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Active: 718 users

[M] (2) CruX Atlantis SpaceShip SE

Forum Index > SC2 Maps & Custom Games
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LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2012-01-15 17:44:49
November 06 2011 05:58 GMT
#1
[image loading]

Map Overview
+ Show Spoiler +

[image loading]

[image loading]

[image loading]
(2)Atlantis SpaceShip SE
Suggest players 2
Playable 152 x 152
Published KR (IPL Atlantis Spaceship)

Created by LSPrime

http://teamcrux.tistory.com/

[image loading]
Rich Vespene Geyser

Concept Design
+ Show Spoiler +

http://teamcrux.tistory.com/21

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
exeONEmaxi
Profile Joined July 2011
Ukraine10 Posts
November 06 2011 05:59 GMT
#2
Please. Publish this map on Eu. This map great.))
Samro225am
Profile Joined August 2010
Germany982 Posts
November 06 2011 06:03 GMT
#3
I really like the way each base is set up.
What us the playable size though? This thing looks really big with all the terrain not used for bases.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 06 2011 06:06 GMT
#4
This map reminds me of daybreak a bit, same main/nat and the layout for a lot of the expos is similar. Maybe a terrain change is in order (yes I know the whole concept was a spaceship).
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Gl!tch
Profile Joined December 2010
United States573 Posts
November 06 2011 06:28 GMT
#5
Loving the idea of a vulnerable high yeild gas.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 06 2011 07:29 GMT
#6
Please start using the Map Analyzer

Map looks awesome! Looks like a ton of work. Still it'd be less confusing with some analyzer pictures
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Meltage
Profile Joined October 2010
Germany613 Posts
November 06 2011 08:11 GMT
#7
Yes! Rich Vespene. Bring it to high level play
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 06 2011 09:37 GMT
#8
I love this map!

Rich Gas instead of gold is something I really want to see in the future and we need a mirrored 2p map in high level play again! I want to see this in GSL.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 06 2011 10:52 GMT
#9
Did you try your natural setup ingame zvp zvt? Backwater gulch had a closer ramp to nat and still was gamebreaking.
I can't see a zerg defend against early protoss timing pushes. (forcefield the ramp, 1a, gg)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
LS
Profile Joined March 2011
Korea (South)145 Posts
November 07 2011 10:02 GMT
#10
Patched
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Qegixar
Profile Joined May 2011
United States46 Posts
November 07 2011 15:12 GMT
#11
This map looks ugly and incomprehensible. It is very difficult to tell the difference between height levels, and what is pathable and what is not. I like the idea, but I think it would be best to simplify the textures and get rid of all those unnecessary angles.
vdAcE
Profile Joined January 2012
8 Posts
January 03 2012 18:50 GMT
#12
when you publish this map on the EU servers?
fenix404
Profile Joined May 2011
United States305 Posts
January 03 2012 21:11 GMT
#13
On November 06 2011 14:59 exeONEmaxi wrote:
Please. Publish this map on Eu. This map great.))


and NA pls pls pls! it's so awesome :D
"think for yourself, question authority"
Aunvilgod
Profile Joined December 2011
2653 Posts
January 03 2012 21:22 GMT
#14
Please some analyzer pics.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-01-04 01:10:23
January 04 2012 01:00 GMT
#15
Congrats on the IPL TAC!
VERY FRAGILE, LIKE A BABY PANDA EGG
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 15 2012 03:09 GMT
#16
it looks like there are 4 scvs needed to fully saturate the rich vespene gas?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Idianci13
Profile Joined May 2011
United States39 Posts
January 15 2012 03:37 GMT
#17
Hurts my eyes, beautiful texturing design, but horrible on the eyes. Feel like this map would cause issues much like certain BW maps. Like the design and the rich vesp geyser at the one base.
I'm only here to help you. But I really don't want to.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 15 2012 11:12 GMT
#18
On January 15 2012 12:37 Idianci13 wrote:
Hurts my eyes, beautiful texturing design, but horrible on the eyes. Feel like this map would cause issues much like certain BW maps. Like the design and the rich vesp geyser at the one base.


Can you please be even more unspecific and blame more unknown BW maps for issues you don't want to name?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Chargelot
Profile Blog Joined December 2010
2275 Posts
January 15 2012 13:56 GMT
#19
On January 15 2012 20:12 Ragoo wrote:
Show nested quote +
On January 15 2012 12:37 Idianci13 wrote:
Hurts my eyes, beautiful texturing design, but horrible on the eyes. Feel like this map would cause issues much like certain BW maps. Like the design and the rich vesp geyser at the one base.


