW maps. Like the design and the rich vesp geyser at the one base. Can you please be even more unspecific and blame more unknown BW maps for issues you don't want to name? | ||
Chargelot
2275 Posts
On January 15 2012 20:12 Ragoo wrote: Show nested quote + On January 15 2012 12:37 Idianci13 wrote: Hurts my eyes, beautiful texturing design, but horrible on the eyes. Feel like this map would cause issues much like certain BW maps. Like the design and the rich vesp geyser at the one base. Can you please be even more unspecific and blame more unknown BW maps for issues you don't want to name? Be careful what you wish for. | ||
LS
Korea (South)145 Posts
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WarKnighT
Germany1 Post
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SidianTheBard
United States2474 Posts
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Kmatt
United States1019 Posts
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Akio00
United States98 Posts
Also, this seems to really stress proper engagements. There are nice choke points if you're toss for FFs and some flanking/counterattack lanes for zerg. | ||
Gary Oak
Canada2381 Posts
Source. | ||
iCpryde
Canada12 Posts
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Ace1123
Philippines1187 Posts
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WeedRa
Germany815 Posts
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Sea_Food
Finland1612 Posts
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AssyrianKing
Australia2111 Posts
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Pocky52
United States463 Posts
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Warpath
Canada1242 Posts
The raised platforms makes me think of BW Match Point :D Cant wait to see this in GSL | ||
MildCocoA
Korea (South)129 Posts
GSL Atlantis Spaceship | ||
Syphon8
Canada298 Posts
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Spiders
United States86 Posts
http://i.imgur.com/l9Z2n.jpg If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps). Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended. Proof: http://i.imgur.com/eHQF8.jpg | ||
Lunares
United States909 Posts
On April 30 2012 04:19 aHaTsc wrote: Just noticed this bunker placement. http://i.imgur.com/l9Z2n.jpg If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps). Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended. Proof: http://i.imgur.com/eHQF8.jpg That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly! | ||
ZeroStarCraft2
Malaysia154 Posts
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sorrowptoss
Canada1431 Posts
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DYEAlabaster
Canada1009 Posts
On April 30 2012 17:02 Lunares wrote: Show nested quote + On April 30 2012 04:19 aHaTsc wrote: Just noticed this bunker placement. http://i.imgur.com/l9Z2n.jpg If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps). Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended. Proof: http://i.imgur.com/eHQF8.jpg That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly! Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game. | ||
Shadow_Dog
Canada427 Posts
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Spiders
United States86 Posts
On June 07 2012 12:33 DYEAlabaster wrote: It only works on one side though, really seems like a bug.Show nested quote + On April 30 2012 17:02 Lunares wrote: On April 30 2012 04:19 aHaTsc wrote: Just noticed this bunker placement. http://i.imgur.com/l9Z2n.jpg If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps). Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended. Proof: http://i.imgur.com/eHQF8.jpg That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly! Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game. | ||
DYEAlabaster
Canada1009 Posts
On June 13 2012 11:48 aHaTsc wrote: Show nested quote + It only works on one side though, really seems like a bug.On June 07 2012 12:33 DYEAlabaster wrote: On April 30 2012 17:02 Lunares wrote: On April 30 2012 04:19 aHaTsc wrote: Just noticed this bunker placement. http://i.imgur.com/l9Z2n.jpg If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps). Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended. Proof: http://i.imgur.com/eHQF8.jpg That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly! Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game. Oh ok, yeah that should get fixed. Sorry, I missed the edit, my apologies | ||
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