Can you please be even more unspecific and blame more unknown BW maps for issues you don't want to name?


Be careful what you wish for.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
LS
Profile Joined March 2011
Korea (South)145 Posts
January 15 2012 17:50 GMT
#20
Image changed to SE version
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
WarKnighT
Profile Joined February 2012
Germany1 Post
February 05 2012 01:49 GMT
#21
Am i the only one who sees the bear on the minimap? =D
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 05 2012 02:22 GMT
#22
Yeah, I've noticed pedobear as well a looooong time ago.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Kmatt
Profile Joined July 2011
United States1019 Posts
February 05 2012 02:45 GMT
#23
Why is the base near the main so low on minerals? The fact that it is so exposed compared to the other thirds is a deterrent enough, but with how little income it provides, I feel a hatchery there would be be producing more than it collects.
We CAN have nice things
Akio00
Profile Joined January 2011
United States98 Posts
February 05 2012 08:45 GMT
#24
This is an extremely fun map to play. Played a few customs on it, and it creates interesting decisions on which 3rd to take.

Also, this seems to really stress proper engagements. There are nice choke points if you're toss for FFs and some flanking/counterattack lanes for zerg.
Gary Oak
Profile Joined June 2011
Canada2381 Posts
March 19 2012 08:56 GMT
#25
I cannot wait to see this used in GSL Season 2!

Source.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
iCpryde
Profile Joined November 2011
Canada12 Posts
March 19 2012 09:21 GMT
#26
I really like the idea of only having one 7th base and if it gets to the super late game they both have to fight for that corner base.
To the one and only legend SlayerSBoxer
Ace1123
Profile Joined September 2011
Philippines1187 Posts
March 19 2012 09:51 GMT
#27
Rich Vespene Gas should be used more in the ladder and tournaments. :D It can add more variety to strats and openers because of the extra gas that will be available earlier
ForGG, Mvp, MMA, MarineKing, BoxeR,
WeedRa
Profile Joined February 2011
Germany815 Posts
March 19 2012 10:26 GMT
#28
upload on EU please
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 19 2012 11:14 GMT
#29
Good Luck in GSL
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
March 19 2012 12:03 GMT
#30
The looks are amazing, and I like how theres so many pathways
John 15:13
Pocky52
Profile Joined November 2011
United States463 Posts
March 19 2012 13:35 GMT
#31
Congrats on GSL, although it's not anything new for you! Keep it up! ^^
Warpath
Profile Joined April 2010
Canada1242 Posts
March 19 2012 13:58 GMT
#32
Layout looks great.. A lot of noise detail though.
The raised platforms makes me think of BW Match Point :D
Cant wait to see this in GSL
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
March 30 2012 16:26 GMT
#33
I have been uploaded in NA / EU
GSL Atlantis Spaceship


Syphon8
Profile Joined July 2010
Canada298 Posts
April 01 2012 05:08 GMT
#34
This is by far the best map in SC2 yet. Congratulations.
',:/
Spiders
Profile Joined February 2011
United States86 Posts
Last Edited: 2012-04-29 19:58:57
April 29 2012 19:19 GMT
#35
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg
Lunares
Profile Joined May 2010
United States909 Posts
April 30 2012 08:02 GMT
#36
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!
ZeroStarCraft2
Profile Joined March 2012
Malaysia154 Posts
June 06 2012 14:51 GMT
#37
Could we get a SEA version up? Would love more GSL maps on SEA to play on.
Squirtle, PartinG fighting!
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 06 2012 17:43 GMT
#38
This is the sickest map I've ever seen. The design is really cool and the esthetics on the edges of the map are just mindblowing. I would absolutely love to play on this map!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
Last Edited: 2012-06-07 04:36:58
June 07 2012 03:33 GMT
#39
On April 30 2012 17:02 Lunares wrote:
Show nested quote +
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
June 07 2012 11:03 GMT
#40
The background of this map is amazing. I noticed it the other day.
Spiders
Profile Joined February 2011
United States86 Posts
June 13 2012 02:48 GMT
#41
On June 07 2012 12:33 DYEAlabaster wrote:
Show nested quote +
On April 30 2012 17:02 Lunares wrote:
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
It only works on one side though, really seems like a bug.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
June 13 2012 04:25 GMT
#42
On June 13 2012 11:48 aHaTsc wrote:
Show nested quote +
On June 07 2012 12:33 DYEAlabaster wrote:
On April 30 2012 17:02 Lunares wrote:
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
It only works on one side though, really seems like a bug.


Oh ok, yeah that should get fixed. Sorry, I missed the edit, my apologies
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